Search found 1476 matches
- Sun Nov 09, 2003 9:00 am
- Forum: Scripting
- Topic: WW2 bucket truck
- Replies: 26
- Views: 878
- Tue Oct 07, 2003 3:49 am
- Forum: Scripting
- Topic: How do you get allied ai to move around your map
- Replies: 7
- Views: 386
- Mon Oct 06, 2003 9:52 pm
- Forum: General Discussion
- Topic: Lend webspace anyone?
- Replies: 5
- Views: 303
- Mon Oct 06, 2003 2:36 am
- Forum: General Discussion
- Topic: Lend webspace anyone?
- Replies: 5
- Views: 303
Lend webspace anyone?
Hey everyone. I put some scripts that I want you guys to have into a .zip file, but I have nowhere to host the file. The file is only about 30 kb, so I was wondering if anyone here could lend me some webspace. Thanks.
- Fri Oct 03, 2003 1:59 am
- Forum: Scripting
- Topic: Is it possible to 'disconnect' a player using triggers?
- Replies: 16
- Views: 635
- Sat Sep 27, 2003 8:06 pm
- Forum: Mapping
- Topic: Alcoholic?
- Replies: 7
- Views: 431
- Wed Sep 24, 2003 11:15 pm
- Forum: Mapping
- Topic: Alcoholic?
- Replies: 7
- Views: 431
I don't really know for sure... but I like Half-Life 2. It will be a big jump up to learn more about C++ then the type of scripting you do in mohaa... I remember when I first looked at the Half-Life SDK, I was totally lost... However I did make a mod for it, I basically changed one character in a ...
- Wed Sep 24, 2003 11:09 pm
- Forum: Scripting
- Topic: Custom BackGround Music
- Replies: 16
- Views: 1223
level.script is just what the guys that made MOHAA used... For example, they check if the variable "level.dontdropweapons" was set to 1, and then they did stuff to their AI... the variable itself doesnt do anything. One place that level.script was used is in the friendly.scr... You need to define a ...
- Wed Sep 24, 2003 11:07 pm
- Forum: Scripting
- Topic: sighttrace command and other
- Replies: 7
- Views: 302
- Tue Sep 23, 2003 10:57 pm
- Forum: Public Releases
- Topic: Alsace Single Player Campaign....
- Replies: 11
- Views: 746
- Sun Sep 21, 2003 2:20 am
- Forum: Mapping
- Topic: What do ya think?
- Replies: 22
- Views: 758
- Sun Sep 21, 2003 2:19 am
- Forum: Mapping
- Topic: Alcoholic?
- Replies: 7
- Views: 431
- Mon Sep 08, 2003 2:39 am
- Forum: Mapping
- Topic: Rogue mesh
- Replies: 3
- Views: 211
- Mon Sep 08, 2003 2:38 am
- Forum: Scripting
- Topic: Setting dead players on fire
- Replies: 15
- Views: 601
- Mon Sep 08, 2003 2:37 am
- Forum: Scripting
- Topic: From Camera to Game
- Replies: 10
- Views: 375