Search found 5 matches

by Wolf-Man
Wed May 21, 2003 4:08 am
Forum: Scripting
Topic: Spawned Weapons, Scripting and Destruction
Replies: 19
Views: 505

Yeah it worked! Thanks guys! Especially jv_map - thanks!
by Wolf-Man
Tue May 20, 2003 10:48 am
Forum: Scripting
Topic: Spawned Weapons, Scripting and Destruction
Replies: 19
Views: 505

Ok, those last few threads work, but there's still the problem of the damaged flak appearing in the middle of the map.

here's what I have:

//Flak On Crossroads - Axis
local.flakcannon = spawn models/statweapons/P_flak88.tik
local.flakcannon.origin = ( -2000.00 900.00 424.00 )
local.flakcannon ...
by Wolf-Man
Mon May 19, 2003 2:12 pm
Forum: Scripting
Topic: Spawned Weapons, Scripting and Destruction
Replies: 19
Views: 505

Yep! Sounds about right.

Tell me, oh script God, wtf do I do now?
by Wolf-Man
Mon May 19, 2003 2:06 am
Forum: Scripting
Topic: Spawned Weapons, Scripting and Destruction
Replies: 19
Views: 505

Ok we've done that, but it seems to leave behind a destroyed flak88 on the map.

Example, on the crossroads map, we've put a flak88 at each end, and when you destroy them, they work as they should. But under the bridge in the water is a destroyed cannon?

The script doesn't even have those ...
by Wolf-Man
Sun May 18, 2003 10:48 am
Forum: Scripting
Topic: Spawned Weapons, Scripting and Destruction
Replies: 19
Views: 505

Spawned Weapons, Scripting and Destruction

I've been working with the stock maps, and adding new features like wire, mortars etc.

I'm having trouble with the static weapons. I've placed some flak88's but when they're destroyed, they disappear instead of leaving a destroyed version behind.

Note I'm only doing this through the script, not ...