Thanks a lot Lizardkid. I will keep an eye out to see if you have success obtaining the original.
Have a great Thanksgiving Day.
George
Search found 136 matches
- Thu Nov 23, 2006 1:44 pm
- Forum: General Discussion
- Topic: Older Squad package
- Replies: 2
- Views: 969
- Wed Nov 22, 2006 10:49 pm
- Forum: General Discussion
- Topic: Older Squad package
- Replies: 2
- Views: 969
Older Squad package
Hi all,
Does anyone know where I can find a small map that someone produced about a year back, that had what I will call the original Second Squad script package included in it. I had lost all my MOH stuff and have had to re-install from scratch.
The squad package worked great, and I would sure like ...
Does anyone know where I can find a small map that someone produced about a year back, that had what I will call the original Second Squad script package included in it. I had lost all my MOH stuff and have had to re-install from scratch.
The squad package worked great, and I would sure like ...
- Thu Jan 19, 2006 4:38 am
- Forum: General Discussion
- Topic: Operation Iraqi Freedom
- Replies: 9
- Views: 1116
PKM,
I didn't view your feedback as being in the least negative. You simply stated some facts, and I followed up on them.
I only have a slow 56 dial up line. So I am going to pass on trying to get an effective download. The pack is 97mb. It would take many hours to download, probably more then half ...
I didn't view your feedback as being in the least negative. You simply stated some facts, and I followed up on them.
I only have a slow 56 dial up line. So I am going to pass on trying to get an effective download. The pack is 97mb. It would take many hours to download, probably more then half ...
- Thu Jan 19, 2006 1:08 am
- Forum: General Discussion
- Topic: Operation Iraqi Freedom
- Replies: 9
- Views: 1116
- Thu Jan 19, 2006 12:45 am
- Forum: General Discussion
- Topic: Operation Iraqi Freedom
- Replies: 9
- Views: 1116
- Thu Jan 19, 2006 12:11 am
- Forum: General Discussion
- Topic: Operation Iraqi Freedom
- Replies: 9
- Views: 1116
- Wed Jan 18, 2006 10:05 pm
- Forum: General Discussion
- Topic: Operation Iraqi Freedom
- Replies: 9
- Views: 1116
Operation Iraqi Freedom
Hi all,
I wonder if anyone, our a group of designers have contemplated or perhaps are in the process of creating a series of SP maps that would depict US Marine operations that took place during mid 2004 upward into the autumn period of 2005 for use in MOHAA.
LOCATION: Iraq.
I realize this would be ...
I wonder if anyone, our a group of designers have contemplated or perhaps are in the process of creating a series of SP maps that would depict US Marine operations that took place during mid 2004 upward into the autumn period of 2005 for use in MOHAA.
LOCATION: Iraq.
I realize this would be ...
- Sat Jan 14, 2006 3:00 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
bd,
I am sure you surprised your gaming buddy with the bots jumping out of nowhere, when he did not expect them.
YES. when I originally tried to run the game after installing by hand spawn points in script file, the game would hang up. It had the original path file that came with the package.
So I ...
I am sure you surprised your gaming buddy with the bots jumping out of nowhere, when he did not expect them.
YES. when I originally tried to run the game after installing by hand spawn points in script file, the game would hang up. It had the original path file that came with the package.
So I ...
- Fri Jan 13, 2006 1:10 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
- Thu Jan 12, 2006 5:20 pm
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
- Thu Jan 12, 2006 6:46 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
bd,
I decided to download your suggested package. I followed the directions.
I did not use the map in question but a little test bed map. But bottom line is
it I copied and pasted the results found in the console file for the generated nodes after doing the writescript 1. Then quit the game. Low and ...
I decided to download your suggested package. I followed the directions.
I did not use the map in question but a little test bed map. But bottom line is
it I copied and pasted the results found in the console file for the generated nodes after doing the writescript 1. Then quit the game. Low and ...
- Thu Jan 12, 2006 5:03 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
bd,
Damn I am sorry. I should have been a little more implicit in my original post.
I am not working with the "decompiled map". I decompiled the bsp that came with the zip file in order to just see what the person put into their map.
So while in radiant, with the decompiled version (WHICH I DO NOT ...
Damn I am sorry. I should have been a little more implicit in my original post.
I am not working with the "decompiled map". I decompiled the bsp that came with the zip file in order to just see what the person put into their map.
So while in radiant, with the decompiled version (WHICH I DO NOT ...
- Thu Jan 12, 2006 4:08 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
What I suggested on trying.... the line with embedded "script_object",
obviously was wrong to begin with. However I did try the following with the same results, being.......system just hangs up upon loading script file.
spawn "info_pathnode" "targetname" "px1" "origin" ( 640 640 200 ) "angle" "180 ...
obviously was wrong to begin with. However I did try the following with the same results, being.......system just hangs up upon loading script file.
spawn "info_pathnode" "targetname" "px1" "origin" ( 640 640 200 ) "angle" "180 ...
- Thu Jan 12, 2006 3:31 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
- Thu Jan 12, 2006 3:03 am
- Forum: Scripting
- Topic: CAn we spawn pathnodes from the script file?
- Replies: 11
- Views: 834
CAn we spawn pathnodes from the script file?
Hi all.
Goal: in script file spawn pathnodes.
Question: Is it possible?
Reason: I do not have the original map only the bsp. I de-compiled it, and know where I would want to place the pathnodes.
I have tried:
spawn "pathnode" "targetname" "px1" "angle" "180" "origin" ( 0 0 200 )
I also tried ...
Goal: in script file spawn pathnodes.
Question: Is it possible?
Reason: I do not have the original map only the bsp. I de-compiled it, and know where I would want to place the pathnodes.
I have tried:
spawn "pathnode" "targetname" "px1" "angle" "180" "origin" ( 0 0 200 )
I also tried ...