Search found 55 matches
- Thu Jul 29, 2004 8:04 am
- Forum: Scripting
- Topic: MOHDM1 Skybox
- Replies: 11
- Views: 408
Thanks Strafer
Thanks Strafer...I just made it a while loop.
- Sat Jul 24, 2004 9:32 pm
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
dm folder method doesn't seem to work
Putting everything in the dm folder does not seem to work Splaetos. It worked fine on my local machine, but once on the server it didn't work...probably because I had the modified pk3 local, but that's not the case once on the server. Any chance you could do a sample script?
- Sat Jul 24, 2004 9:30 pm
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
Is it serverside Atomic?
Your mod does not appear to be serverside Atomic...is that correct?
- Sat Jul 24, 2004 7:29 pm
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
Problem with your download link Atomic
I tried your download link Atomic, but it tells me it'll take 3 hours to download 
- Sat Jul 24, 2004 7:25 pm
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
Can you get rid of the bombs?
Thanks so much. Just one more thing...any way to get rid of the red glowing bombs?
- Sat Jul 24, 2004 6:37 am
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
Thanks a million!
Thank you so much Splaetos for your prompt and thorough reply. I truly appreciate the help.
- Sat Jul 24, 2004 1:18 am
- Forum: Scripting
- Topic: Objective maps as TDM?
- Replies: 11
- Views: 301
Objective maps as TDM?
Can the stock objective maps be converted to TDM via scripting...and if so how?
- Tue Jul 20, 2004 3:39 pm
- Forum: Scripting
- Topic: MOHDM1 Skybox
- Replies: 11
- Views: 408
Skybox removal not working
Oh, by the way...I wasn't refering to the sun removal not working...the skybox removal is not working.
- Tue Jul 20, 2004 3:36 pm
- Forum: Scripting
- Topic: MOHDM1 Skybox
- Replies: 11
- Views: 408
Skybox removal script not working
I've tried the script as shown by bdbodger without any luck. I've embeded it into the main thread of the script as well as created a seperate thread for it and it still doesn't work...any ideas?
- Tue Mar 30, 2004 12:13 am
- Forum: Scripting
- Topic: Gewehr 43...is it possible?
- Replies: 7
- Views: 280
Ooops!
Oooops! I spoke to soon...I forgot to remove the mike torso file before testing your method. It looks like the only way to get it to work is by editting the mike torso file.
- Fri Mar 26, 2004 2:33 am
- Forum: Scripting
- Topic: Gewehr 43...is it possible?
- Replies: 7
- Views: 280
Works great
Thanks for the reply. I was able to make it work by editing the mike torso file, but I tried your method and it's works great also. I like the idea of just editing the TIK file better though so thanks allot for the help.
- Sun Mar 07, 2004 4:57 am
- Forum: Scripting
- Topic: Gewehr 43...is it possible?
- Replies: 7
- Views: 280
I agree
Yes, I agree, but I'm trying to make a balanced weapons realism mod so this would be a nice addition.
- Wed Mar 03, 2004 8:11 pm
- Forum: Scripting
- Topic: Gewehr 43...is it possible?
- Replies: 7
- Views: 280
Gewehr 43...is it possible?
I would like to modify the performance of the Kar 98 to resemble that of the Gewehr 43. The Gewehr 43 is the German counterpart to the M1 Garand. I have tried changing the TIK file with no success...HELP!
- Tue Feb 10, 2004 5:27 pm
- Forum: Scripting
- Topic: Is there a weapons limiter available?
- Replies: 0
- Views: 128
Is there a weapons limiter available?
Is there a mod available to limit the number of a certain type of weapon used in a game? For example, each team would only be allowed to have this:
Per Team
======
1ea MG
2ea SMG
4ea Rifle
1ea Sniper
Such a mod would add a nice bit of realism to the game.
Per Team
======
1ea MG
2ea SMG
4ea Rifle
1ea Sniper
Such a mod would add a nice bit of realism to the game.
- Mon Dec 08, 2003 11:57 pm
- Forum: Scripting
- Topic: Displaying kills in round based maps
- Replies: 3
- Views: 112
Thanks...I posted the question with the assumption that...
Thanks m4rine, I appreciate whatever help you can give. I posted the question with the assumption that you cannot mix TDM and Round Based maps in the same rotation on a server.