Search found 7 matches

by Fatz
Thu Jul 17, 2003 11:14 am
Forum: Scripting
Topic: Help with Singleplayer Scripted Objectives please
Replies: 5
Views: 170

carlpenn wrote:Thanks for your help guys..............I got it working.........
Cool!, glad you got it working!

:)
by Fatz
Tue Jul 15, 2003 4:02 pm
Forum: Scripting
Topic: Help with Singleplayer Scripted Objectives please
Replies: 5
Views: 170

I may be wrong, I have'nt messed around with signle player objectives much, but do you need to call on your second objective thread somehow?, you have your 1st objective thread ending before the second can run.

put it into a thread maybe?


thread objective2

objective2:
waitthread global ...
by Fatz
Mon Jul 14, 2003 11:21 am
Forum: Scripting
Topic: New ubersound work-around!
Replies: 94
Views: 21770

Thanks JV, I'll give it a try

:)
by Fatz
Fri Jun 27, 2003 7:39 pm
Forum: Scripting
Topic: Kill Stats
Replies: 7
Views: 261

i dunno about that, but i know how to detect the number of enemies the player has killed. it's in the missioncomplete screen. hold on:

.
..
...
....
...
..
.

in the stastics screen, this cvar is used in the enemies killed:

ui_NumEnemysKilled

Thanks for the reply, Hmm yes I noticed that also, I ...
by Fatz
Fri Jun 27, 2003 11:26 am
Forum: Scripting
Topic: Kill Stats
Replies: 7
Views: 261

For instance, is there a common name for all computer AI ? $enemy or something to that effect? Something that i could make a script to count how many times anything with that targetname dies?

There has to be a way.
by Fatz
Thu Jun 26, 2003 2:19 pm
Forum: Scripting
Topic: Kill Stats
Replies: 7
Views: 261

Hmm yes I think you're right ,thanks, JV does seem to have it working for his bot maps, which are very cool btw.

Problem is, I'm not the most experienced programmer/scripter, so I can't tell exactly how I can take jv_map's code for his bot kill counting and apply it to normal enemy AI I use for my ...
by Fatz
Thu Jun 26, 2003 1:10 pm
Forum: Scripting
Topic: Kill Stats
Replies: 7
Views: 261

Kill Stats

I'm making a bunch of co-op mods for the existing single player maps in MOHAA, well I made them a long time ago but am finally revisiting them now.

My question is, is it possible to generate kill stats for killing enemy AI? Just like the single player mode where you can see how many kills you have ...