Search found 39 matches

by chad
Wed Sep 24, 2003 2:04 pm
Forum: Mapping
Topic: mbuilder problems
Replies: 6
Views: 133

mbuilder problems

everytime i compile a map with mbuilder i have to change the game directory back to where the game is cause it wont stay there it just goes blank.

i installeed moaa&sh into the default folder so it looks like this on mbuilder

C:\PROGRA~1\EAGAME~1\MOHAA <- game directory
C:\PROGRA~1\MOHAAT~1 ...
by chad
Wed Sep 24, 2003 1:52 pm
Forum: Mapping
Topic: Compiling techniques???
Replies: 8
Views: 171

why is it taking upto a week to compile? is it ur system or the maps complexity.

p.s i woouldn't mind a copy of the map. file plz
by chad
Tue Sep 23, 2003 5:14 am
Forum: Mapping
Topic: textures
Replies: 3
Views: 116

nt shw

when it says make a canvas 256x256 does that mean pixels, cm, mm or what i dont understand?
by chad
Tue Sep 23, 2003 4:38 am
Forum: General Discussion
Topic: hitp
Replies: 4
Views: 167

done

i cleaned out my main folder and then run the game but still the texture for the axis-mauser KAR98K (rifle) and the allied-Springfield '03 sniper (sniper rifle) are not there the textures are there when i uninstall the hitp mod but as soon as i install it again there gorn. i did as u said i only had ...
by chad
Tue Sep 23, 2003 4:14 am
Forum: General Discussion
Topic: allied sniper
Replies: 3
Views: 255

why

why do i do that cause if i do wont that mean i cant use hitp? or do u have to move them back into the moh/main folder every time i want to play.
by chad
Tue Sep 23, 2003 3:44 am
Forum: General Discussion
Topic: hitp
Replies: 4
Views: 167

hitp

does anyone here have hitp cause when i installed it the texture on my allieed sniper rifle is gorn and it bugs me that its not there.
by chad
Tue Sep 23, 2003 3:39 am
Forum: Mapping
Topic: simple patch mesh
Replies: 2
Views: 83

thanks for the help it works good
by chad
Tue Sep 23, 2003 3:34 am
Forum: General Discussion
Topic: allied sniper
Replies: 3
Views: 255

allied sniper

hey i just put the new hitp mod on and since then i ave no scope on my sniper rifles and now i got no texture on my allied sniper rifle and it bugs me anyone know any thing i can do to fix this
by chad
Mon Sep 22, 2003 12:42 pm
Forum: Mapping
Topic: textures
Replies: 3
Views: 116

textures

how do i make my own texture i have had look around and havent found much on how so if someone can point me in the right direction that would be great.

p.s i want it to be easy. lolz or a well explained tutorial. :wink:
by chad
Mon Sep 22, 2003 12:40 pm
Forum: Mapping
Topic: Lod Clipping.
Replies: 6
Views: 105

try it

well to me it sounds like it will work i guess u could just try it.


or maybe u could put like some caulk texture under it. <- only a suggestion.
by chad
Mon Sep 22, 2003 12:32 pm
Forum: Mapping
Topic: simple patch mesh
Replies: 2
Views: 83

simple patch mesh

hey does anyone know how to make a simple patch mesh into a cirle shape i want it flat and cirlular like a 20 cent piece. if someone could explain this to me that would be kool.
by chad
Mon Sep 22, 2003 5:59 am
Forum: General Discussion
Topic: Comments and thoughts about HiTP Release
Replies: 19
Views: 524

confused

okays i got it and i think it is awsome but i dont know how to get all the new weapons can someone tell me how to get them? plz but the maps them self are great i think they have done a great job cograts on your release.
by chad
Sun Sep 21, 2003 11:57 am
Forum: Mapping
Topic: test_firefight
Replies: 4
Views: 129

lol

thanks for your post but it was simple i didn't set it up properly this time round on my new comp and well there was no textures at all lolz but it's all good now
by chad
Sun Sep 21, 2003 10:39 am
Forum: News
Topic: Hell in the Pacific Mod Released!!
Replies: 13
Views: 1028

kool

hey this is sick as.....

but i dunno how to get the other weaponsand stuff lolz

but the map is realy good.
by chad
Sat Sep 20, 2003 2:07 am
Forum: Mapping
Topic: test_firefight
Replies: 4
Views: 129

test_firefight

hey would any one that has played the test_firefight.map fire that comes with radiant be able to tell me how in the editor the walls and everything is a blue and black texture but when u compile the game its in proper textures. any help would be good!