Search found 20 matches

by Kentaro-K.21
Fri Mar 11, 2005 7:12 pm
Forum: General Discussion
Topic: decomipled maps
Replies: 21
Views: 1132

lol. i look very idiot to miss recent important news! :oops: . thx lizardkid for info.



* one day, a kid just had fun to know a q3a decompiler performed well than his one *

anyway, i have no good reason to promote decompiler for unpublished stock or other maps. just my curious to know why they ...
by Kentaro-K.21
Thu Mar 10, 2005 3:31 pm
Forum: General Discussion
Topic: decomipled maps
Replies: 21
Views: 1132

a something worthy to try?

i tried to ask the future of bsp decompiler for other decompiler working on other quake engined games (not for mohaa).

next long guess/thoughts from my today's research result.



what should we ask for decompiler? possibilies for it:
(1) decrase brush count
(2) recover ...
by Kentaro-K.21
Sun Feb 13, 2005 8:18 am
Forum: Pacific Assault Modding
Topic: PA scripting: anyone having game_module_classes.html?
Replies: 4
Views: 1849

hi.

i published a tool to help you to make your own version of chm including:
- 2 command line tools (MohaaFormalizeAllClasses, MkModuleManual)
- help project file (for Html Help Workshop) and images
- a instruction how to use tools
- a instruction to add later version of MOHAA
http://homepage3 ...
by Kentaro-K.21
Thu Jan 20, 2005 11:57 am
Forum: Pacific Assault Modding
Topic: PA scripting: anyone having game_module_classes.html?
Replies: 4
Views: 1849

hi.
thanks General Death, MDK is very useful to know evolution of MOH scripting since BT (or AA,SH?).
unfortunately i cannot find game_module_classes.html there.
anyway, i updated the chm version with PA info (demo version?) from link on my prior post.
here it is
http://homepage3.nifty.com/kkdf/Game ...
by Kentaro-K.21
Tue Jan 18, 2005 4:30 pm
Forum: Pacific Assault Modding
Topic: PA scripting: anyone having game_module_classes.html?
Replies: 4
Views: 1849

PA scripting: anyone having game_module_classes.html?

hi.

i'm looking for game_module_classes.html on PA.
if it exists, i just want to include it into my chm version for everyone's use.

btw, i don't have PA... if anyone would be kind to supply game_module_classes.html for me?

i checked with google.

there is a post on TMT. http://66.102.7.104/search ...
by Kentaro-K.21
Tue Jul 06, 2004 3:51 pm
Forum: Scripting
Topic: a script manual converted from g_allclasses.html
Replies: 10
Views: 471

minor updated

thanks a lot.

minor updated ver is out. this ver contains BT's g_allclasses.html help.

http://homepage3.nifty.com/kkdf/Game_Mo ... 070001.rar
by Kentaro-K.21
Sun May 16, 2004 8:01 am
Forum: Scripting
Topic: a script manual converted from g_allclasses.html
Replies: 10
Views: 471

minor update of script reference

new version includes both AA and SH (spearhead) script reference.

it may contains enough mistakes due to mechanical conversion work.

http://homepage3.nifty.com/kkdf/mohaa/index.html
by Kentaro-K.21
Sun May 09, 2004 11:48 am
Forum: Mapping
Topic: a sample texutre viewer
Replies: 4
Views: 143

a sample texutre viewer

hi.

i created a sample texture browser for mohaa.

plz get it from my temporary DL page.

http://homepage3.nifty.com/kkdf/mohaa/index.html

it is first version. so it is not safe for practical use. just use for test.

i published the codes in halfway quality, because i wonder if this will benefit ...
by Kentaro-K.21
Sat May 08, 2004 12:13 am
Forum: Scripting
Topic: a script manual converted from g_allclasses.html
Replies: 10
Views: 471

hmm, i'm sorry. there appears to be a misunderstanding due to lack of goal in this topic.

goal is simple; to make better script class reference than original g_allclasses.html. and i don't have further planning than this goal.

while i'm groping to better representation of g_allclasses.html ...
by Kentaro-K.21
Fri May 07, 2004 3:10 pm
Forum: Scripting
Topic: a script manual converted from g_allclasses.html
Replies: 10
Views: 471

chm version

hi, blue60007.
i'm glad that you are interested in that alter version.

today, i have converted it to .chm format.



here is .chm format, the windows html help version.

http://homepage3.nifty.com/kkdf/Game_Module_Classes.chm.rar

and i wonder if anyone has g_allclasses.html of another version (i ...
by Kentaro-K.21
Wed May 05, 2004 6:58 am
Forum: Mapping
Topic: MOH .bsp to MOH .map
Replies: 22
Views: 668

new ver 0.0.2

here is new version of MohBSPToMohMAP; 0.0.2.

homepage3.nifty.com/kkdf/MohBSPToMohMAP-0.0.2-src.rar
homepage3.nifty.com/kkdf/MohBSPToMohMAP-0.0.2-win32.rar

changes:
1) rewrite of code codes. and some features are removed for now (i.e. multi-threaded feature).
in this ver, all triangles seem to be ...
by Kentaro-K.21
Sun May 02, 2004 12:00 am
Forum: Mapping
Topic: MOH .bsp to MOH .map
Replies: 22
Views: 668

hi, tltrude.

thanks for your respectful instruction, i could get it work.
i study behavior of Roque plugins to improve the decompiler step by step.
by Kentaro-K.21
Sat May 01, 2004 12:39 am
Forum: Mapping
Topic: MOH .bsp to MOH .map
Replies: 22
Views: 668

thanks for your suggestions

hi.

to tltrude:
thanks, i'll attach the statistics you points, and remove the preview in next release.

and, i'm interested in "Roque plugins". i have never heard about it, i guess it will normalize the redundant map file generated by decompiler, i don't know the actual effect. would you tell me a ...
by Kentaro-K.21
Fri Apr 30, 2004 12:28 am
Forum: Mapping
Topic: MOH .bsp to MOH .map
Replies: 22
Views: 668

hi.

to tltrude:
i agree with your intension; better one would benefit everyone. so i'll update it *someday*.
i merely upload the latest files "as is" for now, because recently i don't have enough spare time to improve it.

homepage3.nifty.com/kkdf/MohBSPToMohMAP-0.0.1.400-src.rar
homepage3.nifty ...