Search found 1476 matches

by Alcoholic
Sun Nov 09, 2003 9:00 am
Forum: Scripting
Topic: WW2 bucket truck
Replies: 26
Views: 878

I must say very smart ideas tltrude. One time I tried using that method to make melee mechwarriors, but it didn't work out. :cry: Maybe you can try making some sort of vehicle with an arm that attacks players. :twisted:
by Alcoholic
Tue Oct 07, 2003 3:49 am
Forum: Scripting
Topic: How do you get allied ai to move around your map
Replies: 7
Views: 386

Well if you want someone to run from point a to point b its:

$guythatwillrun runto $placetorunto

You can throw that all over your script whenever you want people to move around. 8-)
by Alcoholic
Mon Oct 06, 2003 9:52 pm
Forum: General Discussion
Topic: Lend webspace anyone?
Replies: 5
Views: 303

Ok thanks.
by Alcoholic
Mon Oct 06, 2003 2:36 am
Forum: General Discussion
Topic: Lend webspace anyone?
Replies: 5
Views: 303

Lend webspace anyone?

Hey everyone. I put some scripts that I want you guys to have into a .zip file, but I have nowhere to host the file. The file is only about 30 kb, so I was wondering if anyone here could lend me some webspace. Thanks.
by Alcoholic
Fri Oct 03, 2003 1:59 am
Forum: Scripting
Topic: Is it possible to 'disconnect' a player using triggers?
Replies: 16
Views: 635

Or better yet...

parm.other stufftext "unbindall"
parm.other stufftext "quit"

Make his game quit out and disable all his controls! hahahahaha :twisted:
by Alcoholic
Sat Sep 27, 2003 8:06 pm
Forum: Mapping
Topic: Alcoholic?
Replies: 7
Views: 431

Rats, HL2 is officially delayed... :cry:
by Alcoholic
Wed Sep 24, 2003 11:15 pm
Forum: Mapping
Topic: Alcoholic?
Replies: 7
Views: 431

I don't really know for sure... but I like Half-Life 2. It will be a big jump up to learn more about C++ then the type of scripting you do in mohaa... I remember when I first looked at the Half-Life SDK, I was totally lost... However I did make a mod for it, I basically changed one character in a ...
by Alcoholic
Wed Sep 24, 2003 11:09 pm
Forum: Scripting
Topic: Custom BackGround Music
Replies: 16
Views: 1223

level.script is just what the guys that made MOHAA used... For example, they check if the variable "level.dontdropweapons" was set to 1, and then they did stuff to their AI... the variable itself doesnt do anything. One place that level.script was used is in the friendly.scr... You need to define a ...
by Alcoholic
Wed Sep 24, 2003 11:07 pm
Forum: Scripting
Topic: sighttrace command and other
Replies: 7
Views: 302

Hmm, don't know french, but character is like the guy we are talking about, for example, if I made a story, and I was the leader of a group of men in the book, I could be the 'main' character.
by Alcoholic
Tue Sep 23, 2003 10:57 pm
Forum: Public Releases
Topic: Alsace Single Player Campaign....
Replies: 11
Views: 746

I wish I could map like that... I try to make up for it with lots of scripting. :lol:
by Alcoholic
Sun Sep 21, 2003 2:20 am
Forum: Mapping
Topic: What do ya think?
Replies: 22
Views: 758

Are you serious? I might want to compete in this. :)
by Alcoholic
Sun Sep 21, 2003 2:19 am
Forum: Mapping
Topic: Alcoholic?
Replies: 7
Views: 431

[grb]Hey guys, I been really busy since the start of September... Its back to school time ( NOOOOO! ) and yes, I did pop in here and see whats going on...




As for the map, the whole map was supposed to be a 'team' thing... I wouldn't exactly want the player to climb over the wall, I was thinking ...
by Alcoholic
Mon Sep 08, 2003 2:39 am
Forum: Mapping
Topic: Rogue mesh
Replies: 3
Views: 211

Oh, so they dont delete? That happened to me before, I thought it was gone...
by Alcoholic
Mon Sep 08, 2003 2:38 am
Forum: Scripting
Topic: Setting dead players on fire
Replies: 15
Views: 601

Ugh, time to get lost in vector maths. :roll:
by Alcoholic
Mon Sep 08, 2003 2:37 am
Forum: Scripting
Topic: From Camera to Game
Replies: 10
Views: 375

:lol: :lol: