Bascially at the first part of compiling in the bsp part it stops after reading models and then says
entity reached from outside - no filling
***********************
******* leaked *********
***********************
How do you find this leak? Ive tried the plugins to get rid of bad polys and such ...
Search found 4 matches
- Sat Jul 19, 2003 9:44 pm
- Forum: Mapping
- Topic: Compiler error entity reached from outside
- Replies: 2
- Views: 92
- Wed Jul 16, 2003 10:58 pm
- Forum: Mapping
- Topic: move function not working after using LODterrain
- Replies: 2
- Views: 98
move function not working after using LODterrain
Basically the title says it all, Radiant will not move objects after i use the LODterrain with the vertex editor. Is there something that i can do to be able to get the thing to let me move brushes again?? Also I tried doing that tutorial with the hill. No luck, and Im not sure where I am going ...
- Mon Jul 14, 2003 6:32 pm
- Forum: Mapping
- Topic: A few questions but mostly compiler time
- Replies: 7
- Views: 147
A few questions but mostly compiler time
First off, how long does it take to compile the average map? I've got a 1.4 266fsb amd, with 512 megs or ram. I just started to make maps and almost have my first one done. I started to compile it last night and it still has not finished and is at 73% right now. Is that normal or is something wrong ...
- Sat Jul 12, 2003 5:18 pm
- Forum: Mapping
- Topic: Large objects making Radiant crash??
- Replies: 7
- Views: 118
Large objects making Radiant crash??
I just started mapping and made a few large houses and such. I have saved them as prefabs, and when I insert them into a map and move them into position it usually crashes Radiant. Is there a way to group them together to make the program think its just one simple brush, like the tanks and such that ...