Search found 25 matches

by Trinculo
Mon Jul 21, 2003 2:36 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

nope neither of them did anything the bounding box is still solid :(
by Trinculo
Mon Jul 21, 2003 2:21 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

lol he said latter not ladder as in the last thing not something you climb
by Trinculo
Fri Jul 18, 2003 5:08 pm
Forum: Mapping
Topic: Models blowing up?
Replies: 3
Views: 174

thanks guys :)
by Trinculo
Fri Jul 18, 2003 5:07 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

collision mask? never heard of that
by Trinculo
Thu Jul 17, 2003 5:29 am
Forum: Mapping
Topic: Models blowing up?
Replies: 3
Views: 174

Models blowing up?

ok this is not a post asking how to blow things up! I need to know how to stop things blowing up :)

i have the models/vehicle/europe/car-tan model but if i shoot it enough it blows up and disapears? i dont want it to do that!
by Trinculo
Thu Jul 17, 2003 5:11 am
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

come on guys i know you can help me :)
by Trinculo
Mon Jul 14, 2003 3:56 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

umm nope that doesn't work for me :( :x

any other sugestions?
by Trinculo
Sun Jul 13, 2003 3:15 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

thank you very much jv_map, you are a life saver :)
by Trinculo
Sun Jul 13, 2003 12:27 pm
Forum: Public Releases
Topic: First map release!!! Thumper
Replies: 6
Views: 447

First map release!!! Thumper

hey guys finally i have something to show you all, just fine tuning it atm but hopefully will be done in the next couple of days..... maybe...... ok it will! hehe. just vis-grouping and model clipping left to do.

Its an aussie based location so i have made custom sky textures and a few extra ...
by Trinculo
Sun Jul 13, 2003 12:21 pm
Forum: Mapping
Topic: Model clipping (different than clip brushes)
Replies: 11
Views: 357

Model clipping (different than clip brushes)

ok guys i'm stumped, i cant seem to figure a way to make the bounding box on the damn standard vehicle/europe/car-tan model non-solid so my clipping brushes work properly, i have tryed "n" NO_STATIC_COLLISION but that doesn't seem to do anything to it......... :(

Any ideas?

Plus why is there a ...
by Trinculo
Wed Jul 09, 2003 8:03 am
Forum: Mapping
Topic: .min error
Replies: 5
Views: 171

i have the same problem, except that mine says /c instead of /u, and when i tryed to delete the file it makes it again fine, except the error keeps getting in there, i caqn run the map fine once then close mohaa and try to run it again and it says the error is back in there.


nfi!


please help me :P
by Trinculo
Mon Jul 07, 2003 6:33 am
Forum: Mapping
Topic: deleting a caulk wall
Replies: 6
Views: 179

haha those messages come up because yes you have all those options tunred on, but if your like me you need them on. To stop those messages all you have to do is manually save your map once at the start.
by Trinculo
Mon Jul 07, 2003 6:29 am
Forum: Mapping
Topic: Bombed city
Replies: 14
Views: 382

well when decompiling maps i find that even if i decompile my own made maps the brushes are totally different, its just what happens when you do that. i found that in the original there would be 1 brush, and in the decompile there would be 6 brushes, so i'm thinking they need to work on that ...
by Trinculo
Thu Jul 03, 2003 5:42 am
Forum: Scripting
Topic: Escape obj multiplayer?
Replies: 7
Views: 286

Escape obj multiplayer?

ok guys i dont know if this has been done or not and yes i have done a search before posting :P I want to do a recreation of a map from America's Army, the one i want to do is the Bridge one, where one team has to make their way accross the bridge and get to the end of the road, i want to recreate ...
by Trinculo
Sat May 31, 2003 3:27 pm
Forum: Mapping
Topic: Compiling Errors - List 'em and their solutions
Replies: 188
Views: 40121

Silent_Death wrote:************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\Door.prt
you have too big visdata size usually

make some structual brushes into detail ones and see about putting some vis_leafgroups in