ANd you all thought we were dead!
At long last, and WAY too much time, Vonderbakluft and I are proud to finally announce the release of our MoH:AA Singleplayer campaign!
Click here for info and download!
We will post mirror links as soon as they are available.
Enjoy!!!!
Search found 350 matches
- Sun Sep 18, 2005 6:56 pm
- Forum: Public Releases
- Topic: Alsace:Defeating Operation Nordwind is Released!
- Replies: 15
- Views: 2045
- Thu Mar 10, 2005 7:08 pm
- Forum: News
- Topic: New domain for MoH: Reloaded
- Replies: 0
- Views: 1841
New domain for MoH: Reloaded
As some of you may have already noticed, the MoH:Reloaded website is no longer at their old address.
The Reloaded team is moving to a new host, with a new domain.
The new domain is:
http://www.mohaa-reloaded.com
and the web-llink button is:
http://www.vondercrunch.com/images/web_logo88a.gif ...
The Reloaded team is moving to a new host, with a new domain.
The new domain is:
http://www.mohaa-reloaded.com
and the web-llink button is:
http://www.vondercrunch.com/images/web_logo88a.gif ...
- Mon Feb 14, 2005 10:06 pm
- Forum: Bragging
- Topic: Alsace: DON....MoHAA Single Player campaign almost ready!
- Replies: 11
- Views: 1077
- Sun Feb 13, 2005 11:46 am
- Forum: Bragging
- Topic: Alsace: DON....MoHAA Single Player campaign almost ready!
- Replies: 11
- Views: 1077
- Sat Feb 12, 2005 12:15 pm
- Forum: Bragging
- Topic: Alsace: DON....MoHAA Single Player campaign almost ready!
- Replies: 11
- Views: 1077
Alsace: DON....MoHAA Single Player campaign almost ready!
It has been a long while since I have posted about the campaign here.
Vonderbakluft and I have been working hard on it, and after several major setbacks, we have managed to nearly complete Part I of Alsace: Defeating Operation Nordwind
Part I starts in the autumn of 1944, with the Allies ...
Vonderbakluft and I have been working hard on it, and after several major setbacks, we have managed to nearly complete Part I of Alsace: Defeating Operation Nordwind
Part I starts in the autumn of 1944, with the Allies ...
- Sun Feb 06, 2005 11:42 am
- Forum: General Discussion
- Topic: Quick Question
- Replies: 11
- Views: 564
- Sat Feb 05, 2005 11:58 am
- Forum: Mapping
- Topic: Mesh lightmap miscount error?
- Replies: 21
- Views: 618
I remember this kind of fog thing a while back.
Don't ask me why, but for some reason on a large brush, the fog at the far end of the farplane translates itself to the near end of the brush.
For that reason, I try to make any brushes in sections. (This will happen on Patch Meshes as well, if they ...
Don't ask me why, but for some reason on a large brush, the fog at the far end of the farplane translates itself to the near end of the brush.
For that reason, I try to make any brushes in sections. (This will happen on Patch Meshes as well, if they ...
- Tue Jun 29, 2004 9:18 pm
- Forum: Mapping
- Topic: Load Screen??? ARGH!!!
- Replies: 7
- Views: 396
- Mon Jun 14, 2004 11:58 pm
- Forum: Mapping
- Topic: What exactly causes these glitches? (pics)
- Replies: 5
- Views: 239
- Mon Jun 14, 2004 9:33 pm
- Forum: Mapping
- Topic: 2 ladders in 1 map
- Replies: 4
- Views: 191
- Sun May 16, 2004 1:52 pm
- Forum: Off Topic
- Topic: Resizing images as links.
- Replies: 19
- Views: 620
- Fri May 14, 2004 8:51 pm
- Forum: Off Topic
- Topic: Resizing images as links.
- Replies: 19
- Views: 620
Resizing images as links.
Hello and how is everyone?
Just a quick q....I have been at .Map for quite some time, and have yet to
figure this out.
In almost any other site I post to, I can create a thumbnail image in a post that you can click to enlarge. At this forum, I have been unsuccessful, either with html or ubbc ...
Just a quick q....I have been at .Map for quite some time, and have yet to
figure this out.
In almost any other site I post to, I can create a thumbnail image in a post that you can click to enlarge. At this forum, I have been unsuccessful, either with html or ubbc ...
- Fri May 14, 2004 8:45 pm
- Forum: Public Releases
- Topic: Alsace....Von's current work!
- Replies: 5
- Views: 517
Have no fear. Nothing but that room is drawn while in that room.
I do not offhand know the FPS in that room, but I can assure you it will be playable. :)
Most of what you see is brushes, and the polycount is comparably low.
BTW.....sorry for the extreme size of the images....I did not resize them ...
I do not offhand know the FPS in that room, but I can assure you it will be playable. :)
Most of what you see is brushes, and the polycount is comparably low.
BTW.....sorry for the extreme size of the images....I did not resize them ...