Search found 11 matches
lol has every1 gone on holiday...i guess from the lack of response that ive confused u all..hehe so..after organising...the line'cache models/sound/dogsounds.tik' have been placed correctly into Dmprecache.scr and in the level script precache.scr but unfortunately is not working...plz advise...oh ...
i want to implement 2 dogs into an obj stock map such as omaha..ive tried to use some of the scripts available and obviously modified to suit obj but i cannot seem to get it to work.i have achieved spawning the dogs and they attack, but the rest of the map has graphically changed and the other mods ...
- Wed Jun 18, 2003 12:20 am
- Forum: Scripting
- Topic: script...oh so close
- Replies: 4
- Views: 134
- Wed Jun 18, 2003 12:06 am
- Forum: Scripting
- Topic: script...oh so close
- Replies: 4
- Views: 134
- Tue Jun 17, 2003 10:25 pm
- Forum: Scripting
- Topic: script...oh so close
- Replies: 4
- Views: 134
script...oh so close
all i want to do...is add a couple of boxes here and there in omaha...this is the script i wrote...if wrong plz rectify and /or when i attempt to set origin,it asks me to 'tele or face' to set.how do i use that and do i need a special .cfg file/and words added to the mohaa.exe...ie +set developer ...