Search found 72 matches

by Lone_Rebel
Mon Mar 28, 2005 2:16 am
Forum: Scripting
Topic: Game Type Idea.... Just need help
Replies: 2
Views: 128

K thanks... didn't know about the spawnpoints needing names... I know triggers will be needed, Scripting is the only thing I am unsure of.
by Lone_Rebel
Mon Mar 28, 2005 2:09 am
Forum: Scripting
Topic: Game Type Idea.... Just need help
Replies: 2
Views: 128

Game Type Idea.... Just need help

Hey, I want to make a new game type for SH called "Attack And Defend." Basically I have a few questions, but first here is my idea. I want to make multiplayer maps where one team or the other has to hold their lines. They have 3 chances to hold, either at the front line, the secondary line, or the ...
by Lone_Rebel
Mon Mar 28, 2005 2:01 am
Forum: Mapping
Topic: SH Single Player Map
Replies: 0
Views: 211

SH Single Player Map

Hey everyone! some of you may remember my previous posts about a single player map I made. Well, it had some glitches and unfortunately I lost it.... but good news! about a week ago I found the old .map file and fixed the glitches (unfortunately had to remove my totally cool elevator). Anyway, this ...
by Lone_Rebel
Thu Aug 05, 2004 4:47 am
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

Its not nebelwerfers to blow up, its ones you use that i dont want to just disappear when they die.... the map is an obj but the nebels have nothing to do with the obj
by Lone_Rebel
Mon Aug 02, 2004 9:09 pm
Forum: Mapping
Topic: Building Creation
Replies: 9
Views: 270

Building Creation

Hey all In my maps I have never really focused so much on the whole village/city type thing, i mainly do open trench warfare types... anywho I was wondering when YOU GUYS go about creating a building do you build the outside first and then put rooms inside it, or do you build the inside and then ...
by Lone_Rebel
Mon Aug 02, 2004 6:59 pm
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

yes, I already had it, the useable nebelwerfer is Targetname/exploder
and the destroyed model is targetname/explodersmashed
by Lone_Rebel
Mon Aug 02, 2004 2:58 pm
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

theyre both #set 2
by Lone_Rebel
Mon Aug 02, 2004 1:59 am
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

Okay, I checked and I had screwed up (forgot the exploder.scr in my script! duh!) but I still have a problem, now the destroyed model doesnt show up b4 the actual nebel werfer turret is destroyed, but it wont show up after either... could this have anything to do with the fact that its one of the ...
by Lone_Rebel
Sun Aug 01, 2004 11:39 pm
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

well unless i screwed up that IS what I did, lemme go back over it probably a typo...
by Lone_Rebel
Sun Aug 01, 2004 8:45 pm
Forum: Mapping
Topic: Stupid Artillery
Replies: 10
Views: 241

Stupid Artillery

Hey guys Im sure this is a nooby sounding problem, but I have some nebel werfers in my map, and people are complaining cause when they die they just disappear, and I cant for the life of me remember how to give them a destroyed model.....
by Lone_Rebel
Mon Jul 05, 2004 11:27 pm
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 634

well I placed that before the level waittill prespawn, the only part that has that sound in it would be this....

wait (randomfloat 13 + 23)

for(local.i = 1;local.i <= 10; local.i++) //changed to 10 explosions
{
local.j = ((randomint $allyboom.size) + 1)
$allyboom[local.j] playsound arty_leadinmp ...
by Lone_Rebel
Mon Jul 05, 2004 8:28 pm
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 634

Okay well I added those lines, yet it still does not work, it gets the same error. Was there something i needed to change in the lines (such as the section you highlighted in yellow?)
by Lone_Rebel
Mon Jul 05, 2004 2:16 am
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 634

Good it works great with the dirt explosion, thanks... one final thing is this: it won't play in arty leadin sound and here is the error it gives...

ERROR: Entity::Sound: arty_leadinmp needs an alias in ubersound.scr or uberdialog.scr - Please Fix

How may I get this sound to work properly? the map ...
by Lone_Rebel
Mon Jul 05, 2004 12:17 am
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 634

Well it is located in the spearhead folder (the .pk3 that is) but I shall try that... as I am new to this part of map making (I have never tried blowing things up other than trucks cannons and bridges, never artillery) I was not sure whether i could use an animate thing or not.... thanks i will try ...
by Lone_Rebel
Sun Jul 04, 2004 5:24 pm
Forum: Scripting
Topic: "Artillery"
Replies: 14
Views: 634

Well I got it working, only the Tank explosion anim sucks for snow artillery and the artillery lead in sound is not working... Can anyone reccomend a better explosion effect? (i tried using the Spearhead mortar snow or something like that explosion but then the artillery quit working...) Oh and also ...