Search found 33 matches

by Whisky
Mon Dec 27, 2004 5:07 pm
Forum: News
Topic: Merry Christmas from .Map
Replies: 15
Views: 6806

Happy Xmas and Merry New Year to all from NER :D
by Whisky
Mon Dec 27, 2004 5:04 pm
Forum: News
Topic: State of the Forums
Replies: 64
Views: 12121

:shock:
Sad to read :cry:

And u didnt made weekly backups of your 5* forum? AieAieAie...dont worry you will be for sure published in the UNESCO World Heritage very soon :P

Merry Xmas & Happy new year anyway!
by Whisky
Wed Dec 22, 2004 6:16 pm
Forum: Scripting
Topic: notsolid with lighting problem
Replies: 7
Views: 357

yes u'r right I forgot that :? but I swear that it's working on this state so I didnt had any reson to correct it :D
by Whisky
Wed Dec 22, 2004 4:21 pm
Forum: Scripting
Topic: notsolid with lighting problem
Replies: 7
Views: 357

Heel bedankt JV :)

Very interresting to know that more then 8 lights in a view may bring problems, I will decrease the number to 6 instead of 36 and increase their light to 300 instead of 100, I'll let the coronas so the result should be the same 8-)

And for your proposal, I agree with your idea ...
by Whisky
Wed Dec 22, 2004 9:01 am
Forum: Scripting
Topic: notsolid with lighting problem
Replies: 7
Views: 357

Txs for your reply!

I am affraid to not well undesrtand all what u said... the fact that the lights are inside the bounding box and supressed is a possible solution, but what should I do to avoid this?
Actually I spawn the tree, next the lights and finally the coronas. Only the lights dont appear ...
by Whisky
Tue Dec 21, 2004 11:26 am
Forum: Scripting
Topic: notsolid with lighting problem
Replies: 7
Views: 357

notsolid with lighting problem

Hy guys,

I made a christmas tree (server side), with basically a winter pine model spawned, then 36 lights spawned on it, then 36 coronas spawned on the lights origins, then the script made lights and coronas blinking and gives several color effects to the lights, That is working very fine... as ...
by Whisky
Mon Oct 04, 2004 7:37 pm
Forum: Public Releases
Topic: World Trade Center ALPHA
Replies: 72
Views: 11708

Awsome job Cobra!!!

Probably the best Moderwarfare map ever 8-) 8-) 8-)
by Whisky
Tue Aug 17, 2004 10:30 pm
Forum: Public Releases
Topic: (updated) NER Colditz Castle FINAAAAAAAAAAAAL
Replies: 16
Views: 1452

NER Colditz Castle FINAL

DL :arrow: http://www.ner-pt.net/ner-clan/Maps/NER_Colditz_Castle.zip

Contains:

* Free-For-All
* Team Match
* Capture-the-Flag

* Randomized Multi-Objective:
->Rescue the prisoners
-> Escape from Colditz
-> Reach the glider with the documents
-> Blown up the ...
by Whisky
Mon Aug 09, 2004 7:44 pm
Forum: Map Reviews
Topic: FUN MAP OBJECTIVE ST FLORETES 2 MAP REVIEW PLEASE :)
Replies: 20
Views: 9442

My god! That is the most amount of people i have EVER seen on a server at once!! I would have loved to be there!

Hehehe that's looking like an " European war " itsnt? :P

By the way I played on Stflorettes 2 and this is a funny map with accurately mapped animated script objects, well done 5boy ...
by Whisky
Sun Aug 08, 2004 6:24 pm
Forum: Public Releases
Topic: (updated) NER Colditz Castle FINAAAAAAAAAAAAL
Replies: 16
Views: 1452

jv_map wrote:Looks great... must have been damn hard to build at those angles :wink:
Ow yes mate, and I gues you are still far away to imagine the number of problems we had to solve due to them :cry we spending more time on bugs then on mapping... :? but, it's released :twisted:
by Whisky
Sun Aug 08, 2004 5:13 pm
Forum: Public Releases
Topic: (updated) NER Colditz Castle FINAAAAAAAAAAAAL
Replies: 16
Views: 1452

http://www.ner-clan.net

[NER-HQ] SERVER 1
MOHAA Spearhead Server (36 slots)
195.149.21.154

[NER-UK] SERVER
MOHAA Spearhead Server (36 slots)
IP: 195.149.21.148

[NER-BNL] SERVER 2
MOHAA Spearhead Server (24 slots) - Bolt Action Only 217.146.85.3:12610

All servers based in UK, hope to see ...
by Whisky
Sun Aug 08, 2004 1:57 pm
Forum: Public Releases
Topic: (updated) NER Colditz Castle FINAAAAAAAAAAAAL
Replies: 16
Views: 1452

hi,
very nice map, but no players or enemyes, it is Beta is not it? :wink:
I have the same idea of map with bots and MP AI of Castle where are allied prisoners in prison, with objective liberate prisoners and lead them to some place, for example to allied truck; it is interesting.
I have script ...
by Whisky
Sun Aug 08, 2004 10:35 am
Forum: Bots
Topic: Another jvbot question
Replies: 12
Views: 1643

Mmmh yes and no m8 :?

Well in fact NER has plenty of servers so we have tested it on many of them, and the problem occurs both on win 2K AND on linux servers, what can I said about them config is:
* Spearhead patched 2.15
* Counter Intelligence and MAM V 1.5.4.0
* vstr Configs scripting.
I have ...
by Whisky
Sat Aug 07, 2004 6:11 pm
Forum: Bots
Topic: Another jvbot question
Replies: 12
Views: 1643

:(
Thanks anyway jv, keep me posted if u find anything, I'll do the same :wink:
by Whisky
Sat Aug 07, 2004 2:40 pm
Forum: Public Releases
Topic: (updated) NER Colditz Castle FINAAAAAAAAAAAAL
Replies: 16
Views: 1452

Pics and maps taken over the web M8 :wink:

If u are interested, I have find all what I nedded on those 5 links:
http://www.pbs.org/wgbh/nova/naziprison/colditz.html
http://www.geocities.com/Pentagon/Bunker/8963/index.html
http://www.colditz-4c.com/index.html#virtual%20tour
http://www.geocities.com ...