Thanks... "Mapper" (I actually prefer this too... lol)
I solved my problems with windows by simply creating a custom shader using the Quake 3 Team Arena .tga files and setup and am going to try the same with the water. I think you may be right in that the textures could be missing from the .pak ...
Search found 3 matches
- Fri Jun 06, 2003 7:18 am
- Forum: Mapping
- Topic: Water shader hangs my game on launch...
- Replies: 2
- Views: 94
- Wed Jun 04, 2003 2:24 am
- Forum: Mapping
- Topic: Problem with Radiant
- Replies: 22
- Views: 428
- Wed Jun 04, 2003 2:21 am
- Forum: Mapping
- Topic: Water shader hangs my game on launch...
- Replies: 2
- Views: 94
Water shader hangs my game on launch...
Dear Mapheads:
A quick introduction perhaps... my name if Fraggaholic and I have just come back into the mapping world (God only knows why I want to inflict so much pain on myself...) after a 1.5 hiatus mapping using GTKRadiant for RTCW.
I decided to give MOHRadiant a go and like what I see so far ...
A quick introduction perhaps... my name if Fraggaholic and I have just come back into the mapping world (God only knows why I want to inflict so much pain on myself...) after a 1.5 hiatus mapping using GTKRadiant for RTCW.
I decided to give MOHRadiant a go and like what I see so far ...