Cool!, glad you got it working!carlpenn wrote:Thanks for your help guys..............I got it working.........
Search found 7 matches
- Thu Jul 17, 2003 11:14 am
- Forum: Scripting
- Topic: Help with Singleplayer Scripted Objectives please
- Replies: 5
- Views: 170
- Tue Jul 15, 2003 4:02 pm
- Forum: Scripting
- Topic: Help with Singleplayer Scripted Objectives please
- Replies: 5
- Views: 170
- Mon Jul 14, 2003 11:21 am
- Forum: Scripting
- Topic: New ubersound work-around!
- Replies: 94
- Views: 21770
- Fri Jun 27, 2003 7:39 pm
- Forum: Scripting
- Topic: Kill Stats
- Replies: 7
- Views: 261
- Fri Jun 27, 2003 11:26 am
- Forum: Scripting
- Topic: Kill Stats
- Replies: 7
- Views: 261
- Thu Jun 26, 2003 2:19 pm
- Forum: Scripting
- Topic: Kill Stats
- Replies: 7
- Views: 261
Hmm yes I think you're right ,thanks, JV does seem to have it working for his bot maps, which are very cool btw.
Problem is, I'm not the most experienced programmer/scripter, so I can't tell exactly how I can take jv_map's code for his bot kill counting and apply it to normal enemy AI I use for my ...
Problem is, I'm not the most experienced programmer/scripter, so I can't tell exactly how I can take jv_map's code for his bot kill counting and apply it to normal enemy AI I use for my ...
- Thu Jun 26, 2003 1:10 pm
- Forum: Scripting
- Topic: Kill Stats
- Replies: 7
- Views: 261
Kill Stats
I'm making a bunch of co-op mods for the existing single player maps in MOHAA, well I made them a long time ago but am finally revisiting them now.
My question is, is it possible to generate kill stats for killing enemy AI? Just like the single player mode where you can see how many kills you have ...
My question is, is it possible to generate kill stats for killing enemy AI? Just like the single player mode where you can see how many kills you have ...