everytime i compile a map with mbuilder i have to change the game directory back to where the game is cause it wont stay there it just goes blank.
i installeed moaa&sh into the default folder so it looks like this on mbuilder
C:\PROGRA~1\EAGAME~1\MOHAA <- game directory
C:\PROGRA~1\MOHAAT~1 ...
Search found 39 matches
- Wed Sep 24, 2003 2:04 pm
- Forum: Mapping
- Topic: mbuilder problems
- Replies: 6
- Views: 133
- Wed Sep 24, 2003 1:52 pm
- Forum: Mapping
- Topic: Compiling techniques???
- Replies: 8
- Views: 171
nt shw
when it says make a canvas 256x256 does that mean pixels, cm, mm or what i dont understand?
- Tue Sep 23, 2003 4:38 am
- Forum: General Discussion
- Topic: hitp
- Replies: 4
- Views: 167
done
i cleaned out my main folder and then run the game but still the texture for the axis-mauser KAR98K (rifle) and the allied-Springfield '03 sniper (sniper rifle) are not there the textures are there when i uninstall the hitp mod but as soon as i install it again there gorn. i did as u said i only had ...
- Tue Sep 23, 2003 4:14 am
- Forum: General Discussion
- Topic: allied sniper
- Replies: 3
- Views: 255
why
why do i do that cause if i do wont that mean i cant use hitp? or do u have to move them back into the moh/main folder every time i want to play.
- Tue Sep 23, 2003 3:44 am
- Forum: General Discussion
- Topic: hitp
- Replies: 4
- Views: 167
hitp
does anyone here have hitp cause when i installed it the texture on my allieed sniper rifle is gorn and it bugs me that its not there.
- Tue Sep 23, 2003 3:39 am
- Forum: Mapping
- Topic: simple patch mesh
- Replies: 2
- Views: 83
- Tue Sep 23, 2003 3:34 am
- Forum: General Discussion
- Topic: allied sniper
- Replies: 3
- Views: 255
allied sniper
hey i just put the new hitp mod on and since then i ave no scope on my sniper rifles and now i got no texture on my allied sniper rifle and it bugs me anyone know any thing i can do to fix this
textures
how do i make my own texture i have had look around and havent found much on how so if someone can point me in the right direction that would be great.
p.s i want it to be easy. lolz or a well explained tutorial.
p.s i want it to be easy. lolz or a well explained tutorial.
- Mon Sep 22, 2003 12:40 pm
- Forum: Mapping
- Topic: Lod Clipping.
- Replies: 6
- Views: 105
try it
well to me it sounds like it will work i guess u could just try it.
or maybe u could put like some caulk texture under it. <- only a suggestion.
or maybe u could put like some caulk texture under it. <- only a suggestion.
- Mon Sep 22, 2003 12:32 pm
- Forum: Mapping
- Topic: simple patch mesh
- Replies: 2
- Views: 83
simple patch mesh
hey does anyone know how to make a simple patch mesh into a cirle shape i want it flat and cirlular like a 20 cent piece. if someone could explain this to me that would be kool.
- Mon Sep 22, 2003 5:59 am
- Forum: General Discussion
- Topic: Comments and thoughts about HiTP Release
- Replies: 19
- Views: 524
confused
okays i got it and i think it is awsome but i dont know how to get all the new weapons can someone tell me how to get them? plz but the maps them self are great i think they have done a great job cograts on your release.
- Sun Sep 21, 2003 11:57 am
- Forum: Mapping
- Topic: test_firefight
- Replies: 4
- Views: 129
lol
thanks for your post but it was simple i didn't set it up properly this time round on my new comp and well there was no textures at all lolz but it's all good now
- Sun Sep 21, 2003 10:39 am
- Forum: News
- Topic: Hell in the Pacific Mod Released!!
- Replies: 13
- Views: 1028
kool
hey this is sick as.....
but i dunno how to get the other weaponsand stuff lolz
but the map is realy good.
but i dunno how to get the other weaponsand stuff lolz
but the map is realy good.
- Sat Sep 20, 2003 2:07 am
- Forum: Mapping
- Topic: test_firefight
- Replies: 4
- Views: 129
test_firefight
hey would any one that has played the test_firefight.map fire that comes with radiant be able to tell me how in the editor the walls and everything is a blue and black texture but when u compile the game its in proper textures. any help would be good!