Have you put a sky around your creation? And completely around it?
Then u should make a tiny gap in your sky brush. So the compiler sees this a little different then and will compile it much more quickly.
Search found 9 matches
- Sun Jun 08, 2003 12:47 am
- Forum: Mapping
- Topic: Compiling takes too long
- Replies: 17
- Views: 380
- Sat Jun 07, 2003 2:17 pm
- Forum: Mapping
- Topic: Whats the correct smoke to use??
- Replies: 3
- Views: 152
Sorry for my reply on this old topic. But I've created the fx into my chimney. Did not do the .tik part yet (where do I put this?). But now in my map there is smoke. Only the smoke goes through my chimney walls. How can I make this go away? Is there something to set the smoke a little smaller or ...
- Sat Jun 07, 2003 2:08 am
- Forum: Mapping
- Topic: Possible to make a FAQ, there are too many sticky posts
- Replies: 1
- Views: 105
Possible to make a FAQ, there are too many sticky posts
Well, I'm quite new here. But I'm familiar with other fora and most of them have FAQ postings. When I look at this forum, I see 4 sticky posts. Think that 3 of them could be merged into 1 FAQ sticky post. Also for new users, u can refer to the FAQ and not to diffent postings made here.
Think u ...
Think u ...
- Sat Jun 07, 2003 1:59 am
- Forum: Mapping
- Topic: Problem with the mohradiant meny.
- Replies: 9
- Views: 308
That's the first thing when I began mapping. First chaulk everthing, make sure you don't overlap brushes. Then you make your stuff. And when u decide to use the room anyway....texture it. It increases mapspeed. You can better get a remark of a friend who is testing your map like 'damn need an extra ...
- Fri Jun 06, 2003 11:28 am
- Forum: Mapping
- Topic: Player start problem
- Replies: 4
- Views: 129
- Fri Jun 06, 2003 7:12 am
- Forum: Mapping
- Topic: Inverted endcap does not work properly
- Replies: 9
- Views: 174
Thanks tltrude!
Now I understand how these arches are made. Like in the tutorial you have to create brushes for the filling in, causing overlaps. With the inverted endcap function you can fill this automatically, only one thing is that your texture is not bended, but horizontal. That's ok with me ...
Now I understand how these arches are made. Like in the tutorial you have to create brushes for the filling in, causing overlaps. With the inverted endcap function you can fill this automatically, only one thing is that your texture is not bended, but horizontal. That's ok with me ...
- Thu Jun 05, 2003 11:42 pm
- Forum: Mapping
- Topic: Inverted endcap does not work properly
- Replies: 9
- Views: 174
Well looked at your map and tried it. Very cool.
What me made into making arches without brushes is that I get glitches. The arches look nice, but as in your test_bomber map, you can see that there are glitches. Maybe you need those brushes for your explosion, so that's ok. But really need to get ...
What me made into making arches without brushes is that I get glitches. The arches look nice, but as in your test_bomber map, you can see that there are glitches. Maybe you need those brushes for your explosion, so that's ok. But really need to get ...
- Thu Jun 05, 2003 2:29 pm
- Forum: Mapping
- Topic: Inverted endcap does not work properly
- Replies: 9
- Views: 174
Inverted endcap does not work properly
Just viewed the nice tutorial from http://www.carbongraphx.com/mohaa on the arches. I'm currently trying to get it also in my map, I followed everything like the tuturial. But get a problem with function curve -> cap -> inverted endcap. The result is as following:
http://home.quicknet.nl/qn/prive ...
http://home.quicknet.nl/qn/prive ...