Search found 131 matches

by Ramah Palmer
Tue Jun 01, 2004 9:43 am
Forum: General Discussion
Topic: Flaw in Algiers
Replies: 28
Views: 843

Not really much, but I noticed the other day that the texture above one of the doorways in the hotel on The Bridge doesn't line up right with the textures either side of it - a simple middle click on one of the other textures would have sorted it. :)
by Ramah Palmer
Mon May 17, 2004 4:21 pm
Forum: Public Releases
Topic: New map - Arena
Replies: 12
Views: 872

If you are testing it on your own then it shouldn't matter if you shoot or not, as soon as the invulnerability time of the spawn wears off you should die because of the trigger I have put there - the map will not restart unless a round is won - and for this you need two teams.
In order to run around ...
by Ramah Palmer
Sun May 16, 2004 9:06 pm
Forum: Public Releases
Topic: New map - Arena
Replies: 12
Views: 872

Cheers JV, I might just take you up on that offer although in all honesty, screenshots for this map will probably not do it justice anyway, a bit like a cockle! They look like something REALLY nasty and alien but actually taste pretty good! :D

Echo, I've no idea what the problem was there, I've ...
by Ramah Palmer
Sun May 16, 2004 12:04 pm
Forum: Public Releases
Topic: New map - Arena
Replies: 12
Views: 872

New map - Arena

Hi guys,

Well I finally finished my new map, it's called 'Arena' and it's a round-based MP map for up tp 32 players.
Now, this is meant as a 'fun' map and is not in the least bit accurate,realistic, historical etc and shouldn't be viewed as such. Anyway, here is a download link: http://www.omg-clan ...
by Ramah Palmer
Wed May 12, 2004 7:32 pm
Forum: Scripting
Topic: Player angle?
Replies: 4
Views: 147

Thanks guys. :)

'viewangles' is the little sucker I needed. :D

Just need to work out why it won't let me select the nades now. :(
by Ramah Palmer
Tue May 11, 2004 9:28 pm
Forum: Scripting
Topic: Player angle?
Replies: 4
Views: 147

Player angle?

Hi guys,

anyway to force an mp player to face a particular way?
eg. local.player.angle = 90
Or something like that?
I've got a teleport kinds thing working and I want to change the direction the player is facing when it happens to totally disorientate them.


Also:

$player[local.t] item weapons ...
by Ramah Palmer
Tue May 04, 2004 7:09 pm
Forum: Scripting
Topic: Access script from Rcon?
Replies: 1
Views: 143

Access script from Rcon?

Hi guys,

Another day, another question. :)

Is it possible to use Rcon to alter a way a script runs?

I have a lift in my map that randomly picks a level to go to, waits a few seconds and then moves to it.
But is it possible to somehow use Rcon to manually override the random number and tell it ...
by Ramah Palmer
Mon May 03, 2004 10:57 am
Forum: Scripting
Topic: Removing Ammo
Replies: 11
Views: 251

K, I'll try that, thanks.

What is the hash symbol for? Am I supposed to replace that with some other code, or does that mean all parts of the array?
by Ramah Palmer
Mon May 03, 2004 9:59 am
Forum: Scripting
Topic: Removing Ammo
Replies: 11
Views: 251

Ah, ok. :(

Well maybe I need to look at this differently then. Now that I have the pistols reduced to one clip, is there any way to make those bullets useless?
I don't want to make players invulnerable as in the question a few posts down, just not damaged by bullets. So that rules out covering the ...
by Ramah Palmer
Mon May 03, 2004 9:01 am
Forum: Scripting
Topic: Removing Ammo
Replies: 11
Views: 251

Ok, so I'm getting closer now, thanks JV. But now what happens is depending on how big a minus figure I put in it takes away from my 'remaining bullets' pile.
Testing it myself I normally receive 8 bullets in the clip and another 8 ready to be loaded. If i put an ammo figure of -10 in then I still ...
by Ramah Palmer
Sun May 02, 2004 5:36 pm
Forum: Scripting
Topic: Removing Ammo
Replies: 11
Views: 251

Ok, I tried changing the:

$player[local.i] ammo silencedpistol 0

line to read:

$player[local.i] ammo silencedpistol -1

And there was no change. I tried a different minus figure as well but had exactly the same amount of bullets.
Is this what you meant JV?
by Ramah Palmer
Sun May 02, 2004 1:48 pm
Forum: Scripting
Topic: Immune
Replies: 20
Views: 715

I know this is an old topic but I was searching for something and found it. :)

I have this piece of code in my script at the moment...

for(local.i=1;local.i <= $player.size ;local.i++)
{
$player[local.i] holster
$player[local.i] playsound rifle_drop1
$player[local.i] takeall
$player ...
by Ramah Palmer
Sun May 02, 2004 1:38 pm
Forum: Scripting
Topic: Removing Ammo
Replies: 11
Views: 251

Removing Ammo

Hi,

through looking in this forum I managed to bolt together a way to get my MP players to drop all their weapons at the start of a specific level of my map and each receieve a silenced pistol. But is there a way to script the removal of all the ammo from those pistols? (I want the level to be a ...
by Ramah Palmer
Sat Apr 24, 2004 1:24 pm
Forum: Scripting
Topic: Y origin calculation?
Replies: 21
Views: 429

Respawning map? :shock: Eeeeewwwww!!!!
by Ramah Palmer
Sat Apr 24, 2004 9:52 am
Forum: Scripting
Topic: Y origin calculation?
Replies: 21
Views: 429

Ok thanks. So obviously that line is going to need adding or it will just keep killing the person who is furthest back whether they are already dead or not. :?

But is there a way to rewrite the 'while ($player.size > 0) ' line to mean:

'while (there is at least one person left alive)' ?