Search found 29 matches
- Sun Aug 01, 2004 9:01 pm
- Forum: Skinning / Modelling
- Topic: Weapon Bones in 3D Studio Max.
- Replies: 3
- Views: 493
Light ray huh. Thats what it looks this forum is going everyone is getting tired of milkshape, and with scorp afk. Kinda have to move on i guess. Bums. 3dsmax wasnt cheap. Now I have to buy Lightray too? Crimaney. Wish I would have picked it up instead. Well hey, can I edit the model shape in 3ds ...
- Sun Aug 01, 2004 5:18 am
- Forum: Skinning / Modelling
- Topic: Moddeling...
- Replies: 4
- Views: 554
- Sun Aug 01, 2004 5:01 am
- Forum: Skinning / Modelling
- Topic: I say we ASK EA FOR TUTS ON MAKING WEAPONS!!!!
- Replies: 9
- Views: 932
Yeah truly. Or a patched sdk with all this on one program. What Id like to see is a table listing all the sizes and scales they used for their stock models. As a base I dont know how big to make stuff. Or where to place the bones' or how mohaa wants it done. All I can find is general tutorials not ...
- Sun Aug 01, 2004 4:43 am
- Forum: Skinning / Modelling
- Topic: Moddeling - Where do I Start???
- Replies: 14
- Views: 819
- Sun Aug 01, 2004 4:40 am
- Forum: Skinning / Modelling
- Topic: Quest for the Vassili Zaitsev Bot
- Replies: 2
- Views: 498
- Sun Aug 01, 2004 1:12 am
- Forum: Skinning / Modelling
- Topic: Weapon Bones in 3D Studio Max.
- Replies: 3
- Views: 493
- Sat Jul 31, 2004 10:55 pm
- Forum: Skinning / Modelling
- Topic: Milkshape Skel Export
- Replies: 1
- Views: 403
- Sat Jul 31, 2004 10:53 pm
- Forum: Skinning / Modelling
- Topic: 3D studio max
- Replies: 6
- Views: 619
- Sat Jul 31, 2004 10:17 pm
- Forum: Skinning / Modelling
- Topic: Help! Who has the MOHAA import plugin of Milk3D?
- Replies: 9
- Views: 644
- Sat Jul 31, 2004 9:21 pm
- Forum: Skinning / Modelling
- Topic: Need a turbant model
- Replies: 4
- Views: 505
- Fri Jun 27, 2003 11:00 am
- Forum: Mapping
- Topic: MBuilder keeps deleting the .prt file
- Replies: 5
- Views: 150
- Tue Jun 24, 2003 10:37 pm
- Forum: Mapping
- Topic: Damn rotating doors
- Replies: 20
- Views: 389
thanks
I thought I knew what I was doing, but after reading the posts here. I am more confused than ever about how its done. It would be nice if there was a standard for these settings. Alot of users go back instead of foward. For example take your obj tut. Doesnt work. I had to open the stock moh map to ...
- Tue Jun 24, 2003 10:24 pm
- Forum: Mapping
- Topic: ...models WTF!!! SHIT!!
- Replies: 15
- Views: 367
dosent work bud
What you said about the renaming mainta folder doesnt let me select entities.
Thats wrong. Also i can use like he said but it wont let select any more than 1 at a time. When i first installed Rad, it worked fine. But there wont be a update to this program. It would have been here by now. This is a ...
Thats wrong. Also i can use like he said but it wont let select any more than 1 at a time. When i first installed Rad, it worked fine. But there wont be a update to this program. It would have been here by now. This is a ...
- Tue Jun 24, 2003 8:57 pm
- Forum: Mapping
- Topic: MBuilder keeps deleting the .prt file
- Replies: 5
- Views: 150
fixed it
The reason was a patch mesh was tweaked to much making one of the vertices yellow. After i fixed it, it worked fine. MOH builder delted the prt i think because i found errors in it. So i deleted bsp, vis, and prt. Opened map program found my prob. Then did a full recompile.
- Tue Jun 24, 2003 8:01 pm
- Forum: Mapping
- Topic: MBuilder keeps deleting the .prt file
- Replies: 5
- Views: 150
MBuilder keeps deleting the .prt file
I keep getting this error then it deletes my prt file.
***********ERROR************
Terrain patch at (576,0): maximum height variation 512> 510
Searched my LOD for yellow vertices, but i found 1 and fixed it no change. Didnt help.
***********ERROR************
Terrain patch at (576,0): maximum height variation 512> 510
Searched my LOD for yellow vertices, but i found 1 and fixed it no change. Didnt help.