Search found 9 matches

by wizard220
Tue Jun 09, 2009 10:14 pm
Forum: Off Topic
Topic: 8 Year Anniversary
Replies: 0
Views: 862

8 Year Anniversary

Help us celebrate our 8 year anniversary by receiving a free Ventrilo or Teamspeak server with every new order. That?s right, along with our number one rated support team and 99% uptime you will get a free voice server. This is our way to thank you for making Clanwarz one of the biggest gaming ...
by wizard220
Thu Sep 09, 2004 7:16 pm
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

I dont mind if anyone uses the coords. I didnt write the code just got the coords for the random lightning strikes. Now someone over at TMT has gotten the lightning bolts to KILL. But no reply yet on how he did it. He made a anti camper mod that istead of blowing you up it will be a lightning strike ...
by wizard220
Fri Sep 03, 2004 9:45 am
Forum: General Discussion
Topic: H&A Raiders clan busted for hacking punkbuster
Replies: 18
Views: 772

H&A Raiders clan busted for hacking punkbuster

Here at cheatpolice we do not condon the use of any bypasses or cheats/hacks period. Our policy is zero tolerance and banned for life. Now the H&A Raiders clan, 2 of there members were indeed caught using a hack
that bypasses punkbuster. After this ocurred they proceeded to turn off punkbuster on ...
by wizard220
Wed Jul 28, 2004 8:46 pm
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

Ok those didnt work either. I will work on that when Im finished with the 2 obj maps im working on. Thank you sirs and it would be awsome to get it to work........
by wizard220
Tue Jul 27, 2004 9:52 pm
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

Well it has this in the SDK give it a try .

shoot

Make the beam cause damage to entities that get in the way

shootradius( Float radius )

Set the radius of the damage area between beam endpoints

Huh ???? ok now that would be awsome as you know what. If you get hit or too close then you can DIE ...
by wizard220
Mon Jul 26, 2004 5:50 pm
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

Yes and it works great. I have also added the thunder crack sound thunder1 to the code. It all works awsome and thanks everyone for the help. But really i must have been really bushed to miss that mislabled line ini the code. hehe..... Thank You Sirs .....
by wizard220
Mon Jul 26, 2004 9:59 am
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

Doh and Doh......... man thanks and i do need some sleep........
by wizard220
Mon Jul 26, 2004 2:09 am
Forum: Scripting
Topic: Random Lightning Bolts
Replies: 21
Views: 1004

Random Lightning Bolts

ok here is the code:

lightingbolts:

level.lightning[1] = ( -376 496 385 ) // Strike1
level.lightning[2] = ( 844 309 385 ) // Strike2
level.lightning[3] = ( 440 1559 385 ) // Strike3
level.lightning[4] = ( 1095 3102 561 ) // Strike4
level.lightning[5] = ( 210 269 49 ) // Strike5
level.lightning[6 ...
by wizard220
Tue Jul 15, 2003 12:00 pm
Forum: Scripting
Topic: DOGS and Private slots
Replies: 2
Views: 178

DOGS and Private slots

Hi all

May I say there is a ton of very fine work going on here. The talent is amazing. Now Im no scriptor but I can figure out some of it but looking at it. The proble that I am having is that when I use the dog scripts. The one that comes with that battle server pk3 or the one that makes guard ...