Search found 29 matches

by FUBAR515034
Sun Aug 01, 2004 9:01 pm
Forum: Skinning / Modelling
Topic: Weapon Bones in 3D Studio Max.
Replies: 3
Views: 493

Light ray huh. Thats what it looks this forum is going everyone is getting tired of milkshape, and with scorp afk. Kinda have to move on i guess. Bums. 3dsmax wasnt cheap. Now I have to buy Lightray too? Crimaney. Wish I would have picked it up instead. Well hey, can I edit the model shape in 3ds ...
by FUBAR515034
Sun Aug 01, 2004 5:18 am
Forum: Skinning / Modelling
Topic: Moddeling...
Replies: 4
Views: 554

Are there any tutorials directed at specifically mohaa. Ive looked and every one of them are guns, guns, guns, guns. Anything else anybody interested like clothes?
by FUBAR515034
Sun Aug 01, 2004 5:01 am
Forum: Skinning / Modelling
Topic: I say we ASK EA FOR TUTS ON MAKING WEAPONS!!!!
Replies: 9
Views: 932

Yeah truly. Or a patched sdk with all this on one program. What Id like to see is a table listing all the sizes and scales they used for their stock models. As a base I dont know how big to make stuff. Or where to place the bones' or how mohaa wants it done. All I can find is general tutorials not ...
by FUBAR515034
Sun Aug 01, 2004 4:43 am
Forum: Skinning / Modelling
Topic: Moddeling - Where do I Start???
Replies: 14
Views: 819

I have looked for the Plugins for Milk and have tracked them all down since the links for moh on Milks website dont work. Let me know if you cant find them.

And I cant find a plugin for version6 3ds either just v4 or 5 and they wont work in 3dsmax6 So I have to use milk as a passthru for sdk
by FUBAR515034
Sun Aug 01, 2004 4:40 am
Forum: Skinning / Modelling
Topic: Quest for the Vassili Zaitsev Bot
Replies: 2
Views: 498

werent you in that modern warfare team? Who made you sniper wool cap? Id like to talk to him If I could get going making gear and hats id make some models for you. I agree with you on the movie Glitz.
by FUBAR515034
Sun Aug 01, 2004 1:12 am
Forum: Skinning / Modelling
Topic: Weapon Bones in 3D Studio Max.
Replies: 3
Views: 493

Aparently not. How bout a hat? Hey who made that wool cap for modern warfare? Thats who I need to talk to. Maybe it was Gen Cobra bet he knows.
by FUBAR515034
Sat Jul 31, 2004 10:55 pm
Forum: Skinning / Modelling
Topic: Milkshape Skel Export
Replies: 1
Views: 403

Isnt scorp MIA? Ive go the .dll you are looking for that kicks out a skl. You have icq ill shoot it to you. or msn but i really dont like msn. Then youll need the spearhead sdk check this thread out over at mod theater.

http://www.modtheater.com/forum/showthread.php?t=7149

What you are looking ...
by FUBAR515034
Sat Jul 31, 2004 10:53 pm
Forum: Skinning / Modelling
Topic: 3D studio max
Replies: 6
Views: 619

Hmm I cant seem to find the plugin to export skl in 3dsmax6, only the plug for 3dsmax4 or 5 which wont register ive tried it in the plugs folder.

Im using a workaround for now. I do my editing of the model in 3dsmax6

Export it to .3ds which opens in milk

Then from Milk, use the scorps export ...
by FUBAR515034
Sat Jul 31, 2004 10:17 pm
Forum: Skinning / Modelling
Topic: Help! Who has the MOHAA import plugin of Milk3D?
Replies: 9
Views: 644

I got em bub. Also when I went to scorpio midgets site it was gone, also on that cod mod website its says hes missing. But I have what you are looking for. Hanevt tried the 171 version, but i have 166 or somthing like that and scorps plugs to go with it.
by FUBAR515034
Sat Jul 31, 2004 9:21 pm
Forum: Skinning / Modelling
Topic: Need a turbant model
Replies: 4
Views: 505

Im not ready to make a model for you, cause I still a modeler b00n. But theres a bin laden skin over at the ASSWAY Clan website that uses the creasecap, looks kinda like a turban.

path models/equipment/germangear
skelmodel creasecap.skd
Its here

http://www.rob.dumb1.com/mohaa/modules ...
by FUBAR515034
Fri Jun 27, 2003 11:00 am
Forum: Mapping
Topic: MBuilder keeps deleting the .prt file
Replies: 5
Views: 150

It isnt nice to point out others mistakes. I merely let it be known that I solved the problem. But whats more of a waste is your post. Didnt add anything to it at all. Just tried to take away from what I did. What a waste of bandwidth you are. :idea:
by FUBAR515034
Tue Jun 24, 2003 10:37 pm
Forum: Mapping
Topic: Damn rotating doors
Replies: 20
Views: 389

thanks

I thought I knew what I was doing, but after reading the posts here. I am more confused than ever about how its done. It would be nice if there was a standard for these settings. Alot of users go back instead of foward. For example take your obj tut. Doesnt work. I had to open the stock moh map to ...
by FUBAR515034
Tue Jun 24, 2003 10:24 pm
Forum: Mapping
Topic: ...models WTF!!! SHIT!!
Replies: 15
Views: 367

dosent work bud

What you said about the renaming mainta folder doesnt let me select entities.

Thats wrong. Also i can use like he said but it wont let select any more than 1 at a time. When i first installed Rad, it worked fine. But there wont be a update to this program. It would have been here by now. This is a ...
by FUBAR515034
Tue Jun 24, 2003 8:57 pm
Forum: Mapping
Topic: MBuilder keeps deleting the .prt file
Replies: 5
Views: 150

fixed it

The reason was a patch mesh was tweaked to much making one of the vertices yellow. After i fixed it, it worked fine. MOH builder delted the prt i think because i found errors in it. So i deleted bsp, vis, and prt. Opened map program found my prob. Then did a full recompile.
by FUBAR515034
Tue Jun 24, 2003 8:01 pm
Forum: Mapping
Topic: MBuilder keeps deleting the .prt file
Replies: 5
Views: 150

MBuilder keeps deleting the .prt file

I keep getting this error then it deletes my prt file.


***********ERROR************
Terrain patch at (576,0): maximum height variation 512> 510


Searched my LOD for yellow vertices, but i found 1 and fixed it no change. Didnt help.