Search found 136 matches

by grb
Thu Nov 23, 2006 1:44 pm
Forum: General Discussion
Topic: Older Squad package
Replies: 2
Views: 969

Thanks a lot Lizardkid. I will keep an eye out to see if you have success obtaining the original.
Have a great Thanksgiving Day.
George
by grb
Wed Nov 22, 2006 10:49 pm
Forum: General Discussion
Topic: Older Squad package
Replies: 2
Views: 969

Older Squad package

Hi all,
Does anyone know where I can find a small map that someone produced about a year back, that had what I will call the original Second Squad script package included in it. I had lost all my MOH stuff and have had to re-install from scratch.
The squad package worked great, and I would sure like ...
by grb
Thu Jan 19, 2006 4:38 am
Forum: General Discussion
Topic: Operation Iraqi Freedom
Replies: 9
Views: 1116

PKM,
I didn't view your feedback as being in the least negative. You simply stated some facts, and I followed up on them.
I only have a slow 56 dial up line. So I am going to pass on trying to get an effective download. The pack is 97mb. It would take many hours to download, probably more then half ...
by grb
Thu Jan 19, 2006 1:08 am
Forum: General Discussion
Topic: Operation Iraqi Freedom
Replies: 9
Views: 1116

To all that might have eventually responded.

Thanks in advance. But after finding a site that provides the package in question decided not to go for it. Since no SDK was provided nor SP maps
as a starter kit sort of guess I will simply forget the idea.
Thanks PKM and Uknowme for your feedback. You ...
by grb
Thu Jan 19, 2006 12:45 am
Forum: General Discussion
Topic: Operation Iraqi Freedom
Replies: 9
Views: 1116

Uknowme,
Thanks for the clarification. Guess I will root around a bit and see if I can find a site that may have it lingering around.
regards
by grb
Thu Jan 19, 2006 12:11 am
Forum: General Discussion
Topic: Operation Iraqi Freedom
Replies: 9
Views: 1116

PKM,
Does your statement:
"not sp but mp, modern warfare mod allready had a modern iraqi map complete..."

Refer to a multi-player MOH map? OR to another game series called
modern warfare?

If the prior, pray tell where might I find the map/PAK? But I sense your statement indicates a map/script etc ...
by grb
Wed Jan 18, 2006 10:05 pm
Forum: General Discussion
Topic: Operation Iraqi Freedom
Replies: 9
Views: 1116

Operation Iraqi Freedom

Hi all,
I wonder if anyone, our a group of designers have contemplated or perhaps are in the process of creating a series of SP maps that would depict US Marine operations that took place during mid 2004 upward into the autumn period of 2005 for use in MOHAA.
LOCATION: Iraq.
I realize this would be ...
by grb
Sat Jan 14, 2006 3:00 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

bd,
I am sure you surprised your gaming buddy with the bots jumping out of nowhere, when he did not expect them.
YES. when I originally tried to run the game after installing by hand spawn points in script file, the game would hang up. It had the original path file that came with the package.
So I ...
by grb
Fri Jan 13, 2006 1:10 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

bd,
Goal complete. And it appears keeping the spawn line arguments in the script file, after the first run do not have any ill effect on playing the game later on. So I think I will keep them in the file for reference sake, since I only added some twenty nodes.
Thanks again for your help.
regards ...
by grb
Thu Jan 12, 2006 5:20 pm
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

bd,
understand your wisdom for using the tool to create lots of pathnodes the easy way, verse having to figure out coordinates by looking in a map.

Today I will use your tool for the map in question. It is a huge map, hope
it will work out ok.
regards,
George.
by grb
Thu Jan 12, 2006 6:46 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

bd,
I decided to download your suggested package. I followed the directions.
I did not use the map in question but a little test bed map. But bottom line is
it I copied and pasted the results found in the console file for the generated nodes after doing the writescript 1. Then quit the game. Low and ...
by grb
Thu Jan 12, 2006 5:03 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

bd,
Damn I am sorry. I should have been a little more implicit in my original post.
I am not working with the "decompiled map". I decompiled the bsp that came with the zip file in order to just see what the person put into their map.
So while in radiant, with the decompiled version (WHICH I DO NOT ...
by grb
Thu Jan 12, 2006 4:08 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

What I suggested on trying.... the line with embedded "script_object",
obviously was wrong to begin with. However I did try the following with the same results, being.......system just hangs up upon loading script file.

spawn "info_pathnode" "targetname" "px1" "origin" ( 640 640 200 ) "angle" "180 ...
by grb
Thu Jan 12, 2006 3:31 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

GiffE1118,
Thanks. I am very certain I also tried:
spawn "info_pathnode" "targetname" "px1" origin ( 0 0 200 )

But I will try the above version once again. Also will try below.

spawn script_object "targetname" "px1" "classname" "info_pathnode" "origin" ( 640 640 200 ) "angle" "180"
by grb
Thu Jan 12, 2006 3:03 am
Forum: Scripting
Topic: CAn we spawn pathnodes from the script file?
Replies: 11
Views: 834

CAn we spawn pathnodes from the script file?

Hi all.
Goal: in script file spawn pathnodes.
Question: Is it possible?
Reason: I do not have the original map only the bsp. I de-compiled it, and know where I would want to place the pathnodes.
I have tried:

spawn "pathnode" "targetname" "px1" "angle" "180" "origin" ( 0 0 200 )

I also tried ...