Search found 27 matches

by cp51
Mon Jul 05, 2004 5:23 pm
Forum: Bots
Topic: bots don't move????
Replies: 15
Views: 1420

nope, still dont move. work fine on my server but not on the dedicted one...
by cp51
Sun Jul 04, 2004 6:02 pm
Forum: Bots
Topic: bots don't move????
Replies: 15
Views: 1420

Hey,

i have this ssame problem only a little different. when i run the map on my own computer everything is fine. the bots run around and shoot and all that.

when i put it on my dedicated server they just stand there... i dont have any camp spots but they do work on my own server. I will stick ...
by cp51
Wed Mar 24, 2004 5:48 pm
Forum: Scripting
Topic: spawing planes in the original maps
Replies: 5
Views: 262

is there a way i can make more than one plane on a map?
by cp51
Mon Mar 22, 2004 8:31 pm
Forum: Scripting
Topic: spawing planes in the original maps
Replies: 5
Views: 262

hey,

wow, thanks a lot, i got it working. i figured you would reply :-) im glad you did because your design seemed like it had a lot of things going for it, i just couldnt figure it out.

thanks a lot
by cp51
Mon Mar 22, 2004 1:29 am
Forum: Scripting
Topic: spawing planes in the original maps
Replies: 5
Views: 262

spawing planes in the original maps

hey all,

ok, i have been looking around for a good solid tutorial on how i might do this, but i havent really come across one. most of the time people are asking how to either put planes in their own maps, or if they do try and put them in the original maps, someone will give them a piece of the ...
by cp51
Wed Mar 17, 2004 11:30 pm
Forum: General Discussion
Topic: Default TDM map modifications...
Replies: 3
Views: 189

yeah, i mean modifications where people spawned things in the default maps, like tanks in the roads, and boxes around the place. not complete revisions of the map. Just some server side mod to make things a little different.
by cp51
Tue Mar 16, 2004 8:37 pm
Forum: General Discussion
Topic: Default TDM map modifications...
Replies: 3
Views: 189

Default TDM map modifications...

hey all,

I was wondering does anyone know a site where i cna download modifications to the default moh tdm maps? like add boxes and roof access in stalingrad, and things like that? serverside mods where the client doesnt need anything?

thanks a lot...
by cp51
Wed Aug 13, 2003 2:28 pm
Forum: Scripting
Topic: 2 questions: brush movement, trigger triggers, heh
Replies: 2
Views: 156

hi,

ok, i kow this post is old, but i am just getting around to the map now so...

1) i would add this to a brush? how do i do that? do i have to make the brush a script object? would the target name be $thebrush? if its not too much trouble could you give like a step by step instructions on how to ...
by cp51
Thu Jul 24, 2003 6:44 pm
Forum: Scripting
Topic: putting vehicles in a map
Replies: 6
Views: 292

and how might i do this? would it be something like putting a plane in the map? how would i make it shoot in different areas?
by cp51
Wed Jul 23, 2003 7:06 pm
Forum: Scripting
Topic: putting vehicles in a map
Replies: 6
Views: 292

putting vehicles in a map

hi,

does anyone know how to, or have a link to a site, where i can see how to put vehicles in my map, not ones that you can drive around, but ones that just move around and shoots.

also, does anyone know if... well:

1) can i add them in the map when i make it,

2) can i only spawn them on the map ...
by cp51
Sat Jul 05, 2003 11:37 pm
Forum: Bots
Topic: a lot of bot questions
Replies: 8
Views: 849

here is what i think i found, im probably wrong in thinking what it does but...

switch(self.weaponnum)
{
case 1:
case 2:
self.dodgepct = 25
self.aggresiveness = 50
self.backawaypct = 50
self.strafepct = 100
self.shootpct = 100
self.aimdodge = 1
self.aimtime = 0.10 * local.aimtimebonus ...
by cp51
Sat Jul 05, 2003 12:48 pm
Forum: Bots
Topic: a lot of bot questions
Replies: 8
Views: 849

ok,

you know how you have to have the pathnoes scatered around the map...? well, if i just have a route and now pathnodes at al for free roaming, the one bot would be forced to follow that route right? adn i know you can weigh routes, like have one with a greater chance of the bot taking it, right ...
by cp51
Sat Jul 05, 2003 12:01 am
Forum: Bots
Topic: a lot of bot questions
Replies: 8
Views: 849

a lot of bot questions

hi,

i have a lot of bot questions, ill muber them so that they are easier to answer, so each thing has its own number.

1.) can i give a bot my own custom skin?(only one specific bot, not all of them)

2.) can i make it where only a few specific bots the caracteristic that when they see someone ...
by cp51
Wed Jun 25, 2003 6:17 pm
Forum: Bots
Topic: help, getting started with bots
Replies: 12
Views: 1045

hmm... i took out everything, it should just be like a default install, but they still do that. i also noticed another thing, on the other comp. the time was set to 15 min, like i have it set on my map, but on my comp. it is set to 5 min... everything seems strange...
by cp51
Wed Jun 25, 2003 2:25 pm
Forum: Mapping
Topic: selecting spawn spots
Replies: 1
Views: 137

selecting spawn spots

is there a way that i can make a map where you can select the spot where you want to spawn? like on battlefield 1942, you can select where you want to spawn? maybe ill have a screen with all the spawn spots listed and you click on one, and that is where you spawn next game, it puts in coordinates ...