Search found 22 matches

by Twig Masters *MBC*
Thu May 06, 2004 7:03 pm
Forum: News
Topic: Bots 2 Beta Released!
Replies: 84
Views: 7909

Well that didnt fix the problem I am having. :?

I downloaded the new file and put it on my server....still get the same error.

If you thought you fixed it? Sorry....but ya didnt. :cry:
by Twig Masters *MBC*
Wed May 05, 2004 6:35 pm
Forum: News
Topic: Bots 2 Beta Released!
Replies: 84
Views: 7909

Thats the exact same error I received when running it on my server.

I had already played it localy on the pc I play on. When I put it on my server....thats the same thing I saw.

Somthing needs to be done to fix it.

Oh and Im not running an old version of MOHAA either so thats not what causes it.
by Twig Masters *MBC*
Sun May 02, 2004 11:20 pm
Forum: News
Topic: Bots 2 Beta Released!
Replies: 84
Views: 7909

jv_map wrote: Yeah seen more guys with the same problem... often seems to magically disappear though :?
How can a problem just go away? Somthing has to be changed to fix it. This needs to be addressed or it could cause more problems in the future.

Right?
by Twig Masters *MBC*
Sun May 02, 2004 5:10 pm
Forum: News
Topic: Bots 2 Beta Released!
Replies: 84
Views: 7909

This is coool :D

One problem tho....I put it on my server and when I load it the server shuts down?

It worked fine when I ran it and played it on the same pc.

Ill try it again and see if I can get an error report.

Ok got it.....it said "ERROR Command Overflow" or somthing like that. There ...
by Twig Masters *MBC*
Sat Apr 24, 2004 6:34 pm
Forum: Public Releases
Topic: SG-1 Warehouse Now available
Replies: 4
Views: 1076

Anyone who downloaded this map already will have to do it again. :?

I found a flaw in it and it is now fixed. The link above should still work and will give you the fixed version. Just delete the old one and place the new one in your MOHAA/MAIN directory.

Sorry for the inconvenience....I dont ...
by Twig Masters *MBC*
Fri Apr 23, 2004 11:19 pm
Forum: Public Releases
Topic: SG-1 Warehouse Now available
Replies: 4
Views: 1076

Im glad you like it.

Like I said, its my first map and I think it turned out better than I expected.

Not perfect by my standards but Im satisfied with it.
by Twig Masters *MBC*
Fri Apr 23, 2004 7:46 pm
Forum: Public Releases
Topic: SG-1 Warehouse Now available
Replies: 4
Views: 1076

SG-1 Warehouse Now available

After several versions tested by the MBC members, the final version is now available.

First let me say, this is not a complete mod for MOHAA. It is only a map containing a Stargate I originaly designed while making maps for Swat 3. It is the same exact gate I used in Swat 3, just ported over to MOH ...
by Twig Masters *MBC*
Tue Mar 30, 2004 10:10 pm
Forum: Help Wanted / Offered
Topic: Maps that dont run on MAC?
Replies: 6
Views: 423

COOL Thanks

This changes my whole custom rotation :D
by Twig Masters *MBC*
Tue Mar 30, 2004 8:22 pm
Forum: Help Wanted / Offered
Topic: Maps that dont run on MAC?
Replies: 6
Views: 423

Maps that dont run on MAC?

I have what I hope is an easy question and that there is an easy solution for it.
One of my regulars to my MOHAA server plays MOHAA on a MAC instead of a PC. I have run into a few maps he cant run for some odd reason.

Does anyone here know why? And if there is a solution, what is it?
by Twig Masters *MBC*
Tue Mar 23, 2004 9:30 pm
Forum: Mapping
Topic: Triggering custom sounds
Replies: 6
Views: 251

Uhh I think im even more confused now

Heres what I know so far.

I have a sound "mysound.wav"

I want it to play once when a player passes through a trigger. Then when it finishes playing it can be triggered again if another player passes through it.

Adding a delay shouldnt be a problem if I use ...
by Twig Masters *MBC*
Mon Mar 22, 2004 11:14 pm
Forum: Mapping
Topic: Triggering custom sounds
Replies: 6
Views: 251

Triggering custom sounds

I am trying to set up a trigger that each time a player touches it a sound is played only once.

I have seen a few other posts on this subject but non of them were exactly what I needed.

I tried the ambient sound tutorial with the model and speaker stuff but that just plays the sound over and over ...
by Twig Masters *MBC*
Sun Mar 21, 2004 10:53 pm
Forum: Mapping
Topic: SG-1 Based Map In Production But Need Help
Replies: 11
Views: 324

Ahh finaly someone pointed me in the right direction. THANK YOU !

I was using a pk3 I created with my textures in it. I followed a tutorial I found somewhere that said that was the proper way to get them in to the game. it works for raidient but not with the final map.

If I have anymore questions ...
by Twig Masters *MBC*
Sun Mar 21, 2004 8:40 pm
Forum: Mapping
Topic: SG-1 Based Map In Production But Need Help
Replies: 11
Views: 324

Ok I think I have a texture working on the gate that I am happy with. Its not as good as I would like but it works and I am getting tired of trying to get anything else to work.

Now I have a new problem. I have the custom textures and sounds working on my system.

Problem is, they arent in the pk3 ...
by Twig Masters *MBC*
Sun Mar 21, 2004 5:09 am
Forum: Mapping
Topic: SG-1 Based Map In Production But Need Help
Replies: 11
Views: 324

Ok so far I have managed to get the rings to move in the right direction as well as speed and timing. They look great. Thanks for your help guys.

Next problem is I have to get the sounds working. I tried several ways of getting the proper sounds. Currently I have the sound attached to the rings ...
by Twig Masters *MBC*
Fri Mar 19, 2004 8:41 pm
Forum: Mapping
Topic: SG-1 Based Map In Production But Need Help
Replies: 11
Views: 324

Not sure I'm remembering correctly, but a "angle" valie of "-1" should do the trick. Or control it from the script with any of the move commands.

Are you refering to the portal settings or the sliding door settings?

About the map, it wont have the whole SGC in it. It does have the gate room and ...