Search found 36 matches

by kho
Sun Nov 30, 2003 7:19 pm
Forum: Scripting
Topic: How to add models to a stock map
Replies: 0
Views: 152

How to add models to a stock map

I want to add a drivable tank in Breakthrough (they have the tik file there). I want to add that to the Liberation maps. So far I made working bots that shot at each other when the round begins:). whats the script?:

Show me an example of a script that adds a model like a jeep:S

ty
by kho
Thu Nov 13, 2003 10:00 pm
Forum: General Discussion
Topic: NEED This SNIPERS ONLY MOD
Replies: 0
Views: 118

NEED This SNIPERS ONLY MOD

I need a snipers only mod that allows u to have both allies/axis sniper, 1 nade, a silenced pistol. Please anyone give me this snipers mod. It will be great :o
by kho
Wed Nov 12, 2003 3:16 am
Forum: Help Wanted / Offered
Topic: Expert Mappers, Skinners, Modellers Needed for tutorials
Replies: 1
Views: 253

Expert Mappers, Skinners, Modellers Needed for tutorials

Im making a web site that is only based on tutorials for people that need them fast and easy as possible. If you are interested add k_ho_87@hotmail.com or e-mail me for a position.
by kho
Tue Oct 21, 2003 4:06 pm
Forum: Mapping
Topic: Breakthrough Mapping
Replies: 4
Views: 232

bt

You need to install SH SDK Map thing. Then When you load it, make sure the directory is at maintt not main. I did it and it works fine, i could see the BT models, and shit. I already made a map for Bt (a desert one), which will be on alliedassault.us
by kho
Sun Oct 19, 2003 5:44 pm
Forum: Mapping
Topic: tell me when theres a BT Mapping
Replies: 5
Views: 327

bt

Well Im not using Spearhead SDK, but I dont have spearhead. So i decided to download it and it says I dont have spearhead. Can someone send me a zip file that has the SDK shit in it. I have msn= k_ho_87@hotmail.com. or send a link that has the shit in it (as a zip file)
by kho
Sat Oct 18, 2003 1:23 pm
Forum: Mapping
Topic: tell me when theres a BT Mapping
Replies: 5
Views: 327

tell me when theres a BT Mapping

POST THE LINK HERE
by kho
Sat Oct 04, 2003 2:10 pm
Forum: Public Releases
Topic: NEW SMOKE GRENADE MOD V1.1
Replies: 1
Views: 367

NEW SMOKE GRENADE MOD V1.1

Its same as the other version I did with the white smoke but this time, Allies have red smoke, and axis have green. Look at pics.

www.tapclan.com/downloads/alliessmoke.gif
www.tapclan.com/downloads/axissmoke.gif

Download:
www.tapclan.com/downloads/snm.zip
by kho
Sat Oct 04, 2003 11:34 am
Forum: Public Releases
Topic: NEW SMOKE NADE MOD FOR MOHAA!!!!
Replies: 8
Views: 569

yes it is, trust me lol
by kho
Sat Oct 04, 2003 3:31 am
Forum: Public Releases
Topic: NEW SMOKE NADE MOD FOR MOHAA!!!!
Replies: 8
Views: 569

NEW SMOKE NADE MOD FOR MOHAA!!!!

Ive created a white smoke that replaces the explosion of the nade. This white smoke goes for a while, and great to blind your enemy. Unfortunetly this is not a server side mod. So I need everyone to download this mod. Also when u have a serve, call it SMOKE-Nade-Mod- then a name; to let everyone ...
by kho
Sat Aug 09, 2003 6:20 pm
Forum: Scripting
Topic: ELEVATOR
Replies: 1
Views: 180

ELEVATOR

I need an elevator for my map. Ive seen an elevator with this one map, but how do u do it. Can someone explain? Or send me an example .map file
by kho
Thu Jul 31, 2003 4:30 am
Forum: Help Wanted / Offered
Topic: MAPPERS NEEDED FOR MOD
Replies: 1
Views: 475

MAPPERS NEEDED FOR MOD

The tap mod team is now making a brand new mod from the timeline from D-DAY (REDOING) to the end of the war. We will make each map connect today by which time they were fought.

ex. D-Day to Berlin.

If u are a good mapper, please connect the leader of this mod team on msn.

k_ho_87@hotmail.com ...
by kho
Sun Jul 27, 2003 4:14 pm
Forum: Scripting
Topic: Health for a flyingplane
Replies: 12
Views: 379

thanks alot guys :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol ...
by kho
Sun Jul 27, 2003 1:50 am
Forum: Mapping
Topic: **error**backward tree volume???
Replies: 2
Views: 143

**error**backward tree volume???

Ive deleted all my trees and backround trees, and ive compiled my map again, and it says it still. WHATS WRONG GUYS?
by kho
Sat Jul 26, 2003 6:08 pm
Forum: Mapping
Topic: weird compile problem
Replies: 2
Views: 154

weird compile problem

This problem never ever happends to me b4.

I compiled this map (cuban missile crisis) about 5 times for testing for glitches and shit. Well i added a usable flak turret and a room with a ladder gonig to the radio room. When i compiled, this is the message that it said:

Loadportals: couldn't read ...
by kho
Sat Jul 26, 2003 1:23 pm
Forum: Scripting
Topic: Health for a flyingplane
Replies: 12
Views: 379

i always say crap for some reason. im not trying to be rude, sorry if u thought i was. But this scripting help ur giving me is one step closer to finishing my cuban missile crisis map. (its a great map). so can u tell me when u put it?