edit: hmmmm.... it looks like he is selling expansion packs not individual maps...
Search found 23 matches
- Mon Oct 13, 2003 5:10 am
- Forum: Scripting
- Topic: Siegfried Forest
- Replies: 26
- Views: 928
- Mon Oct 13, 2003 3:49 am
- Forum: Scripting
- Topic: client activating a script
- Replies: 1
- Views: 149
client activating a script
how can i make it so when the client presses the jump button it activates a script? so when they jump their gravity goes to -1 for a sec... making it possible to fly if they keep pressing jump 
thats weird, this works:
and this doesnt work:
... they should do the same thing 
Code: Select all
local.trigger setthread "fire_flak88"Code: Select all
local.trigger = spawn trigger_use "setthread" "fire_flak88"setthread
"setthread" "fire_flak88"
fire_flak88:
// Stuff to happen
end
....it doesnt work :x
this is what i could get to work, tell me if theres a better method:
local.trigger targetname flak88
thread fire_flak88
fire_flak88:
$flak88 waittil trigger
//stuff to happen
thread fire_flak88
end
fire_flak88:
// Stuff to happen
end
....it doesnt work :x
this is what i could get to work, tell me if theres a better method:
local.trigger targetname flak88
thread fire_flak88
fire_flak88:
$flak88 waittil trigger
//stuff to happen
thread fire_flak88
end
triggers
how do i set a trigger to be in a 3d box or a square area? theres nothing in g_allclasses about the area of a trigger... or is there? :?
and is it trigger_use that makes it so the player has to press the use button to trigger it? because i couldnt get it to work.... and without setting the area of ...
and is it trigger_use that makes it so the player has to press the use button to trigger it? because i couldnt get it to work.... and without setting the area of ...
- Thu Jul 24, 2003 8:34 am
- Forum: Mapping
- Topic: noob questions
- Replies: 9
- Views: 354
- Wed Jul 23, 2003 9:30 pm
- Forum: Mapping
- Topic: noob questions
- Replies: 9
- Views: 354
- Sun Jul 20, 2003 10:49 am
- Forum: Mapping
- Topic: noob questions
- Replies: 9
- Views: 354
- Sun Jul 20, 2003 10:04 am
- Forum: Mapping
- Topic: noob questions
- Replies: 9
- Views: 354
noob questions
i've only just started mapping and allready im lost :shock:
in MoH Radiant i have created 6 brushes (i think thats what they're called) to make a room. I cant figure out how to select a brush and change it or delete it. And something else thats really bugging me is a message that keps popping up ...
in MoH Radiant i have created 6 brushes (i think thats what they're called) to make a room. I cant figure out how to select a brush and change it or delete it. And something else thats really bugging me is a message that keps popping up ...
- Sun Jul 20, 2003 3:26 am
- Forum: Scripting
- Topic: how do i disable spawn points?...
- Replies: 6
- Views: 246
- Fri Jul 18, 2003 1:33 pm
- Forum: Scripting
- Topic: how do i disable spawn points?...
- Replies: 6
- Views: 246
:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
yes obviously that post has the subject enabling/disabling spawn points but really has nothing to do with what i want. i did try the search too thats why i have posted... i only post when i cant find something i want. or if i can give ...
yes obviously that post has the subject enabling/disabling spawn points but really has nothing to do with what i want. i did try the search too thats why i have posted... i only post when i cant find something i want. or if i can give ...
- Thu Jul 17, 2003 7:51 am
- Forum: Scripting
- Topic: Tutorial: Scripting ( all of it )
- Replies: 32
- Views: 13732
- Thu Jul 17, 2003 7:46 am
- Forum: Scripting
- Topic: how do i disable spawn points?...
- Replies: 6
- Views: 246
how do i disable spawn points?...
in stock maps... and from what i have read its impossible to spawn spawn points 