Search found 167 matches
- Sun Aug 08, 2004 10:20 pm
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21543
I return.
WOW! It has been awhile since I have been around! Look at all of these great tips!
- Sun Dec 21, 2003 3:07 am
- Forum: Mapping
- Topic: Highway Funeral
- Replies: 35
- Views: 915
- Sun Dec 21, 2003 2:55 am
- Forum: Mapping
- Topic: Unfinished maps
- Replies: 32
- Views: 3888
- Sun Dec 21, 2003 2:38 am
- Forum: Mapping
- Topic: Question for the Experts! Look HERE PLEASE!
- Replies: 22
- Views: 785
- Wed Dec 17, 2003 12:41 am
- Forum: Skinning / Modelling
- Topic: Awsome Reference Pictures for Modeling Armor and Planes
- Replies: 6
- Views: 590
- Tue Dec 16, 2003 8:29 am
- Forum: Scripting
- Topic: Removing spawn point from stock maps.
- Replies: 37
- Views: 1857
- Sun Nov 30, 2003 7:11 pm
- Forum: Mapping
- Topic: can someone make me a omaha beach SEA!!??
- Replies: 2
- Views: 167
- Sun Nov 30, 2003 6:16 pm
- Forum: Mapping
- Topic: Choose Your Own Adventure
- Replies: 6
- Views: 194
- Sun Nov 30, 2003 6:11 pm
- Forum: Mapping
- Topic: I REALLY NEED HELP FOR THE TEXTURE!!!!!!!!!!!!!!!
- Replies: 4
- Views: 161
- Fri Nov 28, 2003 5:25 am
- Forum: Mapping
- Topic: A Great Image File Viewer And Batch Converter
- Replies: 0
- Views: 126
A Great Image File Viewer And Batch Converter
This saved me a ton of time. It will do batch conversions of all sorts of different types of image files as well as several other great things. It is a self extracting zip file.
http://home.comcast.net/~nelsin/converter.exe
http://home.comcast.net/~nelsin/converter.exe
- Thu Nov 27, 2003 8:05 pm
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21543
Custom Textures
Custom textures:
When making your custom textures and shaders, be sure to always use the file extension ".tga" in your shader file. Do this even if you decide to save file space by using ".jpg" files for your actual texture.
When making your custom textures and shaders, be sure to always use the file extension ".tga" in your shader file. Do this even if you decide to save file space by using ".jpg" files for your actual texture.
- Thu Nov 27, 2003 4:15 am
- Forum: Public Releases
- Topic: New map - Clifftop
- Replies: 5
- Views: 479
Well it represents a lot of work and for the most part I like it. The rope at the allied spawn point is a good idea but it looks a little strange. There is a wall that is supposed to be sealed off that seems to be just not quite long enough. The elevator bounced off my head and went back up. I also ...
- Thu Nov 27, 2003 3:09 am
- Forum: Mapping
- Topic: Anyone Here Tried Mapping For Max Payne2 ?
- Replies: 5
- Views: 157
Max Payne 2 is much like the original and it has even more movie segments ZzZzZZZzZzzz boring. But the game play and maps are pretty cool. I got it to rob the textures since it uses the same type as CoD which I hope to do a project on. The editor is well supported though, but who wants to be stuck ...
- Wed Nov 26, 2003 8:26 pm
- Forum: Mapping
- Topic: Tip Of The Day (No Q:s. only A:s please)
- Replies: 72
- Views: 21543
Grouping brushes together for easy manipulation:
Grouping brushes together for easy manipulation:
When you have an object built from several small brushes and you want to move them around as a group, simply select all of the brushes in question, right click a 2d window and select func/group. After that when you want to move the whole group ...
When you have an object built from several small brushes and you want to move them around as a group, simply select all of the brushes in question, right click a 2d window and select func/group. After that when you want to move the whole group ...
- Wed Nov 26, 2003 3:39 am
- Forum: Mapping
- Topic: Choose Your Own Adventure
- Replies: 6
- Views: 194
Choose Your Own Adventure
Remeber the books? When you ended a chapter you had to make a choice: "if you want to fight the dragon turn to page 35" "if you want to run into the dark cave turn to page 67"
Could you do that in single player? Say at the end of a mission you get a choice of what map you want to move to?
Could you do that in single player? Say at the end of a mission you get a choice of what map you want to move to?