Add some fog in your script, it adds a little bit of a morning feel:
$world farplane 5000
$world farplane_color ( 0.10 0.05 0.05)
This adds a little red hue.... I used it in my Underground Complex.
Search found 10 matches
- Sun Jul 21, 2002 7:34 pm
- Forum: Mapping
- Topic: Cylinder Problems
- Replies: 6
- Views: 765
- Sun Jul 21, 2002 7:24 pm
- Forum: Mapping
- Topic: func_rotatingdoor with a hidden key: sometimesaway
- Replies: 19
- Views: 1489
- Sun Jul 21, 2002 4:39 pm
- Forum: Mapping
- Topic: hey plz help my plane fly again :(
- Replies: 7
- Views: 665
- Sun Jul 21, 2002 4:29 pm
- Forum: Mapping
- Topic: hey plz help my plane fly again :(
- Replies: 7
- Views: 665
- Sun Jul 21, 2002 4:28 pm
- Forum: Mapping
- Topic: func_rotatingdoor with a hidden key: sometimesaway
- Replies: 19
- Views: 1489
- Sun Jul 21, 2002 4:25 pm
- Forum: Mapping
- Topic: Cylinder Problems
- Replies: 6
- Views: 765
- Sun Jul 21, 2002 4:23 pm
- Forum: Mapping
- Topic: Need tutorial Ideas....
- Replies: 5
- Views: 689
O.k I did it, all you need to do is [if you are using a script pbject to cause damage] All you need to do is make the hurtobject script object brush bigger, so it covers wherever you want people to get hurt at. All I need to do is write it up, and maybe do some tweaking.
anyone got any other ideas ...
anyone got any other ideas ...
- Sun Jul 21, 2002 4:00 pm
- Forum: Mapping
- Topic: Need tutorial Ideas....
- Replies: 5
- Views: 689
- Sun Jul 21, 2002 3:07 pm
- Forum: Mapping
- Topic: Need tutorial Ideas....
- Replies: 5
- Views: 689
Need tutorial Ideas....
I've become washed up on ideas on tutorials. Someone please give me some ideas for tutorials that you would like to see. If they seem legit, I'll make them