Search found 88 matches

by WarTech
Thu Dec 16, 2004 6:53 pm
Forum: Scripting
Topic: Scripting Drivable Tanks: HELP
Replies: 10
Views: 368

Deutsche Dogge wrote:The g_allclasses.html document specifies a "istouching( Entity entity )" method but how and if you can implement it in your case, i don't know. :cry:
Humm,, I ll have to look and see if I can implement. If so them I will have the perfect server side drivable tank script. Thanks
by WarTech
Thu Dec 16, 2004 6:34 pm
Forum: Scripting
Topic: Scripting Drivable Tanks: HELP
Replies: 10
Views: 368

Re: ...

Yah I'm doing this for Spearhead...not sure what you mean...there's only a M5l2a .min file...and that's for Allied Assault...for me anyway.

I put in the Spearhead SDK tutorial map from its tools section with the drivable tank .map and .scr file, compiled it and tried to play it...it kicked me ...
by WarTech
Fri Dec 03, 2004 2:15 pm
Forum: Scripting
Topic: T1L1 MP Project
Replies: 2
Views: 191

Grassy wrote:Looks like a great idea mate. Good luck with it.


Its not an idea anymore its actually been test run on a server. Works perfectly.

Regards:
<TWZ>WarTech
by WarTech
Fri Dec 03, 2004 2:07 pm
Forum: Scripting
Topic: Dog sounds! jv or bd please.
Replies: 19
Views: 651

As always, post the code 8-) (or relevant parts of it)

Oh yeah, the old untouchable sound issue again!!! With all these Gurus in this post we may get lucky and fix the sound problem once and for all. It seems like everything else has been pushed to the limit, but the FRICKING :twisted ...
by WarTech
Fri Nov 12, 2004 12:42 am
Forum: Scripting
Topic: Parachuting from a plane??
Replies: 4
Views: 303

you dont need to decompile anything to see it's script, that jsut gives a rough idea of where the brushes go. which is useless to you.

the script file is in the pk3's called t1l1.scr and you may need to search around for it.

What I just posted are the ones he needs from T1L1. Now all he has to ...
by WarTech
Fri Nov 12, 2004 12:13 am
Forum: Scripting
Topic: Parachuting from a plane??
Replies: 4
Views: 303

Re: Parachuting from a plane??

I'm going to decompile the first sh level and look at the script to see how you would parachute the player out of the plane like the first Spearhead level. I'm thinking a camera scene where you control the cameras angle and pitch, just not where it goes. Anyone have ideas?



parachute:

level ...
by WarTech
Sun Nov 07, 2004 4:06 am
Forum: Scripting
Topic: help with singleplayer to multiplayer conversions
Replies: 19
Views: 727

Some info here you may find of use in your conversions..
http://www.mods-r-us.net/forums.php?m=posts&q=447

Thanks cobra for the link, however I am down to 8 last maps. You should try to make a stop here 69.56.218.196 and it will give you an Idea how far I am on this. I do appreciate the info. I ...
by WarTech
Fri Nov 05, 2004 1:24 pm
Forum: Mapping
Topic: converting single player mohaa maps to multiplayer
Replies: 19
Views: 614

This is a script for one of the single player maps . I understand that you can remove different classes of entities other than just actor . In this script I got the targetname of several of the things that needed to be removed and just used them . I think this maybe mission 1 not sure I renamed it ...
by WarTech
Fri Nov 05, 2004 2:15 am
Forum: Scripting
Topic: help with singleplayer to multiplayer conversions
Replies: 19
Views: 727

echo_rancid wrote:I got it and more...I just had a bad spawn point but everythings works great now, thanks for the help.
I am hoping to complete the entire mod soon.

Regards:
<TWZ>WarTech
by WarTech
Thu Nov 04, 2004 9:50 pm
Forum: Scripting
Topic: help with singleplayer to multiplayer conversions
Replies: 19
Views: 727

Mj wrote:Try not putting it in the mainta, but the normal main folder... could work :wink:
If he is using it for MOHaa = put in Main, If using for Spearhead = Mainta and both will have to be in a form of a PK3 file.

Regards:
<TWZ>WarTech
by WarTech
Thu Nov 04, 2004 7:14 pm
Forum: Scripting
Topic: help with singleplayer to multiplayer conversions
Replies: 19
Views: 727

Re: help with singleplayer to multiplayer conversions

Alright decided to try to convert a singleplayer map. I choose to do m1l1. The script I wrote pretty much does nothing at all and I followed everything on the TMT forums. Here is what this one looks like:

//SinglePlayer Maps to MultiPlayer
//Level m1|1 Converted
//Converted by WD_Echo_Rancid ...
by WarTech
Thu Jun 03, 2004 7:07 pm
Forum: Scripting
Topic: spawning a tree
Replies: 26
Views: 779

Well so you can spawn brushes that are made into a model, via tiki. But can you make a script object a func_ladder?

The TIK is only so the players can see that there is something there but the func_ladder is there and you can climb it with/without the tik. It works very well in SH.

You can ...
by WarTech
Thu Jun 03, 2004 2:44 am
Forum: Scripting
Topic: spawning a tree
Replies: 26
Views: 779

Well since it looks like we've revived this from the dead...


Actually you can only spawn entities/models. You can't spawn brushes, so you'd have an invisible ladder, but even then I don't think you can spawn brush entities. Like func > ladder, because I don't know of anyway to spawn the actual ...
by WarTech
Wed Jun 02, 2004 4:55 pm
Forum: Scripting
Topic: spawning a tree
Replies: 26
Views: 779

Re: spawning a tree

Gold wrote:Is it possible to spawn a ladder so ya can climb the tree like the climable tree in gewitter??
Gold<<mohha freak

Yes

Regards
<TWZ>WarTech
by WarTech
Wed Jun 02, 2004 3:01 pm
Forum: Scripting
Topic: sutfftext
Replies: 9
Views: 301

I think you type in rcon address press enter then rconpassword serverpassword then press enter then type in rcon ???? but if you are the server then just type in your command if it is not a dedicated server

rconpassword <serverpassword>

rcon status

will show you the client numbers

Regards ...