Search found 10 matches

by ThinIce
Sun Jul 21, 2002 7:36 pm
Forum: Mapping
Topic: lighting help.
Replies: 5
Views: 632

Add some fog in your script, it adds a little bit of a morning feel:

$world farplane 5000
$world farplane_color ( 0.10 0.05 0.05)


This adds a little red hue.... I used it in my Underground Complex.
by ThinIce
Sun Jul 21, 2002 7:34 pm
Forum: Mapping
Topic: Cylinder Problems
Replies: 6
Views: 765

No, the engine would not eliminate them to the point where they 'disappear'. I think I know what his prob is, his ladder is either configed wrong, or too close.
by ThinIce
Sun Jul 21, 2002 7:24 pm
Forum: Mapping
Topic: func_rotatingdoor with a hidden key: sometimesaway
Replies: 19
Views: 1489

.... you are wacko.
by ThinIce
Sun Jul 21, 2002 4:39 pm
Forum: Mapping
Topic: hey plz help my plane fly again :(
Replies: 7
Views: 665

OK

1. For the second plane, the trigger needs to be targetnamed the same as the other trigger.

Im looking into the other 2 right now
by ThinIce
Sun Jul 21, 2002 4:29 pm
Forum: Mapping
Topic: hey plz help my plane fly again :(
Replies: 7
Views: 665

I'll check it out too
by ThinIce
Sun Jul 21, 2002 4:28 pm
Forum: Mapping
Topic: func_rotatingdoor with a hidden key: sometimesaway
Replies: 19
Views: 1489

Actually, if you are using alwaysaway, you do not need to define an angle. The default is 90 I think. So if always away is on, it will always rotate away. Dont define the angle. Or it will mess up the away. I doubt it is origin related.
by ThinIce
Sun Jul 21, 2002 4:25 pm
Forum: Mapping
Topic: Cylinder Problems
Replies: 6
Views: 765

That's because either:

A. The ladder brush is overlapping or too close to them

B. the ladder is configured wrong. Try doing this. Remove the ldder brush, and see if the 'real ladder' looks right then. Then expierement by moving the pink ladder brush further back, Make sure your angle is right too.
by ThinIce
Sun Jul 21, 2002 4:23 pm
Forum: Mapping
Topic: Need tutorial Ideas....
Replies: 5
Views: 689

O.k I did it, all you need to do is [if you are using a script pbject to cause damage] All you need to do is make the hurtobject script object brush bigger, so it covers wherever you want people to get hurt at. All I need to do is write it up, and maybe do some tweaking.

anyone got any other ideas ...
by ThinIce
Sun Jul 21, 2002 4:00 pm
Forum: Mapping
Topic: Need tutorial Ideas....
Replies: 5
Views: 689

Good idea! I'll do it!
by ThinIce
Sun Jul 21, 2002 3:07 pm
Forum: Mapping
Topic: Need tutorial Ideas....
Replies: 5
Views: 689

Need tutorial Ideas....

I've become washed up on ideas on tutorials. Someone please give me some ideas for tutorials that you would like to see. If they seem legit, I'll make them