Search found 44 matches

by [AoHx]Omnicient
Mon Aug 11, 2003 12:01 am
Forum: Mapping
Topic: Spearhead pk3
Replies: 3
Views: 101

ok thx, i put it in mainta and it worked fine. thx for the help
by [AoHx]Omnicient
Sun Aug 10, 2003 1:05 am
Forum: Mapping
Topic: The Maginot Line.
Replies: 61
Views: 1409

i would say TOW, if it was obj u would need a lot of ppl, also the germans would have an advanage since they start in the bunkers and aliies dont got much cover it looks like form that screen
by [AoHx]Omnicient
Sun Aug 10, 2003 1:00 am
Forum: Mapping
Topic: Spearhead pk3
Replies: 3
Views: 101

Spearhead pk3

hey i jsut made a map (sucky) for spearhead and i put it in MOHAA/main. when i go to play it (its a tdm) its not listed. do the maps go in a different place for Spearhead than regular? Thanks.
by [AoHx]Omnicient
Wed Aug 06, 2003 9:42 pm
Forum: Mapping
Topic: Hello all. New mapper with questions
Replies: 7
Views: 164

an easy way u could of checked the player heigt and stuf would be just to look at the info_player_start
by [AoHx]Omnicient
Wed Aug 06, 2003 9:38 pm
Forum: Mapping
Topic: Spawns
Replies: 16
Views: 446

wow man that helps a whole lot. jesus i didnt know ther was so.. much. thx a lot man, im gonna bookmark that. thx for taking the time to write it all.
by [AoHx]Omnicient
Wed Aug 06, 2003 9:35 pm
Forum: Mapping
Topic: Sky box, LOD and other stuff
Replies: 15
Views: 398

in the compile dont u need a urc and a scr too?
by [AoHx]Omnicient
Tue Aug 05, 2003 1:54 am
Forum: Mapping
Topic: CS Map Aztec is now MOHAA Map
Replies: 4
Views: 350

SAWEEEEEEEET ru gona remake the secret room?
by [AoHx]Omnicient
Sun Aug 03, 2003 10:14 pm
Forum: Mapping
Topic: barrel effect
Replies: 12
Views: 258

lol sounds painful.
by [AoHx]Omnicient
Sun Aug 03, 2003 10:13 pm
Forum: Mapping
Topic: noob question: Lights
Replies: 7
Views: 225

i dunno for sure but u might also need a light entity to actually produce some if that isnt already in the static.
by [AoHx]Omnicient
Sun Aug 03, 2003 10:12 pm
Forum: Mapping
Topic: looking for a model of light that is turned off
Replies: 4
Views: 103

one thing u may want to do is make the switch a trigger that turns the brightness to 0 (or ur desired brightness level) if u already do that - i got nothing mroe to say.
by [AoHx]Omnicient
Sun Aug 03, 2003 10:10 pm
Forum: Mapping
Topic: Fake roads?
Replies: 7
Views: 179

lol if mapping aint for everyone then my comment is true. and generally lol encompases a joke... u spend to much time figuring out the map editior to talk to ppl much apparently lol (joke incase u didnt get that one either)
by [AoHx]Omnicient
Sun Aug 03, 2003 10:07 pm
Forum: Scripting
Topic: [Solved] My map produces a server crash?
Replies: 12
Views: 367

one thing u may want to do - if u havent already - is have someone play w/ u and have them start a logfile. if ur the host of the server this might work. if it only crashes the server and not MOHAA entirly console still has the errors in it so u can check there if it didnt write to ur log file. im ...
by [AoHx]Omnicient
Sun Aug 03, 2003 10:03 pm
Forum: Mapping
Topic: Spawns
Replies: 16
Views: 446

alright man cool thx that is exactly what was happening lol. thx for ur help.. this bring my map to COMPLETION. it sucks but atleast i can play it lol.
by [AoHx]Omnicient
Sat Aug 02, 2003 6:49 pm
Forum: Mapping
Topic: barrel effect
Replies: 12
Views: 258

he says put a vertical section with in the pipe, but really ur just putting another horizantal one if u want the leak to work in all places. u might be able to make an animateed custom texture that always leaks, but i dunno how that would work.
by [AoHx]Omnicient
Sat Aug 02, 2003 6:47 pm
Forum: Mapping
Topic: Custom textures not loading in radiant
Replies: 7
Views: 131

its much easier - and looks better - if u save ur image as a tga. tgas are the original pics and they'll blend in much better. if u have photoshop u can just do File: Save As and save it as a tga. they have converters for pics too if u need.