Search found 28 matches
- Sun Oct 12, 2003 9:08 pm
- Forum: Mapping
- Topic: Question for Tom Trude or Small Sumo
- Replies: 4
- Views: 107
playerclip stairs
Uh Duhhh.... Sorry guys. Thanks for bringing me back to earth. A Playerclip staircase is just the thing I was looking for. Though I did a tris level 1 in developer mode and didn't see a staircase. I guess clip brushes don't show up in tris since they are not added to the face count.
- Sun Oct 12, 2003 7:50 am
- Forum: Mapping
- Topic: Question for Tom Trude or Small Sumo
- Replies: 4
- Views: 107
Question for Tom Trude or Small Sumo
Tom/Sumo,
In the map you guys made (A Bridge Too Far), the players can walk up the bridge supports to get on top of the bridge even though the angle is something like 60 deg. I'm trying to allow my players to do the same thing. Can you tell me how you did it. When I get a shader info command, I ...
In the map you guys made (A Bridge Too Far), the players can walk up the bridge supports to get on top of the bridge even though the angle is something like 60 deg. I'm trying to allow my players to do the same thing. Can you tell me how you did it. When I get a shader info command, I ...
- Tue Sep 16, 2003 10:47 pm
- Forum: Mapping
- Topic: Texture Question
- Replies: 2
- Views: 125
File Formats
Actually I did find a Photoshop Plug-in for the .dds format (still haven't found out what it's native to, or why it's used instead of .jpg or .tga).
The .fcm format is like a diff file that's distributed instead of the entire file (from what I've been able to read).
I've decided that I really don ...
The .fcm format is like a diff file that's distributed instead of the entire file (from what I've been able to read).
I've decided that I really don ...
- Tue Sep 16, 2003 10:33 pm
- Forum: Mapping
- Topic: Where is that tutorial?
- Replies: 5
- Views: 163
Your numbers are off.
Major Pain,
You may want to check out the VonderCrunch Sun Tutorial.
You may want to check out the VonderCrunch Sun Tutorial.
That first value should be between 0 and -90.Major Pain wrote: key / value
sundirection / 230 230 0
- Tue Sep 16, 2003 10:26 pm
- Forum: Mapping
- Topic: Where is that tutorial?
- Replies: 5
- Views: 163
That's the one!
PanTera,
That's the one I was looking for! Thanks Man!
That's the one I was looking for! Thanks Man!
- Sat Sep 13, 2003 6:01 pm
- Forum: Mapping
- Topic: Where is that tutorial?
- Replies: 5
- Views: 163
Where is that tutorial?
I saw a tutorial a little while ago, that had to do with the sun direction. It showed a sky sphere and had the angles marked on it. Does anyone know what site had it?
- Mon Sep 08, 2003 3:42 am
- Forum: Mapping
- Topic: Breakable Glass Doors
- Replies: 2
- Views: 126
Breakable Glass Doors
I'm trying to make functional doors with glass windows that you can shoot through/shoot out, but I'm not having much luck. I've got the alpha channel working fine, and you can see through them, I also gave them a glass surface param, but how can you make a brush a "func_rotatingdoor" and a "func ...
- Mon Sep 08, 2003 3:35 am
- Forum: Mapping
- Topic: Texture Question
- Replies: 2
- Views: 125
Texture Question
I have noticed some textures like windows have additional files with a *.fcm or *.dds extension. They are some sort of compiled object files (i.e. I can't read them). Does anyone know what these files are, how do I use/abuse/change them? None of my paint programs will touch them (Photoshop/Paint ...
Fire FX
Tom,
It's not so much the use of the FX, as the duration it lasts. I am able to use say the "firescreen" FX, but I can't get it to last more than about 7 seconds.
It's not so much the use of the FX, as the duration it lasts. I am able to use say the "firescreen" FX, but I can't get it to last more than about 7 seconds.
Fire FX
Ok, I want to create a fire effect like the engine fire on the "models/vehicles/opeltruck_d.tik" that burns continuously. I was hoping to use the "models/emitters/firescreen.tik", but the duration is only about 7 seconds. I can't figure out how their doing it in the "opeltruck_d.tik". Their using ...
- Sun Jul 20, 2003 10:30 pm
- Forum: Mapping
- Topic: Exploding Tanks not disappearing!
- Replies: 23
- Views: 456
Shader file
Tom,
That is as I surmised. In programming terms, I'm calling a subroutine in an include file. I just didn't see where it was "including" that particular shader file, but you answered my question by letting me know that everything in the scripts directory is being included at compile time. All I ...
That is as I surmised. In programming terms, I'm calling a subroutine in an include file. I just didn't see where it was "including" that particular shader file, but you answered my question by letting me know that everything in the scripts directory is being included at compile time. All I ...
- Sun Jul 20, 2003 6:56 am
- Forum: Mapping
- Topic: bsp convertors
- Replies: 8
- Views: 140
Another Tip.
Also remember after the map finally loads, every brush, everything will be selected. So you might want to hit escape to deselect everything before exploring and moving about. I also got tired of the crashing until I hit escape by accident and found out that that was the problem for me.
- Sun Jul 20, 2003 6:25 am
- Forum: Mapping
- Topic: Exploding Tanks not disappearing!
- Replies: 23
- Views: 456
Got It!!!
OK Tom, Thanks to the files you gave me for an example I was able to make a new TIK file. I was actually looking to blow up a King Tiger as an objective. I looked in the pak0.pk3 file and found the "models/vehicles/kingtank.tik", I also found the shader file in pak6.pk3 "scripts/ktigertank.shader ...
- Fri Jul 18, 2003 1:20 pm
- Forum: Mapping
- Topic: Exploding Tanks not disappearing!
- Replies: 23
- Views: 456
TigerTank
Tom,
Your the BEST! I just never wanted to be one of those guys that asks everyone else to do the hard parts, or "how do you do this?", with the response being "Read the friggin manual!". With that being said, and at the risk of receiving the "Read the manual" response, let me ask... How do I ...
Your the BEST! I just never wanted to be one of those guys that asks everyone else to do the hard parts, or "how do you do this?", with the response being "Read the friggin manual!". With that being said, and at the risk of receiving the "Read the manual" response, let me ask... How do I ...
- Thu Jul 17, 2003 2:00 am
- Forum: Mapping
- Topic: Exploding Tanks not disappearing!
- Replies: 23
- Views: 456
Sorry, I don't understand.
tlTrude,
I'm sorry, I'm a noob and don't understand where I would put that code. Where is the code for the "backwheel" function that you mentioned? I can see where I should "rem" the code for the rotation
"tcmod rotate 5 0 20", but I don't think you mean for me to change the code in one of my ...
I'm sorry, I'm a noob and don't understand where I would put that code. Where is the code for the "backwheel" function that you mentioned? I can see where I should "rem" the code for the rotation
"tcmod rotate 5 0 20", but I don't think you mean for me to change the code in one of my ...