Ok, I posted a while back about spawning weapons via MOHAA MP scripts, through a tutorial written by Blazin ( here ) and I had my question answered.
I'd like to know how to do the same for Breakthrough, but the problem is, I can't seem to get it to work the same way I did for MOHAA. I'm sure I've ...
Search found 28 matches
- Fri May 14, 2004 6:42 pm
- Forum: Scripting
- Topic: Breakthrough Multiplayer Scripting
- Replies: 1
- Views: 113
- Fri Apr 30, 2004 12:41 am
- Forum: Scripting
- Topic: Q about Adding items to MP Stock Maps
- Replies: 8
- Views: 240
Thanks, thanks a lot
Danke, danke sch?n! The scripting works great! I appreciate your help guys! Now it's time for some map fixin' madness, baby!

- Thu Apr 29, 2004 3:31 pm
- Forum: Scripting
- Topic: Q about Adding items to MP Stock Maps
- Replies: 8
- Views: 240
how do you make a loop?
Ok, after fiddling around with the script, I finally arrived at this:
//==================
local.fix1 = spawn script_model
local.fix1 model "weapons/thompsonsmg.tik"
local.fix1.origin = ( 2213.26 -1583.33 -6.87 )
local.fix1.angles = ( 0 0 0 )
local.fix1.scale = 1.0
//local.fix1 ghost ...
//==================
local.fix1 = spawn script_model
local.fix1 model "weapons/thompsonsmg.tik"
local.fix1.origin = ( 2213.26 -1583.33 -6.87 )
local.fix1.angles = ( 0 0 0 )
local.fix1.scale = 1.0
//local.fix1 ghost ...
- Thu Apr 29, 2004 12:23 am
- Forum: Scripting
- Topic: Q about Adding items to MP Stock Maps
- Replies: 8
- Views: 240
something's not working right
Tom,
I tried replacing "item" with "playerweapon_allied_thompson", and left everything the same, but now I can't even pick the weapon up, nor see the model. Should I take the
line out, or what?
Still confused...
I tried replacing "item" with "playerweapon_allied_thompson", and left everything the same, but now I can't even pick the weapon up, nor see the model. Should I take the
Code: Select all
local.fix1 model "weapons/thompsonsmg.tik"
Still confused...
- Tue Apr 27, 2004 11:54 pm
- Forum: Scripting
- Topic: Q about Adding items to MP Stock Maps
- Replies: 8
- Views: 240
Q about Adding items to MP Stock Maps
I recently read the great (and long sought after by moi) map scripting tutorial written by Blazin' MOHAA, available here .
I've had no problems with this tutorial, but I do have a question. Through changing the below code:
//========================
local.fix1 = spawn script_model
local.fix1 ...
I've had no problems with this tutorial, but I do have a question. Through changing the below code:
//========================
local.fix1 = spawn script_model
local.fix1 ...
- Mon Apr 19, 2004 12:58 am
- Forum: Mapping
- Topic: Playable Piano tut? Need some help here..
- Replies: 4
- Views: 154
Ok, I've got the part that blue explained down and the piano works like it should, but I'd like to add the whole song to the trigger, as in m6la. You know, like every time the player activates the trigger, it plays a different tune? How do I do that? (I'm kinda new to scripting, so please put it in ...
- Fri Apr 16, 2004 9:50 pm
- Forum: Mapping
- Topic: Playable Piano tut? Need some help here..
- Replies: 4
- Views: 154
Playable Piano tut? Need some help here..
Dudes, I'm looking desperately for a tutorial (or map) that teaches how to add a playable piano (like found in ml6a of MOHAA SP), but with absolutely no success. And I've searched the forums already. :wink:
I've also tried to use the MOHBSPtoMAP prog to decompile the ml6a, but I cannot get the ...
I've also tried to use the MOHBSPtoMAP prog to decompile the ml6a, but I cannot get the ...
- Wed Apr 14, 2004 9:22 pm
- Forum: Mapping
- Topic: Was sind Detailsbürsten?
- Replies: 10
- Views: 185
- Tue Apr 13, 2004 9:33 pm
- Forum: Mapping
- Topic: Was sind Detailsbürsten?
- Replies: 10
- Views: 185
Was sind Detailsb?rsten?
Simply put, I'd like to know what "detail brushes" are, what they're used for, how to make them, etc.
I'm sure this question's been asked hundreds of times before, but I can't find anything on them.
Danke!

I'm sure this question's been asked hundreds of times before, but I can't find anything on them.
Danke!
- Tue Apr 13, 2004 8:07 pm
- Forum: General Discussion
- Topic: NetSend_Packet ERROR: WSAEINTR??!!
- Replies: 4
- Views: 142
- Mon Apr 12, 2004 1:44 am
- Forum: General Discussion
- Topic: NetSend_Packet ERROR: WSAEINTR??!!
- Replies: 4
- Views: 142
NetSend_Packet ERROR: WSAEINTR??!!
Hello all. I'm sorry to post this on a mapping site, but I simply can't find another forum as good as this one for MOHAA. I was hoping someone might know how to fix my problem or at least point me in the right direction. Here's the scoop:
Each time I start MOHAA multi-player online, and I connect ...
Each time I start MOHAA multi-player online, and I connect ...
- Fri Dec 12, 2003 2:30 am
- Forum: Mapping
- Topic: Old Medal of Honor maps in MOHAA?
- Replies: 1
- Views: 98
Old Medal of Honor maps in MOHAA?
Hello all. This has probably been suggested before, but is there any possible way for someone to make maps for MOHAA based on the first Medal of Honor game? I've played that ancient Medal of Honor game for PlayStation, and I've noticed some areas of Schmerzen in MOHAA have been taken from it.
I'm ...
I'm ...
- Tue Sep 30, 2003 1:50 am
- Forum: Mapping
- Topic: Questions from a newbie..
- Replies: 6
- Views: 157
- Mon Sep 29, 2003 4:01 pm
- Forum: Mapping
- Topic: Questions from a newbie..
- Replies: 6
- Views: 157
- Sun Sep 28, 2003 11:49 pm
- Forum: Mapping
- Topic: Questions from a newbie..
- Replies: 6
- Views: 157
Questions from a newbie..
Hello all. I have a question:
How do I make a loading screen for my completed map? I've seen it done on other maps before (test_corfuliberty) and thought it would be cool, though probably not easy.
Thanks,
Sir_Ryan
How do I make a loading screen for my completed map? I've seen it done on other maps before (test_corfuliberty) and thought it would be cool, though probably not easy.
Thanks,
Sir_Ryan