Search found 46 matches

by vonderbakluft
Fri Oct 21, 2005 3:34 pm
Forum: Public Releases
Topic: Alsace Defeating Operation Nordwind v 1.1 is released
Replies: 0
Views: 574

Alsace Defeating Operation Nordwind v 1.1 is released

Hi all,

The 1.1 version of Alsace Defeating Operation Nordwind is released

This release contains important bugfixes, especially on Neufmaissions II (The bunker level). All problems with the not-working German spy are fixed and the AI react better in Easy-mode

You can download the full release ...
by vonderbakluft
Wed Oct 05, 2005 11:31 am
Forum: Public Releases
Topic: Alsace:Defeating Operation Nordwind is Released!
Replies: 15
Views: 2045

Went to your site and was going to download Alsace: The Strasbourg Initiative Map.... but the link was broken. Would like to take a look at the map if you still have it. Could you let me know the link??

Thanks
Ski

Think the link is broken since we are renamed (yesterday) from vondercrunch.com to ...
by vonderbakluft
Tue Oct 04, 2005 8:10 pm
Forum: Public Releases
Topic: Alsace:Defeating Operation Nordwind is Released!
Replies: 15
Views: 2045

I haven't finished this yet but the comments have hit most of the major issues. The exteriors were really very nice, but even my 3.5 gig/x800XT choked on them. I never thought I'd see the day that Mohaa could put my fps in the red with this system. Even the bunker area where you still the documents ...
by vonderbakluft
Thu Sep 29, 2005 2:37 pm
Forum: Public Releases
Topic: Alsace:Defeating Operation Nordwind is Released!
Replies: 15
Views: 2045

The vondercrunch site is temporarily unavailable via the usual URL due to DNS problems. Meanwhile you can access us via

http://mohcrunch.brinkster.net/
by vonderbakluft
Wed Sep 21, 2005 7:24 am
Forum: Public Releases
Topic: Alsace:Defeating Operation Nordwind is Released!
Replies: 15
Views: 2045

a few critisim pieces...

one: The objectives come too late.
two: The way you get rid of the guys after you get in the bunker is bad.
three: the undercover agent is the most stupid ai ive ever seen >_< when i get to the part wherehe bows everything up, he just stood in the hallway while i killed ...
by vonderbakluft
Mon Nov 22, 2004 2:50 pm
Forum: Off Topic
Topic: Virus's from Von !
Replies: 13
Views: 405

Hey,

I know the complaint about mail from my account.
However i think to be spyware and virus free. Ran serveral times spybot S&D and scanned my sys against virussus.
Typically it isn't originated from other accounts i have at the same provider.

I think someone who'sinfected has my account in ...
by vonderbakluft
Tue Mar 16, 2004 12:21 pm
Forum: Scripting
Topic: a mod idea needs help to script
Replies: 15
Views: 449

Guess you need

local.player.health > 98
iso
player.health > 98

Anyway.. i'll give it a closer look when having more time

Von
by vonderbakluft
Wed Mar 03, 2004 5:53 pm
Forum: Scripting
Topic: Disabling a switch for 2 secs ?
Replies: 9
Views: 155

Example:
If the trigger has the targetname mytrigger

//--------------------------------------------------------------
//The lock gate
//--------------------------------------------------------------
artillerystrike_switch:

$mytrigger nottriggerable //inmediately disable it to avoid dual use ...
by vonderbakluft
Mon Feb 23, 2004 11:53 am
Forum: Scripting
Topic: Mg trying to exec but gunner not there yet........ I think .
Replies: 4
Views: 325

I suggest:

sumo_mger:

while (1) //or whatever the condition, better than goto at the end

{

wait 1
local.dude = spawn "human/sumo_german_wehrmact_soldier_2.tik" origin $sumoaxismg_gunner_spawn.origin targetname "sumoaxismg_gunner"
waitframe
local.dude.weapon = "none"
local.dude.enableEnemy ...
by vonderbakluft
Sat Feb 21, 2004 9:28 pm
Forum: Mapping
Topic: ai:patrol dont move forever
Replies: 2
Views: 106

Looks like the AI cannot find its path.

Be sure his idle behaviour is "patrol" in the AI window in mohrad and the targetname of the path (the 1st info_waypoint of your path) is the same as what you fill in patrolpath in the AI window

Example
If you fill in the AI window in patrolpath : mypath ...
by vonderbakluft
Wed Feb 18, 2004 6:10 pm
Forum: Skinning / Modelling
Topic: The driver/passenger slots of the BMW bike
Replies: 11
Views: 641

@small_sumo,

That should be great if you can edit the BMW bike for me. :D

Thank you in advance!

I'll include you in my MSN (when that crap works again on my sys :? )

However, let me first contact bdbodger, to check what he made for it (to avoid you asking doing stuff that's already done ...
by vonderbakluft
Wed Feb 18, 2004 6:02 pm
Forum: Scripting
Topic: Dogs, Planes, Zipline, electricity,
Replies: 4
Views: 199

I once made an electricity script and tutmap and posted it on the Bagel

http://www.carbongraphx.com/mohaa/

And made a MP dog script. Check the sticky thread in the scripting forum of Nemesis Tutorial Forum

http://nemesismoh.suddenlaunch2.com/index.cgi

and on my forum

http://vondercrunch ...
by vonderbakluft
Tue Feb 17, 2004 7:45 pm
Forum: Skinning / Modelling
Topic: The driver/passenger slots of the BMW bike
Replies: 11
Views: 641

The driver/passenger slots of the BMW bike

Hey all,

Few weeks ago i made an enemy_bike_think script for AA (like the opeltruck one).
Everything works as expected except the position of the driver and the 1st passenger.



See img

http://home.tiscali.nl/aartsm/bmwbike.jpg

The driver is way above his wheel and the 1st passenger is on ...
by vonderbakluft
Mon Feb 02, 2004 5:44 pm
Forum: Scripting
Topic: truck passengers
Replies: 3
Views: 144

Are you sure that your truck has completely traveled the path?

If not and the truck comes in a stuck position (sharp angles or blocking brushes/meshes) the unload routine of the truck isnt fired since the truck never ended its path.

You can check simply by listening if you hear the engine of the ...
by vonderbakluft
Mon Feb 02, 2004 5:39 pm
Forum: Mapping
Topic: I have a Nasty Texturing Problem
Replies: 3
Views: 164

For the cone try to increase complexity with shift + RBracket.

Meshes with low polycount can cause the rendering to fail.

(Disadvantage of increasing complexity is that same higher poly count and decrease of FPS :? )

Von