Search found 23 matches

by {R.E.D}**Duke Justice**
Thu Aug 21, 2003 12:46 am
Forum: Scripting
Topic: dynamic key binding
Replies: 4
Views: 142

Hey great idea.

Works like a charm.


Regards

Duke
by {R.E.D}**Duke Justice**
Sun Aug 17, 2003 7:54 pm
Forum: Scripting
Topic: defined script question
Replies: 2
Views: 94

Ok,

alias hf1 "hud_fastswitch 1"
alias hf0 "hud_fastswitch 0"

bind t "hf1; useweaponclass grenade; wait 350; +use; wait 250; +attackprimary; hf0"


times are in milliseconds and are the minimal that I can put so this works on my PC. The total time of execution of this is about 1 second.

In this ...
by {R.E.D}**Duke Justice**
Sun Aug 17, 2003 10:09 am
Forum: Scripting
Topic: dynamic key binding
Replies: 4
Views: 142

Thank you Alcoholic for your prompt answer.

It works just fine.

Is there a way to use the same key and use it as a toggle? Like a fast nades script that exists?

Here is an example:
alias hf1 "hud_fastswitch 1"
alias hf0 "hud_fastswitch 0"
alias fgren grenadeon
alias grenadeon "bind mouse2 +gren ...
by {R.E.D}**Duke Justice**
Sun Aug 17, 2003 9:03 am
Forum: Scripting
Topic: defined script question
Replies: 2
Views: 94

defined script question

Hi.

I have a question regarding scripting in key bindings.

I wanted to:
-take a grenade,
-open the door,
-throw the grenade.

I had to add wait statements into it because everything went too fast and I got the grenade in between the nuts.

My problem is that ince the script is started by my key, I ...
by {R.E.D}**Duke Justice**
Sun Aug 17, 2003 8:06 am
Forum: Scripting
Topic: dynamic key binding
Replies: 4
Views: 142

dynamic key binding

Hello y'all

I have a question regarding dynamic binding.

Suppose I have the keyboard key "k" bound to the "screenshot" command. But At times, I would like to have it bound to "dropweapon". I would like these dunctions to be toggled by the key "o".

Could anyone suggest me how to go about this ...
by {R.E.D}**Duke Justice**
Wed Aug 13, 2003 4:41 pm
Forum: Scripting
Topic: 3 vs 3 and 6 kills?
Replies: 6
Views: 194

that is where it was. No compliment from my part, I coppied part of the script from another map.

What should I do next?

Thks

Duke

Here is the script:

// Custom objective confrontation map
// ARCHITECTURE: Bjarne Gr?nnevik, modified by Duke Justice
// SCRIPTING: Bjarne Gr?nnevik, modified by ...
by {R.E.D}**Duke Justice**
Tue Aug 12, 2003 9:17 am
Forum: Scripting
Topic: 3 vs 3 and 6 kills?
Replies: 6
Views: 194

after trying this, I realized that line was already in the script...

We can still respawn...

Any other suggz guys?

Regards.


Duke
by {R.E.D}**Duke Justice**
Tue Aug 12, 2003 9:13 am
Forum: Mapping
Topic: compiling surprise
Replies: 4
Views: 117

Thanks guys.

Good suggestions.

It did solve the problem.

Duke
by {R.E.D}**Duke Justice**
Mon Aug 11, 2003 5:43 am
Forum: Mapping
Topic: Singleplayer Loading Screen
Replies: 3
Views: 79

what I did is open a custom map like aftermath and copied paste while changing the map name to nime as well as putting all the files required.

essentially, you need a tga file 512x512 and some scripting in mapname.scr

Hope it helps.

Duke
by {R.E.D}**Duke Justice**
Mon Aug 11, 2003 3:33 am
Forum: Mapping
Topic: compiling surprise
Replies: 4
Views: 117

compiling surprise

Hi yall...

I recently added lights on my map instead of ambientlight to see what it would look like finished...

It took long to compile and I am proud of my map.

Since it took time, I removed them because I have lotso work left.

My question is this:

After removing them... Why does it take ...
by {R.E.D}**Duke Justice**
Mon Aug 11, 2003 2:52 am
Forum: Mapping
Topic: Need suggestion on sound
Replies: 2
Views: 91

I really would like tuts.

But I can't find them.

The old tut section is not available, the sound section is comnig soon...

Could you point me to them please.

Duke
by {R.E.D}**Duke Justice**
Mon Aug 11, 2003 2:50 am
Forum: Mapping
Topic: all tuts offline from here to TMT - light problem
Replies: 2
Views: 74

thks man.

I'll try this. Post back when I do.

Regards.

Duke
by {R.E.D}**Duke Justice**
Mon Aug 11, 2003 2:45 am
Forum: Mapping
Topic: possible to spawn on a rope?
Replies: 4
Views: 108

the moving down box is great.

how should I go about this. Lead me to tuts or something. I have never made nor taught of making moving objects...

Thks

Duke
by {R.E.D}**Duke Justice**
Sat Aug 09, 2003 1:09 pm
Forum: Mapping
Topic: all tuts offline from here to TMT - light problem
Replies: 2
Views: 74

all tuts offline from here to TMT - light problem

HI

I have seen many read thhis TUT, but all are offline.

I need help in making a shootable light.

First the light:
_color 1 1 1
classname light
light 600
origin 472 348 -55
radius 30
spawnflags 0
spot_angle 90
targetname kaput

Second the trigger:
classname trigger_multiple
health 1
setthread ...
by {R.E.D}**Duke Justice**
Sat Aug 09, 2003 6:55 am
Forum: Mapping
Topic: possible to spawn on a rope?
Replies: 4
Views: 108

possible to spawn on a rope?

Is is possible to spawn on a rope hanging so many feet above ground? (like below a chopper)

Duke