Search found 23 matches
- Sun Jun 01, 2003 7:43 pm
- Forum: Mapping
- Topic: Sound Problems
- Replies: 3
- Views: 115
- Sun Jun 01, 2003 1:50 pm
- Forum: Mapping
- Topic: Giant white/gray beam
- Replies: 2
- Views: 79
Giant white/gray beam
On my map i have an omaha style bunker with a ladder to get you to the top i have no lights it is lit by the sun. now i see a giant beam of light(or something) that is a white and gray color.(kind of what some blood looks like on spearhead) it looks like this blob is comin from my func ladder(will ...
- Tue May 27, 2003 1:48 am
- Forum: Mapping
- Topic: Converting to .pk3?
- Replies: 3
- Views: 83
- Tue May 27, 2003 12:54 am
- Forum: Public Releases
- Topic: Upcoming release of BellSnig
- Replies: 30
- Views: 1512
- Tue May 27, 2003 12:39 am
- Forum: Mapping
- Topic: Stupid hint on ladders
- Replies: 2
- Views: 88
Stupid hint on ladders
Of every ladder ive made (many of you probalby know this) if u use an angle of 0 it has always worked fer me no matter which way the ladder faced.
Maybe this will help you fellow n00bs! Umm is that too big a sig or can ya see it even

Maybe this will help you fellow n00bs! Umm is that too big a sig or can ya see it even

Snow Help
Alright I have used the tut for snow here and at a diff site I put the stuff in my scr as one said that was all to do. then i looked here. So i have to put a brush w/rain texture everywhere i want it to snow then add the stuff to my .scr make sense????Thanks, help plz...
- Mon May 26, 2003 11:57 pm
- Forum: Mapping
- Topic: Invisible walls
- Replies: 2
- Views: 81
Error
I used this sites tut on snow. This is what i did i put my little tent thing then put the rain texture on sides and above it from the land to sky then i input the script info (although i dont think this has to do with it) then i saved and went to compile. When i opened mbuilder i clicked build and ...
- Mon May 26, 2003 7:01 pm
- Forum: Mapping
- Topic: Invisible walls
- Replies: 2
- Views: 81
Invisible walls
I downloaded a prefab (a bunker) from Rungsi and when i look from the inside out 2 walls are see through but from the inside they are not. Then 2 different walls are invisible from the inside but not from the outside. Is this enough info??? Do you guys need to see the prefab???
- Sun May 25, 2003 10:29 pm
- Forum: Mapping
- Topic: Allied-Axis spawns
- Replies: 7
- Views: 156
Allied-Axis spawns
Ok now how exactly do i make seperate spawns for allies/axis. I didn't understand from Nemesis' tut. Do i put the allies then axis then put a normal start on top of them??????
- Thu May 22, 2003 8:54 pm
- Forum: Mapping
- Topic: Map wont build
- Replies: 1
- Views: 63
Map wont build
I have been making my map for a while but when i save it, use mbuilder build it, put the bsp in the maps/dm folder none of my changes are saved. It still looks like it did a few days ago. I deleted like 5 things compilied the map and everything is still there when i check the map out. It has worked ...
- Wed May 21, 2003 11:16 pm
- Forum: Mapping
- Topic: Dumb question
- Replies: 2
- Views: 85
Dumb question
When i enter moh raidant is there a way to adjust how my camera moves in the 3d view because when i try to move around it moves rapidly and takes forever to stop moving
.min file
For your map is a .min file required because if it is how do u make one and how and what is it used for