Na cyphr, I have all settings maked out..thanks for your input though.
I fixed it. All I had to do was hit ctrl+f, to make it fit, compiled, launched, looks great..thanks guys.
Search found 7 matches
- Thu Aug 14, 2003 2:43 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Wed Aug 13, 2003 3:58 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Wed Aug 13, 2003 3:35 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Wed Aug 13, 2003 3:27 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Wed Aug 13, 2003 3:15 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Wed Aug 13, 2003 2:54 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
- Tue Aug 12, 2003 1:14 am
- Forum: Mapping
- Topic: Complete darkness outside when there is a sky...
- Replies: 16
- Views: 319
Complete darkness outside when there is a sky...
Been mapng for Q3 for a while.
Figured I give MOH a try snce its a kick ass game.
OK Ive made an outdoor map with a house, and some static entities.
I made a sky box, gave it a sky texture, and even put in the key and value settings like the tutorial said as follows:
suncolor 70 70 70 ...
Figured I give MOH a try snce its a kick ass game.
OK Ive made an outdoor map with a house, and some static entities.
I made a sky box, gave it a sky texture, and even put in the key and value settings like the tutorial said as follows:
suncolor 70 70 70 ...