Search found 23 matches

by Machu
Wed Dec 17, 2003 12:33 am
Forum: Mapping
Topic: New MOH mapping guide by Turret_Toad!
Replies: 11
Views: 518

I have updated the guide and corrected everything suggested, and other little things I found on my own. Look for it soon on these two great sites...

http://dynamic5.gamespy.com/%7Emanstein ... =start.php

http://www.uberclan.com

Enjoy

T_T
by Machu
Tue Dec 16, 2003 6:58 pm
Forum: Mapping
Topic: New MOH mapping guide by Turret_Toad!
Replies: 11
Views: 518

Ok peoples, I fixed those things you pointed out, fixed some critical typos, and fixed the accuracy of my ladder diagram. I copy/pasted your error/solution statement, tltrude, I hope you don't mind :wink: I'm going to go around for a final scour of the file and then release it.

T_T
by Machu
Mon Dec 15, 2003 11:54 pm
Forum: Mapping
Topic: New MOH mapping guide by Turret_Toad!
Replies: 11
Views: 518

Actually...I'm Turret_toad. :D I'm not quite sure why I didn't put that as my user name at .MAP in the first place. Anyway...as the tutorial err...tutorials are my first ones, I needed some people to point out errors. I can always correct it and release another one. If someone could give me some ...
by Machu
Mon Dec 08, 2003 3:17 am
Forum: General Discussion
Topic: the shotgun
Replies: 3
Views: 157

Interesting observation...It's probably because all the other guns are specific guns like "Thomson" and "BAR" ect. The shotgun is not really a specific gun...capitalizing "shotgun" would be like capitalizing "pistol" or "rifle"
by Machu
Sun Dec 07, 2003 1:50 pm
Forum: Mapping
Topic: compiling...compiling...???
Replies: 1
Views: 69

compiling...compiling...???

uh, I left my map compiling overnight and I came back and it was stuck on 97% loading the vis stuff and I had to close it :cry: I set the lighting on final, but that is all I did. What makes it take so long?
by Machu
Sun Dec 07, 2003 4:36 am
Forum: Scripting
Topic: another n00b question
Replies: 6
Views: 179

Aight, I fixed it up. I decided it would be simpler and easier to bind the trigger to the transport. Works nicely now. Tnx for your time. :D
by Machu
Sat Dec 06, 2003 7:03 pm
Forum: Scripting
Topic: another n00b question
Replies: 6
Views: 179

Here's the script. There are two trigger-use's one is called "button" and one is called "button2". I'm not sure how I would put button two into the script. The script works perfectly so far, I just need that second button. It is basicly a hollow box with a door and windows that moves on a track from ...
by Machu
Sat Dec 06, 2003 12:44 pm
Forum: Scripting
Topic: another n00b question
Replies: 6
Views: 179

Actually I was using the elevator as an example. I'm making something that needs the trigger in totally different places that can't be done with just one trigger brush. :D
by Machu
Sat Dec 06, 2003 5:58 am
Forum: Scripting
Topic: another n00b question
Replies: 6
Views: 179

another n00b question

Ok, how can you make two trigger-use's execute the same thing in a script. For example: if you wanted to make an elevator and there were two buttons (trigger-use's) one at the top and one at the bottom. You would want the trigger on the bottom to do the exact same thing as the trigger on the top. I ...
by Machu
Sat Nov 22, 2003 9:12 pm
Forum: Mapping
Topic: exporting .tik with gmax
Replies: 2
Views: 75

exporting .tik with gmax

Is there a way to export .tik models from gmax?

tnx people
by Machu
Sat Nov 15, 2003 1:22 pm
Forum: Scripting
Topic: simple crane move
Replies: 4
Views: 153

Thanks guys. That solved a lot of problems for me :D
by Machu
Fri Nov 14, 2003 8:53 pm
Forum: Scripting
Topic: simple crane move
Replies: 4
Views: 153

simple crane move

Ok, I am a complete noob at scripting :oops: ...so I need you guy's help. I've been playing around/experimenting a lot and am currently trying to make a little crane that can move back and forth along a track on the ceiling. I've made a trigger_use for a button and gave it a targetname of "crane ...
by Machu
Wed Nov 12, 2003 8:05 pm
Forum: Scripting
Topic: flak 88 script question
Replies: 2
Views: 160

flak 88 script question

I did the tut for making a firing flak 88 cannon and I was wondering how you could make the player able to aim and fire it, as opposed to only being able to make it shoot at one target.

tnx
by Machu
Fri Nov 07, 2003 11:03 pm
Forum: Mapping
Topic: different spawn points
Replies: 3
Views: 107

different spawn points

Hey peeple,

I made my first map and I was wondering how I could get people to spawn at different spawn points. For some reason everyone spawns at the same point every time, even though I put several of them. Help would b great. :roll:
by Machu
Sat Nov 01, 2003 11:04 pm
Forum: General Discussion
Topic: mac compatable maps?
Replies: 3
Views: 244

mac compatable maps?

Hey, I have a question. What makes a map compatable with macintosh computers? We have a Windows computer and two macs and we network them together. Some maps downloaded off the internet work and some don't. I've also noticed that all the maps I make on our Windows computer seem to work with macs ...