Search found 72 matches
- Mon Mar 28, 2005 2:16 am
- Forum: Scripting
- Topic: Game Type Idea.... Just need help
- Replies: 2
- Views: 128
- Mon Mar 28, 2005 2:09 am
- Forum: Scripting
- Topic: Game Type Idea.... Just need help
- Replies: 2
- Views: 128
Game Type Idea.... Just need help
Hey, I want to make a new game type for SH called "Attack And Defend." Basically I have a few questions, but first here is my idea. I want to make multiplayer maps where one team or the other has to hold their lines. They have 3 chances to hold, either at the front line, the secondary line, or the ...
- Mon Mar 28, 2005 2:01 am
- Forum: Mapping
- Topic: SH Single Player Map
- Replies: 0
- Views: 211
SH Single Player Map
Hey everyone! some of you may remember my previous posts about a single player map I made. Well, it had some glitches and unfortunately I lost it.... but good news! about a week ago I found the old .map file and fixed the glitches (unfortunately had to remove my totally cool elevator). Anyway, this ...
- Thu Aug 05, 2004 4:47 am
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
- Mon Aug 02, 2004 9:09 pm
- Forum: Mapping
- Topic: Building Creation
- Replies: 9
- Views: 270
Building Creation
Hey all In my maps I have never really focused so much on the whole village/city type thing, i mainly do open trench warfare types... anywho I was wondering when YOU GUYS go about creating a building do you build the outside first and then put rooms inside it, or do you build the inside and then ...
- Mon Aug 02, 2004 6:59 pm
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
- Mon Aug 02, 2004 2:58 pm
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
- Mon Aug 02, 2004 1:59 am
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
Okay, I checked and I had screwed up (forgot the exploder.scr in my script! duh!) but I still have a problem, now the destroyed model doesnt show up b4 the actual nebel werfer turret is destroyed, but it wont show up after either... could this have anything to do with the fact that its one of the ...
- Sun Aug 01, 2004 11:39 pm
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
- Sun Aug 01, 2004 8:45 pm
- Forum: Mapping
- Topic: Stupid Artillery
- Replies: 10
- Views: 241
Stupid Artillery
Hey guys Im sure this is a nooby sounding problem, but I have some nebel werfers in my map, and people are complaining cause when they die they just disappear, and I cant for the life of me remember how to give them a destroyed model.....
- Mon Jul 05, 2004 11:27 pm
- Forum: Scripting
- Topic: "Artillery"
- Replies: 14
- Views: 634
- Mon Jul 05, 2004 8:28 pm
- Forum: Scripting
- Topic: "Artillery"
- Replies: 14
- Views: 634
- Mon Jul 05, 2004 2:16 am
- Forum: Scripting
- Topic: "Artillery"
- Replies: 14
- Views: 634
Good it works great with the dirt explosion, thanks... one final thing is this: it won't play in arty leadin sound and here is the error it gives...
ERROR: Entity::Sound: arty_leadinmp needs an alias in ubersound.scr or uberdialog.scr - Please Fix
How may I get this sound to work properly? the map ...
ERROR: Entity::Sound: arty_leadinmp needs an alias in ubersound.scr or uberdialog.scr - Please Fix
How may I get this sound to work properly? the map ...
- Mon Jul 05, 2004 12:17 am
- Forum: Scripting
- Topic: "Artillery"
- Replies: 14
- Views: 634
Well it is located in the spearhead folder (the .pk3 that is) but I shall try that... as I am new to this part of map making (I have never tried blowing things up other than trucks cannons and bridges, never artillery) I was not sure whether i could use an animate thing or not.... thanks i will try ...
- Sun Jul 04, 2004 5:24 pm
- Forum: Scripting
- Topic: "Artillery"
- Replies: 14
- Views: 634
Well I got it working, only the Tank explosion anim sucks for snow artillery and the artillery lead in sound is not working... Can anyone reccomend a better explosion effect? (i tried using the Spearhead mortar snow or something like that explosion but then the artillery quit working...) Oh and also ...