I'm having trouble with certain sounds not working. I'm working on an objective map and the sound for the animate_fx_explosion-tank works just fine when the explosion is triggered.
However, there is no sound when the animate_fx_explosion-bridge is triggered. Any ideas as to how to get this sound to ...
Search found 6 matches
- Wed Oct 01, 2003 12:51 am
- Forum: Scripting
- Topic: Sounds not working
- Replies: 1
- Views: 146
- Wed Oct 23, 2002 8:14 pm
- Forum: Scripting
- Topic: Speed of moving vehicles
- Replies: 1
- Views: 512
Speed of moving vehicles
So I've got the actual moving of vehicles down and working nicely...
...but does anyone know how to control the actual speed of the vehicle?
...but does anyone know how to control the actual speed of the vehicle?
- Mon Sep 16, 2002 4:13 pm
- Forum: Scripting
- Topic: Possible to have both teams planting bombs?
- Replies: 2
- Views: 559
Possible to have both teams planting bombs?
Anyone know if it's possible to have an objective map in which both teams (axis and allies) have to destroy targets?
I know this would require setting up something in the level script, but all of my experiments so far have fallen flat.
Any ideas?
I know this would require setting up something in the level script, but all of my experiments so far have fallen flat.
Any ideas?
- Thu Jul 11, 2002 5:20 am
- Forum: Scripting
- Topic: Trouble with bomb damage and radius
- Replies: 1
- Views: 554
Trouble with bomb damage and radius
Has anyone successfully been able to alter the bomb damage and radius settings in their maps?
I have set up exploders and objectives based on the tutorials here at MOH Design and everything is working just dandy....except I can't seem to change the damage and radius settings.
I'm referring to ...
I have set up exploders and objectives based on the tutorials here at MOH Design and everything is working just dandy....except I can't seem to change the damage and radius settings.
I'm referring to ...
- Wed Jul 10, 2002 7:43 pm
- Forum: Mapping
- Topic: Angles of script objects
- Replies: 1
- Views: 490
Angles of script objects
Hey all...
I'm having some trouble getting different angles to work when placing script objects.
No matter what angle I give the entity in the editor, after compiling and loading the map in game the entity always faces the 0 (360) angle.
Any ideas?
I'm having some trouble getting different angles to work when placing script objects.
No matter what angle I give the entity in the editor, after compiling and loading the map in game the entity always faces the 0 (360) angle.
Any ideas?
- Wed Jul 10, 2002 6:07 am
- Forum: Mapping
- Topic: Can't load TIK files in editor
- Replies: 1
- Views: 525
Can't load TIK files in editor
I am attempting to create scripted objects, but I am having trouble loading the models into the editor.
I'm currently getting this error:
Tiki:Load File Couldn't load models/c:/programfiles/eagames/mohaa/main/models/vehicles/tigertank.tik
I have extracted the pak0 file into my mohaa/main folder ...
I'm currently getting this error:
Tiki:Load File Couldn't load models/c:/programfiles/eagames/mohaa/main/models/vehicles/tigertank.tik
I have extracted the pak0 file into my mohaa/main folder ...