Search found 24 matches
- Tue Nov 16, 2004 8:41 pm
- Forum: Mapping
- Topic: .bsp Files
- Replies: 10
- Views: 351
New Sky's
Hi there, is it possible to make new sky skins for mohaa. I have the five pictures i need but done realy no how to go about it....can someone point me in the right direction??
- Tue Apr 20, 2004 2:32 pm
- Forum: Mapping
- Topic: brushes dissapearing?
- Replies: 4
- Views: 183
- Tue Apr 20, 2004 2:02 pm
- Forum: Mapping
- Topic: brushes dissapearing?
- Replies: 4
- Views: 183
- Tue Apr 20, 2004 12:41 pm
- Forum: Mapping
- Topic: brushes dissapearing?
- Replies: 4
- Views: 183
brushes dissapearing?
Sorry for the spam lads but ive been unavoidably offline for the last three weeks and am full of questions.
I made i light and shade. took quite a while as the design is complex....well complex for me :D .When i make it detail or save it and do a quick compile the bruches dissapear. some taim the ...
I made i light and shade. took quite a while as the design is complex....well complex for me :D .When i make it detail or save it and do a quick compile the bruches dissapear. some taim the ...
- Tue Apr 20, 2004 12:35 pm
- Forum: Mapping
- Topic: Moving barrals
- Replies: 4
- Views: 156
Moving barrals
rite...hope someone can help
For extra detail in my map, i have made some old fashioned radiators. I wanted to make one leak when it was shot so i scripted it to be a barral, i also made it indetructable.
Now, when i compile the map all looks good and the radiator does leak when shot. But when i ...
For extra detail in my map, i have made some old fashioned radiators. I wanted to make one leak when it was shot so i scripted it to be a barral, i also made it indetructable.
Now, when i compile the map all looks good and the radiator does leak when shot. But when i ...
- Tue Apr 20, 2004 12:24 pm
- Forum: Mapping
- Topic: .dds file view and convertion
- Replies: 0
- Views: 163
.dds file view and convertion
I dont know if this will be of help...but its certainly helped me when wanting to extract textures from other games.
In my search for more textures i found myself upset that i could not view and open .dds files. so i made it my mission to sort this obstickle out.
http://developer.nvidia.com ...
In my search for more textures i found myself upset that i could not view and open .dds files. so i made it my mission to sort this obstickle out.
http://developer.nvidia.com ...
- Thu Mar 25, 2004 10:16 am
- Forum: Mapping
- Topic: Arbitary Sided Brushes
- Replies: 2
- Views: 148
- Thu Mar 25, 2004 9:31 am
- Forum: Mapping
- Topic: Arbitary Sided Brushes
- Replies: 2
- Views: 148
Arbitary Sided Brushes
I create and arbitary sided brush....sometimes when i complie the map, i get strange texture stretching form one point to another..originating from the brush...is it common or am i making some sort of mistake....
Or even better is ther another way i can create a dics or closed end cylinder?
Or even better is ther another way i can create a dics or closed end cylinder?
- Wed Mar 24, 2004 3:27 pm
- Forum: Mapping
- Topic: Lighting Hue
- Replies: 11
- Views: 296
- Wed Mar 24, 2004 2:52 pm
- Forum: Mapping
- Topic: Lighting Hue
- Replies: 11
- Views: 296
- Wed Mar 24, 2004 9:54 am
- Forum: Mapping
- Topic: Lighting Hue
- Replies: 11
- Views: 296
- Wed Mar 24, 2004 8:43 am
- Forum: Mapping
- Topic: Lighting Hue
- Replies: 11
- Views: 296
- Wed Mar 24, 2004 7:03 am
- Forum: Mapping
- Topic: Lighting Hue
- Replies: 11
- Views: 296
