Search found 62 matches

by CorporalPunishment
Sun Jan 11, 2004 9:59 pm
Forum: Scripting
Topic: ...
Replies: 10
Views: 495

Map

I have a base map file which has just a skybox, floor and the vehicles.

This map is what I used to fine tune the scripting.

I can send you a copy of the map just send me a private message with your email address
by CorporalPunishment
Tue Jan 06, 2004 12:49 am
Forum: Mapping
Topic: vis groups
Replies: 8
Views: 161

Manual VIS

Manaul VIS works well with larger maps.

Basically you make some big brushes and make them VIS.
Give them targetnames and target each of them to any other VIS brush
that you don't want to render when inside the parent.

Be sure to set VIS_DERIVED in worldspawn to only use manual VIS.

On my full ...
by CorporalPunishment
Mon Jan 05, 2004 3:31 am
Forum: Scripting
Topic: ...
Replies: 10
Views: 495

Hail to the king.......

King Tiger 2 has drivable king tigers and shootable flaks.

There are a number of issues however. Late in the map development I added a script which auto hands out heavy shells and plays music when players are in spectator.

Unfortunately most servers didn't load the MP3 music onto the server which ...
by CorporalPunishment
Tue Oct 28, 2003 6:08 am
Forum: Mapping
Topic: missing faces in maps
Replies: 6
Views: 285

As for the Black blobs that appear on textures (and disappear when shot), I have asked this question before. No answer. And I couldn't fix it.

The weird thing is it only happens on my dev box, all the other PC's I tried it on worked fine. So it could be my gfx card?
by CorporalPunishment
Tue Oct 28, 2003 6:05 am
Forum: Mapping
Topic: missing faces in maps
Replies: 6
Views: 285

Oh man, bin down that road

I have witnessed this before.

KT2 has a long underground tunnel at 45 degress (big mistake)
Some of the poly's on a brush would not render, and it would change between BSP compiles (drove me crazy)

I tried everything, manual moving points etc etc.

There was a solution......... and only one ...
by CorporalPunishment
Fri Oct 24, 2003 3:33 am
Forum: Public Releases
Topic: King Tiger 2
Replies: 1
Views: 322

King Tiger 2

See new map releases

Posting here as well cos it's where all the traffic is
by CorporalPunishment
Thu Oct 23, 2003 8:49 am
Forum: Public Releases
Topic: KING TIGER 2
Replies: 3
Views: 453

Screen Shots

http://bso.moore.com.au/bod/KT2/ScreenShots/shot0031.jpg
http://bso.moore.com.au/bod/KT2/ScreenShots/shot0033.jpg
http://bso.moore.com.au/bod/KT2/ScreenShots/shot0034.jpg
http://bso.moore.com.au/bod/KT2/ScreenShots/shot0038.jpg
http://bso.moore.com.au/bod/KT2/ScreenShots/shot0043.jpg
http ...
by CorporalPunishment
Thu Oct 23, 2003 8:45 am
Forum: Public Releases
Topic: KING TIGER 2
Replies: 3
Views: 453

KING TIGER 2

Well I'll start this thread for saying sorry for the delay. I should have released
this map about 2-3 weeks ago. I had a lot of trouble rendering the BSP because I found out about Vis_derived very late (see other thread).

Still a couple of bugs, mainly with the 88mm Anti Tank Cannon's but I'm ...
by CorporalPunishment
Thu Oct 23, 2003 8:43 am
Forum: Mapping
Topic: Vis-dirived?
Replies: 2
Views: 136

VIS_DERIVED

Had a lot of trouble rendering the BSP for my large map (as big as the editor allows)

I stopped the first render at 360 hours. Did some reading on the forums and spent a
couple of days setting up manual VIS. It rendered, after 6.5 days.
I read JV's compile guide but he does not use manual vis ...
by CorporalPunishment
Thu Oct 23, 2003 4:20 am
Forum: Scripting
Topic: Sound Crashing Server
Replies: 18
Views: 728

Well I found I had a hacked ubersound.scr living in my ubersound folder, it had just about everything set as obj or dm. I had seen other maps with this file included I must have extracted it a while ago and forgot about it.

So I got rid of it and surprise surprise it appears to be working fine.
I'm ...
by CorporalPunishment
Wed Oct 22, 2003 8:01 am
Forum: Scripting
Topic: Sound Crashing Server
Replies: 18
Views: 728

:(

There isn't that many new sounds i'm adding, so the ubersound defaults must be close to breaking point.

JV I removed you local.master code and tried it with just a hacked ubersound and it did the same thing, so it's not your code.

Is there an "Un Alias" or "Clear Alias" ? Cos there are a bunch ...
by CorporalPunishment
Mon Oct 20, 2003 12:42 pm
Forum: Scripting
Topic: Sound Crashing Server
Replies: 18
Views: 728

Like Parts it's the array sounds that cause the problem, here was my last:

********************
ERROR: SV_FindIndex: overflow max512 create1 name sound/dialogue/Generic/A/damage/dpl_damage_04i.wav1
********************
----- Server Shutdown -----
==== ShutdownGame ...
by CorporalPunishment
Mon Oct 20, 2003 8:53 am
Forum: Scripting
Topic: Sound Crashing Server
Replies: 18
Views: 728

Ok sounds goods... (pun intended) .. I'll give it a go. Thanks JV
by CorporalPunishment
Mon Oct 20, 2003 8:28 am
Forum: Mapping
Topic: Honey, I Shrunk The Kids
Replies: 11
Views: 314

I was playing around with player skins one day and stuffed something up.

The player came out super sized the detect box was still ok so you could crawl through the duct in V2, but the player was just a bit smaller than the v2 rocket.

I went on-line for awhile and forced model, crazy stuff.
by CorporalPunishment
Mon Oct 20, 2003 8:23 am
Forum: Scripting
Topic: Sound Crashing Server
Replies: 18
Views: 728

Well I dropped the Remove and it still crashes, so I removed all this code and everything is fine (abeit a little quieter)

So it appears that JV's ubersound fix only works for a short time. :(