Search found 43 matches

by NathanielPT
Mon Aug 05, 2002 8:09 am
Forum: Mapping
Topic: good news for mappers
Replies: 1
Views: 563

Thanks Wacko!

Yeah people come on and check it out. It won't getting any better with only Wacko and I using it. So please help me out by using. After all it is FREE!
by NathanielPT
Sat Aug 03, 2002 8:08 am
Forum: Mapping
Topic: Light switch
Replies: 14
Views: 1017

I haven't touched the idea of a tutorial, nor have I worked more with the lights to try and stop the clipping problem, sorry.

I have been working on fractal terrain. I very fasinating meathod of creating random realistic terrain. I just thought about maybe working with my program to output a ...
by NathanielPT
Fri Aug 02, 2002 3:08 pm
Forum: Mapping
Topic: MOHAA: Texture Viewer
Replies: 5
Views: 748

Sorry for the delay, but I have been busy. I just uploaded the newest version of "MOHAA: Texture Viewer". It can be found at:
http://www.geocities.com/misnazbeira/TextureViewer.zip

It was written in VB6 so you will need the VB6 runtime DLL. I don't include it with the program to ...
by NathanielPT
Sun Jul 28, 2002 9:56 pm
Forum: Mapping
Topic: Black light
Replies: 8
Views: 859

As I promised here it is, and its easier than I thought:

To achieve a constant speed we need several formulas.
speed = distance / time
From which we derive:
distance = speed * time
time = distance / speed
Of those two the later is the one we are most concerned with. Now lets take a look at the ...
by NathanielPT
Sun Jul 28, 2002 6:26 pm
Forum: Mapping
Topic: Black light
Replies: 8
Views: 859

Hmm. Yes there is, how good is your trig and geometry? You would have to create vectors and so forth, and set the time based upon those calculations. I know you can do it in MOH, but I don't know how. Let me mess around a couple of hours and maybe I can figure it out.
by NathanielPT
Sun Jul 28, 2002 6:21 pm
Forum: Mapping
Topic: how to make propellers?
Replies: 7
Views: 751

The thing with the blades not spinning fast is easy to fix. In your script file add these lines.

$heli_blades time 0.1

The time command sets how long it will take to move or rotate a brush/script_object. So, time 0.1 sets the blads to move/rotate in 0.1 seconds, play with the time to get it ...
by NathanielPT
Sun Jul 28, 2002 6:16 pm
Forum: Scripting
Topic: Scripting Manual
Replies: 17
Views: 1906

So what is the difference between glue and bind? I use bind to attach entities together, mainly script_objects. But it doesn't work for the player. Maybe glue is like bind for the player and ai. But, if it will work for entities too then why have both of them?
by NathanielPT
Thu Jul 25, 2002 2:27 pm
Forum: Mapping
Topic: Error: Exceeded MAX_POINTS_ON_WINDING
Replies: 1
Views: 442

Error: Exceeded MAX_POINTS_ON_WINDING

*********** ERROR ***********
Exceeded MAX_POINTS_ON_WINDING


Okay what on earth does this mean and how do I fix it? Any help will be greatly appreciated. Thanks in advance.
by NathanielPT
Thu Jul 25, 2002 2:23 pm
Forum: Mapping
Topic: compiling i really need help
Replies: 8
Views: 800

Most likely you have an error in your BSP process. Try this, start MBuilder, then click change on your BSP options. In the "set custom command line" textbox type "> bsp.txt" Now select a map and click build. When it is done it will have created a text file called "bsp.txt" in either your MBuilder ...
by NathanielPT
Wed Jul 24, 2002 12:48 pm
Forum: Mapping
Topic: I want no fog in the buildings...
Replies: 5
Views: 783

Hmm, yes I can see that the trigger way has it's problem's. Unfortunately that is all I can think of. The only other game I've mapped for was "Elite Force" and it used brushes to contain fog. Who knows what the answere is, its got me stumped. If I find out anything I be sure to post it here.
by NathanielPT
Wed Jul 24, 2002 6:19 am
Forum: Scripting
Topic: Serious question - OTish
Replies: 9
Views: 894

You guys are right in the avialibility of matirials, and [i]MOHScript[\i]'s closesness to C. However, if you start learning C your going to get into a lot of stuff that is not need, like stdin and stdout. C's cumbersome, gratned powerful, way of handling strings, it is also very picky about data ...
by NathanielPT
Tue Jul 23, 2002 6:51 am
Forum: Scripting
Topic: Serious question - OTish
Replies: 9
Views: 894

Some in these forums said that programming/scriptting is an art form, much like mapping. How ever, unlike mapping there are many resources to help you get going. I've been programming for 7 years or so, I've read 0 books on it. Now I've taken 7 years to get where I am, and I pretty sure that I could ...
by NathanielPT
Tue Jul 23, 2002 6:37 am
Forum: Mapping
Topic: I want no fog in the buildings...
Replies: 5
Views: 783

Hey Wacko! Since you've been helpin' me so much I though maybe I should help you. What do you think? Okay, I've done this before. I have a level where the fog comes on when you enter the ventalation shafts and dissapears when you leave. I had to place two triggers where ever you entered and left the ...
by NathanielPT
Mon Jul 22, 2002 8:07 am
Forum: Mapping
Topic: MOHAA: Texture Viewer
Replies: 5
Views: 748

Version 1.0.22 has been uploaded. Fixed a bug with copying textures into the clipboard. Enjoy!

Now it would be nice if I could get a little feed-back on the program. It is very hard to find all the bugs by myself. So, please download and comment.

http://www.geocities.com/misnazbeira ...
by NathanielPT
Mon Jul 22, 2002 6:34 am
Forum: Scripting
Topic: Scripting Manual
Replies: 17
Views: 1906

There is a file that comes with the SDK that explains the basic operators and program flow keywords. I believe it is called Script Files.txt . It is in the docs folder where you installed radiant. If you don't have it I can email it to you, it is only 18K unzipped. It is of some help, especially to ...