Search found 28 matches

by Sir_Ryan
Fri May 14, 2004 6:42 pm
Forum: Scripting
Topic: Breakthrough Multiplayer Scripting
Replies: 1
Views: 113

Breakthrough Multiplayer Scripting

Ok, I posted a while back about spawning weapons via MOHAA MP scripts, through a tutorial written by Blazin ( here ) and I had my question answered.

I'd like to know how to do the same for Breakthrough, but the problem is, I can't seem to get it to work the same way I did for MOHAA. I'm sure I've ...
by Sir_Ryan
Fri Apr 30, 2004 12:41 am
Forum: Scripting
Topic: Q about Adding items to MP Stock Maps
Replies: 8
Views: 240

Thanks, thanks a lot

Danke, danke sch?n! The scripting works great! I appreciate your help guys! Now it's time for some map fixin' madness, baby!

:D
by Sir_Ryan
Thu Apr 29, 2004 3:31 pm
Forum: Scripting
Topic: Q about Adding items to MP Stock Maps
Replies: 8
Views: 240

how do you make a loop?

Ok, after fiddling around with the script, I finally arrived at this:



//==================

local.fix1 = spawn script_model

local.fix1 model "weapons/thompsonsmg.tik"

local.fix1.origin = ( 2213.26 -1583.33 -6.87 )

local.fix1.angles = ( 0 0 0 )

local.fix1.scale = 1.0

//local.fix1 ghost ...
by Sir_Ryan
Thu Apr 29, 2004 12:23 am
Forum: Scripting
Topic: Q about Adding items to MP Stock Maps
Replies: 8
Views: 240

something's not working right

Tom,

I tried replacing "item" with "playerweapon_allied_thompson", and left everything the same, but now I can't even pick the weapon up, nor see the model. Should I take the

Code: Select all

local.fix1 model "weapons/thompsonsmg.tik"
line out, or what?

Still confused...
by Sir_Ryan
Tue Apr 27, 2004 11:54 pm
Forum: Scripting
Topic: Q about Adding items to MP Stock Maps
Replies: 8
Views: 240

Q about Adding items to MP Stock Maps

I recently read the great (and long sought after by moi) map scripting tutorial written by Blazin' MOHAA, available here .

I've had no problems with this tutorial, but I do have a question. Through changing the below code:


//========================

local.fix1 = spawn script_model

local.fix1 ...
by Sir_Ryan
Mon Apr 19, 2004 12:58 am
Forum: Mapping
Topic: Playable Piano tut? Need some help here..
Replies: 4
Views: 154

Ok, I've got the part that blue explained down and the piano works like it should, but I'd like to add the whole song to the trigger, as in m6la. You know, like every time the player activates the trigger, it plays a different tune? How do I do that? (I'm kinda new to scripting, so please put it in ...
by Sir_Ryan
Fri Apr 16, 2004 9:50 pm
Forum: Mapping
Topic: Playable Piano tut? Need some help here..
Replies: 4
Views: 154

Playable Piano tut? Need some help here..

Dudes, I'm looking desperately for a tutorial (or map) that teaches how to add a playable piano (like found in ml6a of MOHAA SP), but with absolutely no success. And I've searched the forums already. :wink:

I've also tried to use the MOHBSPtoMAP prog to decompile the ml6a, but I cannot get the ...
by Sir_Ryan
Wed Apr 14, 2004 9:22 pm
Forum: Mapping
Topic: Was sind Detailsbürsten?
Replies: 10
Views: 185

Wow, thnx for the responses. I'll keep that in mind when I make my *first* map.


:D
by Sir_Ryan
Tue Apr 13, 2004 9:33 pm
Forum: Mapping
Topic: Was sind Detailsbürsten?
Replies: 10
Views: 185

Was sind Detailsb?rsten?

Simply put, I'd like to know what "detail brushes" are, what they're used for, how to make them, etc.

I'm sure this question's been asked hundreds of times before, but I can't find anything on them.

Danke!

:wink:
by Sir_Ryan
Tue Apr 13, 2004 8:07 pm
Forum: General Discussion
Topic: NetSend_Packet ERROR: WSAEINTR??!!
Replies: 4
Views: 142

Thnx, dudes, I will try it out and see what happens.

:)
by Sir_Ryan
Mon Apr 12, 2004 1:44 am
Forum: General Discussion
Topic: NetSend_Packet ERROR: WSAEINTR??!!
Replies: 4
Views: 142

NetSend_Packet ERROR: WSAEINTR??!!

Hello all. I'm sorry to post this on a mapping site, but I simply can't find another forum as good as this one for MOHAA. I was hoping someone might know how to fix my problem or at least point me in the right direction. Here's the scoop:

Each time I start MOHAA multi-player online, and I connect ...
by Sir_Ryan
Fri Dec 12, 2003 2:30 am
Forum: Mapping
Topic: Old Medal of Honor maps in MOHAA?
Replies: 1
Views: 98

Old Medal of Honor maps in MOHAA?

Hello all. This has probably been suggested before, but is there any possible way for someone to make maps for MOHAA based on the first Medal of Honor game? I've played that ancient Medal of Honor game for PlayStation, and I've noticed some areas of Schmerzen in MOHAA have been taken from it.

I'm ...
by Sir_Ryan
Tue Sep 30, 2003 1:50 am
Forum: Mapping
Topic: Questions from a newbie..
Replies: 6
Views: 157

I have another question:

How do make German workers carry crates from one point to another, set it down, and start the process over again, like on the 3rd Stage, 1st Mission.

Thanks,

:wink:
by Sir_Ryan
Mon Sep 29, 2003 4:01 pm
Forum: Mapping
Topic: Questions from a newbie..
Replies: 6
Views: 157

Thanks silver!

:D
by Sir_Ryan
Sun Sep 28, 2003 11:49 pm
Forum: Mapping
Topic: Questions from a newbie..
Replies: 6
Views: 157

Questions from a newbie..

Hello all. I have a question:


How do I make a loading screen for my completed map? I've seen it done on other maps before (test_corfuliberty) and thought it would be cool, though probably not easy.

Thanks,

Sir_Ryan