Search found 44 matches

by oddball
Fri Feb 03, 2006 11:48 am
Forum: Scripting
Topic: IP or clientid query?
Replies: 4
Views: 404

as far as i know, its a no..
by oddball
Tue May 24, 2005 8:42 pm
Forum: Scripting
Topic: get holster status
Replies: 6
Views: 290

ok, can you give me more clues? like how i have to handle a state file..

and what about if its NULL ? keep on getting those errors
by oddball
Mon Apr 25, 2005 5:31 pm
Forum: Scripting
Topic: overide client .tik weaponfile by serversided mod ?
Replies: 5
Views: 219

pitty :cry:
by oddball
Mon Apr 25, 2005 12:43 pm
Forum: Scripting
Topic: tell when player gotkill?
Replies: 21
Views: 780

almost sure it does, the only thing that isn't working, is the dead state. when the player dies, it goes to dead for a very small time, after that it goes back to alive although the player very very dead :)
by oddball
Mon Apr 25, 2005 2:46 am
Forum: Scripting
Topic: overide client .tik weaponfile by serversided mod ?
Replies: 5
Views: 219

thats why i wanted it to be controlled by serverside :wink:
by oddball
Mon Apr 25, 2005 2:45 am
Forum: Scripting
Topic: tell when player gotkill?
Replies: 21
Views: 780

i think you can do it with $player[local.i] waittill death
but i could be wrong :)
by oddball
Sun Apr 24, 2005 10:00 pm
Forum: Scripting
Topic: overide client .tik weaponfile by serversided mod ?
Replies: 5
Views: 219

overide client .tik weaponfile by serversided mod ?

is there a way to overide settings in a .tik weapon file from serverside ?
I know there are some cheats outthere and fairly simple to create by just editing the .tik weaponfile. If we can set it from serverside everytime it would be very nice as we can stop a lot of cheats.
by oddball
Sun Apr 24, 2005 9:27 pm
Forum: Scripting
Topic: tell when player gotkill?
Replies: 21
Views: 780

bit late answer, but i think you should put a waittill dead on the opposite player and then see by which player it was killed..
just and idea..
by oddball
Sun Apr 24, 2005 7:32 pm
Forum: Scripting
Topic: get holster status
Replies: 6
Views: 290

get holster status

is there a way to get the status of a player ? i wanna see it in a MP script if the player holsters his/her weapon

other question, as you know, a NIL causes probs in the scripts, is there a good way to get around it ? something like if(local.tester == NIL)
I tried that one but without luck.
it ...
by oddball
Thu Sep 16, 2004 1:59 pm
Forum: Bots
Topic: bots acting strange like crawling very fast under the ground
Replies: 13
Views: 1884

basicly I only downloaded the mapsscripts from leech and the the jvbot01, put it in my mainta folder and ran the server.
serversided it's fine besides the sounds, i allready noticed that but shouldn't have anything to do with the anim stuff in my eyes.
What i find so weird is that it works perfect ...
by oddball
Thu Sep 16, 2004 1:32 am
Forum: Bots
Topic: bots acting strange like crawling very fast under the ground
Replies: 13
Views: 1884

Loading Ambient.scr
INFO[jv_mp_ai::enable]: Bots version 1.1 enabled!
INFO[jv_mp_ai::setloopdelay]: Using new loop delay: 0.400 seconds (2 fps).
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 1
INFO[jv_mp_players::add_stage_thread ...
by oddball
Tue Sep 14, 2004 10:12 pm
Forum: Bots
Topic: bots acting strange like crawling very fast under the ground
Replies: 13
Views: 1884

Image

Image

Image

does this help? unfortunately this time they didn't go through the ground but as you can see, a very weird behavior.
:shock:
by oddball
Tue Sep 14, 2004 2:45 pm
Forum: Scripting
Topic: The Tanks Secondary Fire Mode
Replies: 11
Views: 396

Oops sorry, so used to spearhead.. i forgot AA doesn't have the t34 :oops:
by oddball
Tue Sep 14, 2004 2:43 pm
Forum: Bots
Topic: bots acting strange like crawling very fast under the ground
Replies: 13
Views: 1884

I use spearhead i've put them in mainta, is that the prob ?
no, machines not clear, one is setup equal to our clanserver and the other is just a client that have some custom maps and skins.
by oddball
Tue Sep 14, 2004 2:38 pm
Forum: Scripting
Topic: Script model seen differently by ppl.....
Replies: 16
Views: 493

thank you JV :D