Search found 11 matches

by madcow
Sun Jun 16, 2002 4:38 pm
Forum: Scripting
Topic: If you want that you get hurt by a exploder........
Replies: 2
Views: 826

.origin is not nessisery because it still worked even though I had not put that in my line.
by madcow
Sat Jun 08, 2002 3:00 pm
Forum: Scripting
Topic: obj_team3 script meaning
Replies: 6
Views: 1248

I dont know why they do that on that way but what I have seen and I even have tried it out it will pass on that variable to the thread because the thread searches for a local gun because I think that in while commands cannot use targetnames because 2 variables are locked together a variable local ...
by madcow
Fri Jun 07, 2002 9:59 pm
Forum: Scripting
Topic: obj_team3 script meaning
Replies: 6
Views: 1248

obj_team3 script meaning

Here is the meaning of the obj_team3 script where everybody was waiting for maybe tomorow I gonna make all of my addings to the script in green I hope someone wants this script.

main:

level waittill prespawn // does what it says

exec global/DMprecache.scr // load the precache script

thread ...
by madcow
Fri Jun 07, 2002 3:40 pm
Forum: Mapping
Topic: Topic: Three types of caulk?
Replies: 18
Views: 1555

Thanks
by madcow
Fri Jun 07, 2002 3:03 pm
Forum: Mapping
Topic: Topic: Three types of caulk?
Replies: 18
Views: 1555

I don't know what I'm doing wrong but that function doesn't find anything.
by madcow
Fri Jun 07, 2002 2:46 pm
Forum: Mapping
Topic: Topic: Three types of caulk?
Replies: 18
Views: 1555

Then I am using the wrong one because I used no_lightmap or something like that for caulk isn't there a way to fast change the texture?
by madcow
Fri Jun 07, 2002 9:30 am
Forum: Mapping
Topic: Do damage to characters?
Replies: 3
Views: 907

I don't know yet for trigger multiple because I think that setthread doesn't work with that trigger but you can use for that fx_300damage and if you want it different change that fx and give it a targetname of exploderfire.
But I do know for trigger_use there you have to put in the entity menu a ...
by madcow
Thu Jun 06, 2002 8:24 pm
Forum: Mapping
Topic: The objective tutorial has some mistakes in it!!
Replies: 7
Views: 1192

oops is was not logt in. :oops:
by madcow
Wed Jun 05, 2002 3:45 pm
Forum: Scripting
Topic: If you want that you get hurt by a exploder........
Replies: 2
Views: 826

If you want that you get hurt by a exploder........

If you want that you get hurt by a exploder explosion you have to put the line that is red at the same place below the exploder script activation and you have to make a script object with a "targetname" in this script "test".

explode_bomb2:
iprintlnbold_noloc "The bangalore has been activated , 10 ...
by madcow
Wed Jun 05, 2002 3:29 pm
Forum: Scripting
Topic: How does the bottum exploder_set works and made a update
Replies: 2
Views: 815

How does the bottum exploder_set works and made a update

Maybe someone can find out how the bottum one works because then you can make very easy a nice explosion and not with the script and I made a update of the tutorial script.

$bomb.trigger_name = $trigger2 //trigger name that is used for the bomb
$bomb.target = $flak88obj1 // the target to blow up ...
by madcow
Wed Jun 05, 2002 3:09 pm
Forum: Mapping
Topic: The objective tutorial has some mistakes in it!!
Replies: 7
Views: 1192

The objective tutorial has some mistakes in it!!

There is one mistake in the objective tutorial he gave the bomb a targetname bomb2 but that must be bomb.