Search found 13 matches
- Sun Jul 28, 2002 4:36 pm
- Forum: Mapping
- Topic: Merging Maps
- Replies: 6
- Views: 765
- Sun Jul 28, 2002 4:08 am
- Forum: Mapping
- Topic: Merging Maps
- Replies: 6
- Views: 765
Merging Maps
My friend and I want to build a map together. He'll make half, and i'll make the other half. How do we put both halves together into one map file? There's no select all or merge or anything. Is this even possible?
Adam
Adam
- Thu Jul 25, 2002 5:17 pm
- Forum: Mapping
- Topic: Clipping LOD Terrain?
- Replies: 7
- Views: 718
- Thu Jul 25, 2002 3:21 pm
- Forum: Mapping
- Topic: Clipping LOD Terrain?
- Replies: 7
- Views: 718
- Thu Jul 25, 2002 1:45 am
- Forum: Mapping
- Topic: Clipping LOD Terrain?
- Replies: 7
- Views: 718
- Wed Jul 24, 2002 10:26 pm
- Forum: Mapping
- Topic: Clipping LOD Terrain?
- Replies: 7
- Views: 718
Clipping LOD Terrain?
How do you shape LOD Terrain around walls and buildings? From what I've seen, you can't clip it.
Adam
Adam
- Mon Jul 22, 2002 3:28 am
- Forum: Mapping
- Topic: Mounted MG
- Replies: 1
- Views: 497
Mounted MG
Sorry to be clogging up the forums with my newbie questions, but these forums are so helpful!
I have a mounted machine gun turret, that can spin around 360. How do you retrict it to a certain angle? Is there a key/value i can set? Thanks!
Adam
PS-- About the entity key 'thingies'. Is there a ...
I have a mounted machine gun turret, that can spin around 360. How do you retrict it to a certain angle? Is there a key/value i can set? Thanks!
Adam
PS-- About the entity key 'thingies'. Is there a ...
- Sun Jul 21, 2002 9:07 pm
- Forum: Mapping
- Topic: Cylinder Problems
- Replies: 6
- Views: 768
- Sun Jul 21, 2002 4:14 pm
- Forum: Mapping
- Topic: Cylinder Problems
- Replies: 6
- Views: 768
Cylinder Problems
I'm trying to make a metal ladder consisting of metal bars. I make the whole thing out of cylinders and put a metal bar texture on it. It looks fine in the editor but when I go into the game, the cylinders are flat and disappear at certain angles! Help!
Adam
Adam
- Thu Jul 18, 2002 3:23 am
- Forum: Mapping
- Topic: Leaking Light
- Replies: 5
- Views: 627
Leaking Light
When I compile my map, it gets several errors saying that light 'leaked'. What does this mean?
In my map i notice that light seems to be 'leaking' through between brushes. Is that what the compiler means? I've tried stopping it by overlapping the two brushes so there isn't any possible gap, but it ...
In my map i notice that light seems to be 'leaking' through between brushes. Is that what the compiler means? I've tried stopping it by overlapping the two brushes so there isn't any possible gap, but it ...
- Sun Jul 14, 2002 4:35 am
- Forum: Mapping
- Topic: Custom Textures
- Replies: 6
- Views: 542
Custom Textures
I put my tga file in mohaa/main/textures/test/ and load MOHradiant. When I click on 'test' under the textures menu, it says that it loads my tga file but it never shows up in the textures window! I also made a pk3 file and it did the same thing.
Next, I tried copying a tga from Pak2.pk3 into my ...
Next, I tried copying a tga from Pak2.pk3 into my ...
- Sat Jul 13, 2002 8:38 pm
- Forum: Mapping
- Topic: Making a pk3
- Replies: 2
- Views: 696
- Sat Jul 13, 2002 7:38 pm
- Forum: Mapping
- Topic: Making a pk3
- Replies: 2
- Views: 696
Making a pk3
Hi. I'm new to this map making business and need a little help. I have successfully made a BSP file that works as a multiplayer deathmatch. Now, how do I make my map into a pk3 file? Everywhere I look it tells how to compile to a BSP, but there's nothing about pk3's which is what everyone ...