I want to add a drivable tank in Breakthrough (they have the tik file there). I want to add that to the Liberation maps. So far I made working bots that shot at each other when the round begins:). whats the script?:
Show me an example of a script that adds a model like a jeep:S
ty
Search found 36 matches
- Sun Nov 30, 2003 7:19 pm
- Forum: Scripting
- Topic: How to add models to a stock map
- Replies: 0
- Views: 152
- Thu Nov 13, 2003 10:00 pm
- Forum: General Discussion
- Topic: NEED This SNIPERS ONLY MOD
- Replies: 0
- Views: 118
NEED This SNIPERS ONLY MOD
I need a snipers only mod that allows u to have both allies/axis sniper, 1 nade, a silenced pistol. Please anyone give me this snipers mod. It will be great 
- Wed Nov 12, 2003 3:16 am
- Forum: Help Wanted / Offered
- Topic: Expert Mappers, Skinners, Modellers Needed for tutorials
- Replies: 1
- Views: 253
Expert Mappers, Skinners, Modellers Needed for tutorials
Im making a web site that is only based on tutorials for people that need them fast and easy as possible. If you are interested add k_ho_87@hotmail.com or e-mail me for a position.
- Tue Oct 21, 2003 4:06 pm
- Forum: Mapping
- Topic: Breakthrough Mapping
- Replies: 4
- Views: 232
bt
You need to install SH SDK Map thing. Then When you load it, make sure the directory is at maintt not main. I did it and it works fine, i could see the BT models, and shit. I already made a map for Bt (a desert one), which will be on alliedassault.us
- Sun Oct 19, 2003 5:44 pm
- Forum: Mapping
- Topic: tell me when theres a BT Mapping
- Replies: 5
- Views: 327
bt
Well Im not using Spearhead SDK, but I dont have spearhead. So i decided to download it and it says I dont have spearhead. Can someone send me a zip file that has the SDK shit in it. I have msn= k_ho_87@hotmail.com. or send a link that has the shit in it (as a zip file)
- Sat Oct 18, 2003 1:23 pm
- Forum: Mapping
- Topic: tell me when theres a BT Mapping
- Replies: 5
- Views: 327
tell me when theres a BT Mapping
POST THE LINK HERE
- Sat Oct 04, 2003 2:10 pm
- Forum: Public Releases
- Topic: NEW SMOKE GRENADE MOD V1.1
- Replies: 1
- Views: 367
NEW SMOKE GRENADE MOD V1.1
Its same as the other version I did with the white smoke but this time, Allies have red smoke, and axis have green. Look at pics.
www.tapclan.com/downloads/alliessmoke.gif
www.tapclan.com/downloads/axissmoke.gif
Download:
www.tapclan.com/downloads/snm.zip
www.tapclan.com/downloads/alliessmoke.gif
www.tapclan.com/downloads/axissmoke.gif
Download:
www.tapclan.com/downloads/snm.zip
- Sat Oct 04, 2003 11:34 am
- Forum: Public Releases
- Topic: NEW SMOKE NADE MOD FOR MOHAA!!!!
- Replies: 8
- Views: 569
- Sat Oct 04, 2003 3:31 am
- Forum: Public Releases
- Topic: NEW SMOKE NADE MOD FOR MOHAA!!!!
- Replies: 8
- Views: 569
NEW SMOKE NADE MOD FOR MOHAA!!!!
Ive created a white smoke that replaces the explosion of the nade. This white smoke goes for a while, and great to blind your enemy. Unfortunetly this is not a server side mod. So I need everyone to download this mod. Also when u have a serve, call it SMOKE-Nade-Mod- then a name; to let everyone ...
ELEVATOR
I need an elevator for my map. Ive seen an elevator with this one map, but how do u do it. Can someone explain? Or send me an example .map file
- Thu Jul 31, 2003 4:30 am
- Forum: Help Wanted / Offered
- Topic: MAPPERS NEEDED FOR MOD
- Replies: 1
- Views: 475
MAPPERS NEEDED FOR MOD
The tap mod team is now making a brand new mod from the timeline from D-DAY (REDOING) to the end of the war. We will make each map connect today by which time they were fought.
ex. D-Day to Berlin.
If u are a good mapper, please connect the leader of this mod team on msn.
k_ho_87@hotmail.com ...
ex. D-Day to Berlin.
If u are a good mapper, please connect the leader of this mod team on msn.
k_ho_87@hotmail.com ...
- Sun Jul 27, 2003 4:14 pm
- Forum: Scripting
- Topic: Health for a flyingplane
- Replies: 12
- Views: 379
thanks alot guys :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol ...
- Sun Jul 27, 2003 1:50 am
- Forum: Mapping
- Topic: **error**backward tree volume???
- Replies: 2
- Views: 143
**error**backward tree volume???
Ive deleted all my trees and backround trees, and ive compiled my map again, and it says it still. WHATS WRONG GUYS?
- Sat Jul 26, 2003 6:08 pm
- Forum: Mapping
- Topic: weird compile problem
- Replies: 2
- Views: 154
weird compile problem
This problem never ever happends to me b4.
I compiled this map (cuban missile crisis) about 5 times for testing for glitches and shit. Well i added a usable flak turret and a room with a ladder gonig to the radio room. When i compiled, this is the message that it said:
Loadportals: couldn't read ...
I compiled this map (cuban missile crisis) about 5 times for testing for glitches and shit. Well i added a usable flak turret and a room with a ladder gonig to the radio room. When i compiled, this is the message that it said:
Loadportals: couldn't read ...
- Sat Jul 26, 2003 1:23 pm
- Forum: Scripting
- Topic: Health for a flyingplane
- Replies: 12
- Views: 379