Search found 101 matches

by The Jackal
Thu Oct 09, 2003 2:23 pm
Forum: Scripting
Topic: problems with a script
Replies: 15
Views: 493

Serg that prob was caused because I inadvertently left an iprintln command in the said line. You can fix it by deleting the second IPRINTLN that appears in that line. It should look like this: iprintln "?|Welcome To 89th Clan Server|?" \n ("ADMIN: " + getcvar "name")

That will correct it.

PS ...
by The Jackal
Thu Oct 09, 2003 12:35 am
Forum: Scripting
Topic: problems with a script
Replies: 15
Views: 493

Dude learning to walk was hard. Apply the same principal to scripting. Practice and read alot. Go through the original Pak3 files that came with the game. See how stuff is done and where files are stored. This forum is a great tool to use along with your practice and readings.

Regarding your script ...
by The Jackal
Wed Oct 08, 2003 8:51 pm
Forum: Scripting
Topic: How can you take away a specific weapon?
Replies: 1
Views: 163

My guess would be a trigger that triggers the 'TAKE' command.

local.trig = spawn trigger_multiple
local.trig targetname gotcha
local.trig.origin = ( X Y Z )
local.trig setsize ( -120.00 -120.00 0.00 ) ( 120.00 120.00 0.00 )
local.trig message "We got your pistol"
local.trig setthread _police ...
by The Jackal
Wed Oct 08, 2003 8:35 pm
Forum: Scripting
Topic: problems with a script
Replies: 15
Views: 493

Welcome to .MAP Serg - My DSL is down :( I am on dialup with a 28K download.

Anyway that script is really messed up. It does not make alot of sense the way you changed it.

I suggest you look at my original script file and study it alittle. If you have any questions, post us here.

Welcome to ...
by The Jackal
Mon Oct 06, 2003 8:33 am
Forum: Scripting
Topic: Clear text in upper left corner of screen from script?
Replies: 8
Views: 304

I think its 5 lines per print screen. But I still do not understand what he is tryng to do. Perhaps he or anyone can break it down for a dummy. :oops:
by The Jackal
Sun Oct 05, 2003 8:54 pm
Forum: Scripting
Topic: Clear text in upper left corner of screen from script?
Replies: 8
Views: 304

I am not sure what you are referring to, but here is an array of print commands.

Code: Select all

iprint
iprintln
iprintlnbold
iprintln_noloc
iprintlnbold_noloc
mprint
mprintln
centerprint
stufftoprint
locprint
by The Jackal
Sat Oct 04, 2003 7:42 am
Forum: Scripting
Topic: Dead Players Teleported?
Replies: 20
Views: 807

OK He used a double negative in that quote you made JV.
He said/ wrote:not saying
Meaning: He is saying this it NOT the case.
Then he said/ wrote:...that that isn't..
Meaning: Is Not a bad thing but a good thing.

Therefore. Its can be rephrased to say:
I would say/ wrote:This can be a good thing
by The Jackal
Fri Oct 03, 2003 7:49 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

Let this end this thread. You completed your objective. NO need to stray. There is a detailed thread defining info_player_intermission and others. There is also a thread that will answer your question on creating new DM script files. Just search and you will find them. Welcome to the addictive world ...
by The Jackal
Fri Oct 03, 2003 7:43 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

LOL you had me visualizing every morbid detail and enjoying ever bit. I need psychiatric help. :) That would be so cool if you could do that, but then I guess the game loses its T rating.
by The Jackal
Fri Oct 03, 2003 6:22 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

LOL Does that really work Bjarne? I have never seen anything of the sort before. That would just be too brutal. I bet they will be for you to stufftext QUIT on them. :lol:
by The Jackal
Fri Oct 03, 2003 2:32 am
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

Good job M&M! :lol:

Yes you can make a script file for the map.
by The Jackal
Wed Oct 01, 2003 3:09 pm
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 636

HEHEHE thanks. Just wanted to see who would be nice to me. :lol:
by The Jackal
Wed Oct 01, 2003 3:04 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

by The Jackal
Wed Oct 01, 2003 9:20 am
Forum: Scripting
Topic: Dead Players Teleported?
Replies: 20
Views: 807

I do not see the need for a teleport script. Besides, how will a player enter a trigger if he is dead? :lol:

main:

thread coroner

level waittill spawn

coroner:

while (1)
{
wait .1
for (local.p = 1; local.p < $player.size+1;local.p++)
{
if ( $player != "NIL" && $player[local.p].health == 0 ...
by The Jackal
Tue Sep 30, 2003 9:55 pm
Forum: Scripting
Topic: adding player spawn points in maps thru script
Replies: 33
Views: 1854

M&M I know you are supposed to be sweet candy. But sent me the mod so I can see what you are doing. I can guide you better from there.

You 'll know what you did wrong and how to correct it..