Search found 15 matches

by Mistab33n
Thu Oct 30, 2003 9:19 am
Forum: Off Topic
Topic: Clanfactor launches
Replies: 1
Views: 165

Clanfactor launches

Clanfactor.com, a gaming ladder/leauge website, has launched today:
Clanfactor finaly launched yesterday. It is a gaming league based on CB, but will have much more extras and better support. Clanfactor is a project by MOHAA gamers for MOHAA gamers. We also support other games, but the base of the ...
by Mistab33n
Sat Jun 14, 2003 4:06 pm
Forum: Scripting
Topic: where can i find .SPR ?????
Replies: 8
Views: 175

jv_map wrote:Looks like I'll be busy then :roll: :shock:
i didn't say you have to do it, but next time someone asks something and someone can answer it you might as the people to write a tut about it
by Mistab33n
Sat Jun 14, 2003 8:07 am
Forum: Scripting
Topic: where can i find .SPR ?????
Replies: 8
Views: 175

jv, your a mod here, it would be verry cool if there where more tutorials at things people use alot, like the triggers, more ai options, the spr, importing a model and stuff like that
by Mistab33n
Fri Jun 13, 2003 8:54 pm
Forum: Scripting
Topic: where can i find .SPR ?????
Replies: 8
Views: 175

The .spr extension is very misleading: it tells the game the given texture has to be rendered as a sprite.

A file smokegrenade_allied.spr doesn't exist. The game just uses the texture smokegrenade_allied (probably in sprites.shader).
and how do you create a new one then?
i saw that shader also ...
by Mistab33n
Fri Jun 13, 2003 8:53 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

its like this
when u press the trigger, a canteen spawns ONLY1, and afther the canteen is spawnned the trigger has to be disabled for 5secs, then you can re-use it again so you can get an other canteen
but the problem is that canteens got a respawn of there own, i might take a look into the tikfile ...
by Mistab33n
Fri Jun 13, 2003 4:13 pm
Forum: Scripting
Topic: where can i find .SPR ?????
Replies: 8
Views: 175

where can i find .SPR ?????

when i open the script for smokenades in sh i see this line that uses an .spr file, but i cand find them nowhere, someone knows where i can find these
client
{
originemitter smoke
(
spawnrate 30
model smokegrenade_allied.spr <==CANT FIND THERE NOWHERE
color 1 1 1
spritegridlighting
alpha ...
by Mistab33n
Fri Jun 13, 2003 3:21 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

ok so far i got this:
when the map starts, there is allready 1canteen that disapears after 5seconds
afther those 5seconds i got 5seconds time to use the trigger ore it ends, in those 5seconds i can spawn as much canteens i want
so i need to have like take a canteen, then 5sec not able to take one ...
by Mistab33n
Thu Jun 12, 2003 7:05 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

dont want to sound evil ore something, but the ways you tell this ALWAYS confuses me :? :)
by Mistab33n
Thu Jun 12, 2003 3:55 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

Sounds like you need a 'script/origin' entity at the location to spawn, not an 'origin' brush. The script/origin entity will spawn the canteen each time at the right location--but shouldn't spawn it at the map startup. As for the waiting time, just add "wait 5.0" before the "end" line in the script ...
by Mistab33n
Thu Jun 12, 2003 2:24 pm
Forum: Mapping
Topic: Capture the flag?
Replies: 3
Views: 91

tstrait72 made that 8)

http://www.themappingdomain.com/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=30&ttitle=The_Hunt_-_CTF_Version

sorry that's a hell of a link :roll:
thx jv :D i'l test it as soon as i can

btw, how is the botoption to command them with the ...
by Mistab33n
Thu Jun 12, 2003 2:21 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

thx, for now its allready working but it has just a few probs i need to fix,
the object doesnt spawn at the place where the originbrush is (realy needs to be fixed)
when the map starts there is allready a canteen standing there, it shouldnt (not that important, bad luck if it wont work :p)
the ...
by Mistab33n
Thu Jun 12, 2003 12:39 pm
Forum: Mapping
Topic: Capture the flag?
Replies: 3
Views: 91

Capture the flag?

i need a capture the flag for my map, but not one like push city hall
it has to be 1flag in the midel of the map and both teams have to rush over to the flag and try bringing it to there camp.
can someone help me with this, i am not that great with scripting so if it gets realy tough could you add ...
by Mistab33n
Thu Jun 12, 2003 12:37 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

for something a little less compicated try this

make a script_origin give it a $targetname of lets say spawn_origin

give your trigger_use a key: setthread Value: spawn_thing

in your script

spawn_thing:
local.temp = spawn models/kingtank.tik "targetname" "tank1"
local.temp.origin = $spawn_thing ...
by Mistab33n
Wed Jun 11, 2003 6:50 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

can you add me on msn plz :oops:
its to complicated, i understand s***t of it :(
i am trying but its to complicated for me

plz add me on msn mistab33n@hotmail.com i need this for something the modernmods could use :)
by Mistab33n
Wed Jun 11, 2003 2:47 pm
Forum: Scripting
Topic: Spawn an object
Replies: 18
Views: 522

Spawn an object

ok this is what i need to do:
i have a trigger brush in my map, and when i USE the trigger there should spawn a model on a specific place somewhere.
does someone knows how to do do this plz, i looked in all tuts but coulnd find it.

greetz mistabeen