Search found 10 matches

by Ziskey
Mon Dec 22, 2003 8:56 pm
Forum: General Discussion
Topic: recycle your maps
Replies: 9
Views: 366

I think this is a good idea, Wacko. I may have some map files to submit to you. Let me look around.

Ziskey
by Ziskey
Fri Dec 19, 2003 1:13 am
Forum: Public Releases
Topic: Tactical Objective from Flyingsheep
Replies: 63
Views: 6629

Draska:

This is the best example of custom mapping that I have ever seen. Very inspiring for those of us who are trying to improve our skills and create better and better maps for the MOHAA community. (A community that I think will live on for a long time!) Thanks for this amazing map.

Ziskey
by Ziskey
Sun Dec 07, 2003 1:18 am
Forum: Mapping
Topic: Arches
Replies: 10
Views: 236

Guys:

I struggled with this for months. But I now know what causes the problem: If you create your endcap and then use Free Rotate to rotate your endcap into the right position before you create the inverted endcap for the arch, MoHRadiant will crash--every time.

To create your arch using the ...
by Ziskey
Mon Aug 18, 2003 3:09 pm
Forum: Mapping
Topic: Trees!
Replies: 7
Views: 272

Jay:

To place a tree in your map:

1. Right-click in the MoHRadiant's XY (Top) view in the area where you want to place the tree

2. Choose static > natural > tree > commontree from the context menu

Notice that there are other tree entities available in the context menu, as well. Experiment to ...
by Ziskey
Mon Aug 18, 2003 2:34 pm
Forum: Mapping
Topic: Map dimentions
Replies: 2
Views: 147

BLUES_MAN:

I am currently writing an extensive tutorial on the subject. I have been doing a lot of testing and research on object dimensions because I feel it is one of the most important subjects in mapping. It will be available on my clan web site shortly ( http://stripes.xgameservers.com ). In ...
by Ziskey
Mon Aug 18, 2003 2:14 pm
Forum: Mapping
Topic: Spawns
Replies: 16
Views: 471

You should include the Info > Player > Intermission entity in every one of your levels, as it adds professionalism to the level. Try it and see!

Z
by Ziskey
Thu Aug 07, 2003 4:41 pm
Forum: Mapping
Topic: noob question: Lights
Replies: 7
Views: 239

Mike:

Mirriam-Webster's dictionary defines "corona" in a number of different ways, but these two should help:

"A usually colored circle often seen around and close to a luminous body (as the sun or moon) caused by diffraction produced by suspended droplets or occasionally particles of dust" or "A ...
by Ziskey
Tue Aug 05, 2003 1:46 pm
Forum: Mapping
Topic: Spawns
Replies: 16
Views: 471

Omnicient:

Let's make sure you know exactly what we are saying. For a DM/TDM map you need the following:

1. One (1) Info Player Start

Don't just place this entity any old place in the map. Place it (and point it) strategically at an interesting, characteristic part of the map. Try placing it so ...
by Ziskey
Tue Aug 05, 2003 12:51 pm
Forum: Mapping
Topic: noob question: Lights
Replies: 7
Views: 239

BiG_HeaD:

Be sure to experiment with the positioning and intensity of the light entity to get the desired effect, i.e., the desired illumination and/or shadowing of the surrounding area. You may also want to add a corona to the light to give it a more realistic look. There are some excellent ...
by Ziskey
Tue Aug 05, 2003 12:43 pm
Forum: Mapping
Topic: nub problem
Replies: 3
Views: 178

Mike:

What exactly are you having difficulty with? Making the brushes to create an object that looks like a ladder? Making the ladder functional? Or something else?

Ziskey