Search found 6 matches

by C06alt
Sun Jul 20, 2003 6:08 pm
Forum: Bots
Topic: New bot pathfinding!
Replies: 62
Views: 15882

Great work so far jv_map. I know you can do this :)
Stockmaps would certinly put jv_bot on the map. :shock:
by C06alt
Sat Jul 19, 2003 9:50 pm
Forum: Bots
Topic: All Navagation Nodes have red X's
Replies: 2
Views: 497

well it turns out Radient decided to double every brush, entity, clip zone Ai nodes , you name it.
So the problem was for every AI node there was a duplicat node in excatly the same position.
Ive just spent about the last 8 hours deleting every duplicate brush, entity, clip zone Ai nodes , you name ...
by C06alt
Sat Jul 19, 2003 2:22 am
Forum: Bots
Topic: All Navagation Nodes have red X's
Replies: 2
Views: 497

All Navagation Nodes have red X's

I was making a map and noticed that all the navagation nodes have red x's but the bots funtion normaly.
theres abut 40 nodes in the map .
Has anyone ever come across this problem?
by C06alt
Wed Jul 16, 2003 8:08 pm
Forum: Bots
Topic: basic bots
Replies: 1
Views: 514

How do you read a manual?
by C06alt
Tue Jul 15, 2003 3:41 am
Forum: Bots
Topic: Dogs in abtf for bots
Replies: 7
Views: 842

I havent noticed any problems running a lan server.
Great map btw :D
by C06alt
Sun Jul 06, 2003 1:29 pm
Forum: Bots
Topic: Request new bot features here!
Replies: 181
Views: 22974

I just want to say great work on the bots so far jv_map.
And as for improvments I think it would be nice if the bots
moved at Human player speed insted of the default slightly
slower Mohaa Ai speeds. This might help the bots follow the player too.

Also I think there hearing is not the best ...