Wow - they're still around; here's the web address:
http://www.unrealty.net/
Poke about and you'll see what I mean. I would gather that the same format could done using MOHAA / Q3 technology. Think about how cool it would be to walk the 105mm placements of Brecourt Manor.
A relative note:
I have ...
Search found 10 matches
- Wed Jul 02, 2003 2:28 pm
- Forum: Mapping
- Topic: Unrealty? Who's Heard of It?
- Replies: 2
- Views: 118
- Wed Jul 02, 2003 1:38 pm
- Forum: Mapping
- Topic: Unrealty? Who's Heard of It?
- Replies: 2
- Views: 118
Unrealty? Who's Heard of It?
Some of you may be familiar with Unrealty; for those of that are not, Unrealty was a stand alone application that utilized the Unreal engine to create navigable clientside maps; these maps could be anything - a proposed building (useful for architects) that lets the client do walkthroughs, model ...
- Wed Jul 02, 2003 1:20 pm
- Forum: Mapping
- Topic: No Sound for Player Entity
- Replies: 3
- Views: 146
- Wed Jul 02, 2003 2:22 am
- Forum: Mapping
- Topic: No Sound for Player Entity
- Replies: 3
- Views: 146
No Sound for Player Entity
uh oh...the greenhorn posts again:
OK - so I've been tooling...building...playing around and getting familiar with Mohaa Radiant. So far so good but my player and weapon (deathmatch) don't make any sound. Somebody spank me, please.
OK - so I've been tooling...building...playing around and getting familiar with Mohaa Radiant. So far so good but my player and weapon (deathmatch) don't make any sound. Somebody spank me, please.
- Tue Jul 01, 2003 2:24 am
- Forum: Public Releases
- Topic: Im getting there, slowly...
- Replies: 10
- Views: 470
- Tue Jul 01, 2003 12:58 am
- Forum: Mapping
- Topic: I like trees, do you like trees? well?!?!? DO YOU!?!?
- Replies: 7
- Views: 235
- Mon Jun 30, 2003 7:13 pm
- Forum: Mapping
- Topic: I like trees, do you like trees? well?!?!? DO YOU!?!?
- Replies: 7
- Views: 235
- Fri Jun 27, 2003 8:35 pm
- Forum: General Discussion
- Topic: How did you guys start mapping?
- Replies: 33
- Views: 1070
It all started about 5 years ago with this really cool level editor called Worldcraft. I found a lot of pleasure out of creating my own maps for Quake...then Quake II...then Half Life. After a while (and a couple of dozen funky levels) I just sort of dropped out of it.
Now I'm back...and hoping to ...
Now I'm back...and hoping to ...
- Fri Jun 27, 2003 6:28 pm
- Forum: Mapping
- Topic: Question from a New Member: MOHAARadiant
- Replies: 3
- Views: 110
- Fri Jun 27, 2003 6:06 pm
- Forum: Mapping
- Topic: Question from a New Member: MOHAARadiant
- Replies: 3
- Views: 110
Question from a New Member: MOHAARadiant
Hi all:
First let me say that I am new, as this is my first post. Second let me prefeace my question by saying that I did search the Forum for an answer, but the returns were massive from the queries. Most of my experience in mapping comes from the old Worldcraft days (Quake, Q2 and HL), so bear ...
First let me say that I am new, as this is my first post. Second let me prefeace my question by saying that I did search the Forum for an answer, but the returns were massive from the queries. Most of my experience in mapping comes from the old Worldcraft days (Quake, Q2 and HL), so bear ...