Search found 27 matches
- Mon Jul 05, 2004 5:23 pm
- Forum: Bots
- Topic: bots don't move????
- Replies: 15
- Views: 1420
- Sun Jul 04, 2004 6:02 pm
- Forum: Bots
- Topic: bots don't move????
- Replies: 15
- Views: 1420
- Wed Mar 24, 2004 5:48 pm
- Forum: Scripting
- Topic: spawing planes in the original maps
- Replies: 5
- Views: 262
- Mon Mar 22, 2004 8:31 pm
- Forum: Scripting
- Topic: spawing planes in the original maps
- Replies: 5
- Views: 262
- Mon Mar 22, 2004 1:29 am
- Forum: Scripting
- Topic: spawing planes in the original maps
- Replies: 5
- Views: 262
spawing planes in the original maps
hey all,
ok, i have been looking around for a good solid tutorial on how i might do this, but i havent really come across one. most of the time people are asking how to either put planes in their own maps, or if they do try and put them in the original maps, someone will give them a piece of the ...
ok, i have been looking around for a good solid tutorial on how i might do this, but i havent really come across one. most of the time people are asking how to either put planes in their own maps, or if they do try and put them in the original maps, someone will give them a piece of the ...
- Wed Mar 17, 2004 11:30 pm
- Forum: General Discussion
- Topic: Default TDM map modifications...
- Replies: 3
- Views: 189
- Tue Mar 16, 2004 8:37 pm
- Forum: General Discussion
- Topic: Default TDM map modifications...
- Replies: 3
- Views: 189
Default TDM map modifications...
hey all,
I was wondering does anyone know a site where i cna download modifications to the default moh tdm maps? like add boxes and roof access in stalingrad, and things like that? serverside mods where the client doesnt need anything?
thanks a lot...
I was wondering does anyone know a site where i cna download modifications to the default moh tdm maps? like add boxes and roof access in stalingrad, and things like that? serverside mods where the client doesnt need anything?
thanks a lot...
- Wed Aug 13, 2003 2:28 pm
- Forum: Scripting
- Topic: 2 questions: brush movement, trigger triggers, heh
- Replies: 2
- Views: 156
hi,
ok, i kow this post is old, but i am just getting around to the map now so...
1) i would add this to a brush? how do i do that? do i have to make the brush a script object? would the target name be $thebrush? if its not too much trouble could you give like a step by step instructions on how to ...
ok, i kow this post is old, but i am just getting around to the map now so...
1) i would add this to a brush? how do i do that? do i have to make the brush a script object? would the target name be $thebrush? if its not too much trouble could you give like a step by step instructions on how to ...
- Thu Jul 24, 2003 6:44 pm
- Forum: Scripting
- Topic: putting vehicles in a map
- Replies: 6
- Views: 292
- Wed Jul 23, 2003 7:06 pm
- Forum: Scripting
- Topic: putting vehicles in a map
- Replies: 6
- Views: 292
putting vehicles in a map
hi,
does anyone know how to, or have a link to a site, where i can see how to put vehicles in my map, not ones that you can drive around, but ones that just move around and shoots.
also, does anyone know if... well:
1) can i add them in the map when i make it,
2) can i only spawn them on the map ...
does anyone know how to, or have a link to a site, where i can see how to put vehicles in my map, not ones that you can drive around, but ones that just move around and shoots.
also, does anyone know if... well:
1) can i add them in the map when i make it,
2) can i only spawn them on the map ...
- Sat Jul 05, 2003 11:37 pm
- Forum: Bots
- Topic: a lot of bot questions
- Replies: 8
- Views: 849
- Sat Jul 05, 2003 12:48 pm
- Forum: Bots
- Topic: a lot of bot questions
- Replies: 8
- Views: 849
ok,
you know how you have to have the pathnoes scatered around the map...? well, if i just have a route and now pathnodes at al for free roaming, the one bot would be forced to follow that route right? adn i know you can weigh routes, like have one with a greater chance of the bot taking it, right ...
you know how you have to have the pathnoes scatered around the map...? well, if i just have a route and now pathnodes at al for free roaming, the one bot would be forced to follow that route right? adn i know you can weigh routes, like have one with a greater chance of the bot taking it, right ...
- Sat Jul 05, 2003 12:01 am
- Forum: Bots
- Topic: a lot of bot questions
- Replies: 8
- Views: 849
a lot of bot questions
hi,
i have a lot of bot questions, ill muber them so that they are easier to answer, so each thing has its own number.
1.) can i give a bot my own custom skin?(only one specific bot, not all of them)
2.) can i make it where only a few specific bots the caracteristic that when they see someone ...
i have a lot of bot questions, ill muber them so that they are easier to answer, so each thing has its own number.
1.) can i give a bot my own custom skin?(only one specific bot, not all of them)
2.) can i make it where only a few specific bots the caracteristic that when they see someone ...
- Wed Jun 25, 2003 6:17 pm
- Forum: Bots
- Topic: help, getting started with bots
- Replies: 12
- Views: 1045
- Wed Jun 25, 2003 2:25 pm
- Forum: Mapping
- Topic: selecting spawn spots
- Replies: 1
- Views: 137
selecting spawn spots
is there a way that i can make a map where you can select the spot where you want to spawn? like on battlefield 1942, you can select where you want to spawn? maybe ill have a screen with all the spawn spots listed and you click on one, and that is where you spawn next game, it puts in coordinates ...