I just wanted to know if others were affected by these butt-holes. We have resigned to the fact that these types of people will sprout up here and there.
For those that have been exposed to folks like these....here are some tips to protect yourselves:
- report them to their ISP and let the ISP ...
Search found 84 matches
- Wed Dec 17, 2003 3:55 pm
- Forum: General Discussion
- Topic: What's up with "Hackers-Alliance"????
- Replies: 8
- Views: 455
- Mon Dec 01, 2003 9:29 pm
- Forum: General Discussion
- Topic: What's up with "Hackers-Alliance"????
- Replies: 8
- Views: 455
What's up with "Hackers-Alliance"????
Our game server has been overrun by these jackasses from "Hackers-Alliance" who are not only disruptive of gameplay, but are downright rude about it. The main motto hacked into the console is "Hackers-Alliance.net owns your server". Rat bastards!
During a friendly interclan scrimmage one of these ...
During a friendly interclan scrimmage one of these ...
- Sun Nov 02, 2003 1:29 pm
- Forum: Map Reviews
- Topic: Map Review Please?
- Replies: 8
- Views: 4878
Bjarne BZR,
Thanks for the response. Glad you liked the ambience. Game play is real good if you take out the bots. And you are correct, with my clan testing the map, we went two 15 min rounds before I emailed everyone with an updated script without them. At first they were awesome, then in the way ...
Thanks for the response. Glad you liked the ambience. Game play is real good if you take out the bots. And you are correct, with my clan testing the map, we went two 15 min rounds before I emailed everyone with an updated script without them. At first they were awesome, then in the way ...
- Sat Nov 01, 2003 8:36 pm
- Forum: Map Reviews
- Topic: Map Review Please?
- Replies: 8
- Views: 4878
- Sat Nov 01, 2003 6:35 pm
- Forum: Public Releases
- Topic: {RSHA} Birkenau Map Release
- Replies: 6
- Views: 944
- Sat Nov 01, 2003 5:26 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Sat Nov 01, 2003 5:04 pm
- Forum: Map Reviews
- Topic: Map Review Please?
- Replies: 8
- Views: 4878
- Sat Nov 01, 2003 5:00 pm
- Forum: Public Releases
- Topic: {RSHA} Birkenau Map Release
- Replies: 6
- Views: 944
{RSHA} Birkenau Map Release
I guess I posted in the wrong forum due to the Map Review Forum being on hold.
Would my fellow .MAP folks care to give me a constructive critique on my first map please?
Here is an excerpt from the Map Review forum as not to flood:
FAQ's:
- TDM
- MOH:AA
It is based upon Birkenau site plans ...
Would my fellow .MAP folks care to give me a constructive critique on my first map please?
Here is an excerpt from the Map Review forum as not to flood:
FAQ's:
- TDM
- MOH:AA
It is based upon Birkenau site plans ...
- Fri Oct 31, 2003 8:11 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Fri Oct 31, 2003 7:46 pm
- Forum: Map Reviews
- Topic: Map Review Please?
- Replies: 8
- Views: 4878
Map Review Please?
This is my first completed map. I think most will enjoy it.
FAQ's:
- TDM
- MOH:AA
It is based upon Birkenau site plans downloaded from museum sites on the internet. The map has areas for everyone's fighting style niche. Open areas for snipers, buildings for outdoor guerilla warefare, and indoor ...
FAQ's:
- TDM
- MOH:AA
It is based upon Birkenau site plans downloaded from museum sites on the internet. The map has areas for everyone's fighting style niche. Open areas for snipers, buildings for outdoor guerilla warefare, and indoor ...
- Fri Oct 31, 2003 6:45 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
- Fri Oct 31, 2003 4:27 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
Let me try to get the ducks in a row....
Let us see if this works out correctly..cause it doesn't work in my map at all:
In the map -
- add an [ fx/explosions/ whatever I want ] and place it where I want my explosion.
- Give this entity a [ targetname=random_explode ]
- In my map's script I add the line:
thread random_explode1 after ...
In the map -
- add an [ fx/explosions/ whatever I want ] and place it where I want my explosion.
- Give this entity a [ targetname=random_explode ]
- In my map's script I add the line:
thread random_explode1 after ...
- Thu Oct 30, 2003 9:15 pm
- Forum: Mapping
- Topic: compiling, why do my maps not compile anymore?
- Replies: 11
- Views: 310
- Thu Oct 30, 2003 9:07 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332
I'll play with all the input I've received so far and try to come up with an option that is satisfactory.
I get all kinds of ubersound.scr errors all the time when I use bots. I have a mod'd dog script that I got from bdbodger which works really well, I am really happy he shared it, but I get "fix ...
I get all kinds of ubersound.scr errors all the time when I use bots. I have a mod'd dog script that I got from bdbodger which works really well, I am really happy he shared it, but I get "fix ...
- Thu Oct 30, 2003 7:42 pm
- Forum: Scripting
- Topic: Artillery Bombardment!
- Replies: 36
- Views: 1332