Search found 36 matches

by Asterix
Fri Dec 05, 2003 6:46 pm
Forum: Mapping
Topic: Hollow - Reasons NOT to use it...
Replies: 11
Views: 262

Hollow - Reasons NOT to use it...

Everyone says: do not use the hollow command. I can see the reasons for not using it when building rooms (you need individual sides for making doors, windows, etc)... What about the sky box? Isn't this the only situation that is perfect for using the hollow command? Please advise... Thx.
by Asterix
Thu Oct 09, 2003 7:39 pm
Forum: Mapping
Topic: Multiplayer start points
Replies: 1
Views: 110

Multiplayer start points

Could you guys please help me? I have the following problem: I can't seem to understand how to create spawn points for the allied and axis side in my deathmatch map. My map is almost done and this is the final thing that I am stuck on. I have both teams entering the map at one point.
I would like to ...
by Asterix
Sat Sep 13, 2003 1:31 am
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

Thanks - I will give it a try tonight
by Asterix
Thu Sep 11, 2003 9:22 pm
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

If you guys wanna quickly look at my 1st attempt at mapping I would really appreciate it. As of now, I do not have the info->player start point in the map.

Here is the URL for the .map file...

http://3d-portfolio.50megs.com

The map is huge :P
by Asterix
Thu Sep 11, 2003 7:09 pm
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

Is it a mandatory part of the map? In other words will a multiplayer deathmatch map work without it?
by Asterix
Thu Sep 11, 2003 3:06 pm
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

So the main question is:

Do we need info->player start point in the multiplayer deathmatch map and why?
by Asterix
Thu Sep 11, 2003 2:54 pm
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

It seems to work when I had info->player start point inserted. However, since the map is for multiplayer purposes, I only have 3 allied and 3 axis
spawn points...

How do you check the conlose? I use mbuilder...
by Asterix
Thu Sep 11, 2003 1:49 pm
Forum: Mapping
Topic: Map won't load
Replies: 12
Views: 160

Map won't load

I was wondering if any one of you could check out my map and see why it won't load. The .map file is located on the following site:

http://3d-portfolio.50megs.com

The compile time is like 5 hours so I apologize in advance :(

I also was wondering if you could help me with the ground texture. It ...
by Asterix
Wed Sep 10, 2003 1:57 pm
Forum: Mapping
Topic: Please help - it's leaking :-)
Replies: 6
Views: 199

Thanks guys. I will test all of the mentioned suggestions tonight. I do have a rather trivial question that is driving me insane. In my multiplayer map, do I need a minimum of 3 spawn points?

1. Info -> player start point
2. Allies spawn point
3. Axis spawn point

Do I need to add some scripting if ...
by Asterix
Tue Sep 09, 2003 1:34 am
Forum: Mapping
Topic: Please help - it's leaking :-)
Replies: 6
Views: 199

Please help - it's leaking :-)

Hi,

I am facing three major problems in my map:

1. during the compile process it says that there is a leak
2. the compile process takess 5 hours!
3. how do I make the ground texture look seamless

Thanks
by Asterix
Fri Sep 05, 2003 4:28 pm
Forum: Mapping
Topic: Alligning Objects
Replies: 1
Views: 94

Alligning Objects

Ok, so I figured out how to create a working MG42 in my multiplayer team deathmatch map. The problem that I am experiencing is alligning the barrel of my MG42 with the bipod. It seem to me that the objects are somehow bound to the points on the grid although snap to grid is not being used. My ...
by Asterix
Thu Sep 04, 2003 12:48 am
Forum: Mapping
Topic: How to create a usable machinegun (MG 42) in a DM MOHAA map?
Replies: 4
Views: 152

Thanks a bunch - I actually found a similar post in our forum... I gotta keep reminding myself to SEARCH FIRST, THAN POSE QUESTIONS IF YOU DON'T FIND ANY ANSWERS... :twisted: I think all of the major questions are answered in our forum.
by Asterix
Thu Sep 04, 2003 12:04 am
Forum: Mapping
Topic: How to create a usable machinegun (MG 42) in a DM MOHAA map?
Replies: 4
Views: 152

I followed Nemesis's tutorial but can not find MG42 in my turret weapons->german folder. All I have there among various artillery is MG42 bipod...
by Asterix
Wed Sep 03, 2003 2:54 pm
Forum: Mapping
Topic: How to create a usable machinegun (MG 42) in a DM MOHAA map?
Replies: 4
Views: 152

How to create a usable machinegun (MG 42) in a DM MOHAA map?

What do I need to do to make a machinegun in my bunker usable so when the player gets close to it and presses ENTER they can man it and shoot? Is this even possible and how would one go about making it happen? Also is it possible to insert a tank in my DM map so I can get in it and shoot and drive ...
by Asterix
Wed Aug 13, 2003 5:06 pm
Forum: Mapping
Topic: MOHAA Spearhead SDK
Replies: 3
Views: 108

Thanks Guys. I will do just that - install the new SDK in a separate directory and go from there...