Search found 7 matches

by Olsen
Thu Jul 10, 2003 5:45 pm
Forum: Mapping
Topic: Rotating door, correctly lit
Replies: 12
Views: 205

I'll give it a try as soon as this "problem" becomes the worst looking thing in my maps. I have to get used to everything else first ;)

My first maps look like being built with LEGO, but I'm getting better with the clipper and vertex edit functions every day.

Thanks for the push!
by Olsen
Mon Jul 07, 2003 5:40 pm
Forum: Mapping
Topic: Rotating door, correctly lit
Replies: 12
Views: 205

It's okay for doors that close automatically after some seconds. But I wonder how it's done "right".
by Olsen
Mon Jul 07, 2003 3:45 pm
Forum: Mapping
Topic: Rotating door, correctly lit
Replies: 12
Views: 205

Rotating door, correctly lit

I have a working rotating door , opening in two directions. It is closed by default. When opened, the sides of the door are black .

I'm using interior_door2 for the front and back, interior_door2side for one side and some wood for the other sides.

There is sunlight (60 60 60) from above, some ...
by Olsen
Mon Jul 07, 2003 3:24 pm
Forum: Mapping
Topic: Textures always repeat
Replies: 6
Views: 299

You rule, Sonsai 8-)
by Olsen
Mon Jul 07, 2003 3:11 pm
Forum: Mapping
Topic: Textures always repeat
Replies: 6
Views: 299

None of the above.

I tried MBuilder, and it worked correctly. So I had a look at the .bat file MBuilder created. I believe the problems were caused by the internal bsp_* commands from the menu. It uses something like "-gamedir ../mohaa" which isn't correct. Just replaced the "../mohaa" with the ...
by Olsen
Mon Jul 07, 2003 4:26 am
Forum: Mapping
Topic: Stock Maps...Take Prefabs From?
Replies: 8
Views: 177

Re: aight problem #1

BiG_HeaD wrote:my first map works perfect. How do i make a .bsp for my new map?
How did you make it for your first map? You really make me wonder.

Try the BSP menu ("bsp_BSP", then "bsp_Vis", and finally "bsp_Light").
by Olsen
Mon Jul 07, 2003 12:19 am
Forum: Mapping
Topic: Textures always repeat
Replies: 6
Views: 299

Textures always repeat

Hi there,

I've searched this forum to find a solution, but all the relevant threads are abandoned and no answer was given...

My textures align and look fine in MoHRadiant, but they're always tiled (repeated) across their surface in the game. No matter if I make them "fit" or scale/shift them by ...