Search found 40 matches

by bluelamb
Wed Aug 20, 2003 1:35 am
Forum: Scripting
Topic: Very still and quiet tank!
Replies: 10
Views: 206

mgs

ok first one:

$spawn 2
$targetname mg42
angles 0.00 135.00 0.00
classname turretweapon_german_mg42
model statweapons/mg42_gun.tik
origin -2435.00 4538.00 27.00
pitchcap -90 90 0
scale 1.0
spawn
testanim idle

second one:

$spawn 2
$targetname mg42b
angles 0.00 135.00 0.00
classname turretweapon ...
by bluelamb
Tue Aug 19, 2003 6:35 am
Forum: Public Releases
Topic: Geschütze *** AA Version available now ***
Replies: 72
Views: 4041

woh

Brilliant Map, can't wait to try it out with my mates...

shame there's only four of us that LAN, it's a big map

It is so pretty...

At one stage I fell into a shaft and couldn't get out! Very mean 8-)
by bluelamb
Tue Aug 19, 2003 5:20 am
Forum: Scripting
Topic: Very still and quiet tank!
Replies: 10
Views: 206

mg42s

Ok, I followed the tuts on .map for making an mg42 with spotter and in the map they are working just fine, although the gunner tends to jump up onto the sandbags that the gun is on before getting into the firing position.
The problem is now that I have inserted the script for the tank, the tank ...
by bluelamb
Tue Aug 19, 2003 2:54 am
Forum: Scripting
Topic: Very still and quiet tank!
Replies: 10
Views: 206

er...

:lol:

where do I find that?

n00b
by bluelamb
Tue Aug 19, 2003 1:15 am
Forum: Scripting
Topic: Very still and quiet tank!
Replies: 10
Views: 206

lines above

The lines above the error were:

if(self.spawn_left ==NIL || self.spawn_left <= 0) (global/mg42_active.scr, 151)
if(self.spawn_left=NIL self.spawn_left^

is this refering to something in the mg42 script?

Thanks
by bluelamb
Mon Aug 18, 2003 4:10 pm
Forum: Scripting
Topic: Very still and quiet tank!
Replies: 10
Views: 206

Very still and quiet tank!

Well I've searched and I can't find what I've done wrong

I followed a Tank tut but my tank just sits there... :(
Also after adding the tank code to the script the objectives dont work...

If someone could take a look that would be awesome, I want to kill this tank! :D

The errors in the console ...
by bluelamb
Sat Aug 16, 2003 1:51 pm
Forum: Scripting
Topic: script stopped working
Replies: 4
Views: 152

scratch that!

ok seems to be working now that i've removed the EVIL DOG HANDLER!!!!!!!!!!!!!!!!!

Should have known he was the problem after he kept shooting me...

OK i've had too much coffee, but it works now so thanks for your help.
:D
by bluelamb
Sat Aug 16, 2003 1:07 pm
Forum: Scripting
Topic: script stopped working
Replies: 4
Views: 152

errors

there were no errors in the console apart from the usual tiki ones and precache messages...
by bluelamb
Sat Aug 16, 2003 1:05 pm
Forum: Scripting
Topic: script stopped working
Replies: 4
Views: 152

strange

Ok this is pretty odd,

It's still not working ie: player has no weapons, soundtrack and weather not working, ai already in lv rather than spawning...

This is the script I am using, maybe I have stuffed up the map somehow because the script looks fine now...



//STOWAWAY SCRIPT
//Coded by ...
by bluelamb
Fri Aug 15, 2003 9:51 am
Forum: Scripting
Topic: script stopped working
Replies: 4
Views: 152

script stopped working

Ok if someone could give me a hand that would be great, scince I put the tank threads into this script nothing in my level works properly anymore ie: spawners, sound...

When I re-arranged the script I must have messed things up and no I didn't back it up... :oops: :cry:

I have started all the ...
by bluelamb
Thu Aug 14, 2003 12:40 pm
Forum: Scripting
Topic: pick up sniper
Replies: 9
Views: 208

thx

Thanks for that!
by bluelamb
Tue Aug 12, 2003 1:16 am
Forum: Scripting
Topic: pick up sniper
Replies: 9
Views: 208

snipe

I think the only way is to start without a rifle at all then pick up the sniper rifle but whats to stop a player from picking up a normal rifle from a fallen foe (how poetic!) before reaching the sniper thus stopping him/her from being able to pick it up?

Think I just confused myself... :wink:
by bluelamb
Mon Aug 11, 2003 2:52 pm
Forum: Mapping
Topic: ai lazy
Replies: 4
Views: 91

oops

Sorry I mistyped,
I have an enemyspawnerdestination with correct $set and $group values but have not set the other pathnodes with these values, I'll try that!
Thanks
by bluelamb
Mon Aug 11, 2003 1:55 pm
Forum: Scripting
Topic: pick up sniper
Replies: 9
Views: 208

pick up sniper

Hi folks,
I have a single player level in which I want the player to start with a normal rifle and then pick up a sniper rifle along the way.
How can I do this?

I have placed a playerweapon in the map but the player can't pick it up...

any help appreciated!
by bluelamb
Mon Aug 11, 2003 6:57 am
Forum: Mapping
Topic: Singleplayer Loading Screen
Replies: 3
Views: 80

will do!

thanks i will do that!