Search found 95 matches
- Sat May 15, 2004 3:31 am
- Forum: Skinning / Modelling
- Topic: FG42??????
- Replies: 6
- Views: 705
- Wed Feb 18, 2004 5:30 pm
- Forum: Bots
- Topic: Add new skins to bots?
- Replies: 4
- Views: 842
- Wed Feb 11, 2004 8:54 pm
- Forum: Bots
- Topic: Add new skins to bots?
- Replies: 4
- Views: 842
Add new skins to bots?
Is it possible to add new player skins to jvbots. I tried by going into the human folder and adding a new skin .tik but this didn't seem to work. Also is it possible to force models of your choice from the console? I read the part about force models and the way I understand it is that what ever ...
- Wed Feb 04, 2004 7:28 pm
- Forum: Skinning / Modelling
- Topic: Edit UV lightray again :-\
- Replies: 1
- Views: 404
Go here http://www.sxcreations.com/phpBB2/
This forum can answer all your questions about Lightray 3d
This forum can answer all your questions about Lightray 3d
- Wed Jan 14, 2004 6:57 am
- Forum: Scripting
- Topic: Pathnode and console question
- Replies: 9
- Views: 240
What does the .pth file do? The reason I ask about spawning pathnodes is that I would like to battle in the MP Ardennes map. I like this map. But I can't play it on line it lags really really bad. I have spawned ai into the map but they will only fight in the one street area. I decompiled the map ...
- Tue Jan 13, 2004 6:11 pm
- Forum: Scripting
- Topic: Pathnode and console question
- Replies: 9
- Views: 240
Pathnode and console question
Is it possible to spawn pathnodes into a map. If so, can you get map coordinates while in game using the console? Also I see that you can type in the console "editscript" and a window with your game script will appear. You can change the script there, but when I change the script it says "Do you ...
- Sat Jan 10, 2004 4:24 pm
- Forum: Mapping
- Topic: Ardennes map questions
- Replies: 2
- Views: 126
Ardennes map questions
I took the MP_Ardennes_TOW.bsp and decompiled it and theres like a small seprate map in there it looks like a german pow camp. What is this? Is there a way to get there? Is there a teleport or somthing? I took the original bsp, min, pth, and scr and gave them a test prefix. I opened the script and ...
- Thu Jan 01, 2004 3:39 pm
- Forum: Skinning / Modelling
- Topic: LightRay 3d problem
- Replies: 1
- Views: 405
- Tue Dec 30, 2003 9:05 pm
- Forum: Skinning / Modelling
- Topic: LightRay 3d problem
- Replies: 1
- Views: 405
LightRay 3d problem
I'm trying to make a reload animation for the FG42. I move the hand to the clip no problem, get the hand positioned on the clip. Then I try to rotate the finger bones to grasp the clip and all of a sudden I get a white beam. I check the bones and the ones I tried to rotate disappear Did this ever ...
- Sun Dec 21, 2003 1:55 am
- Forum: Skinning / Modelling
- Topic: breakthrough skin into mohaa
- Replies: 4
- Views: 545
- Sat Dec 20, 2003 4:01 am
- Forum: Skinning / Modelling
- Topic: breakthrough skin into mohaa
- Replies: 4
- Views: 545
- Fri Dec 12, 2003 8:42 am
- Forum: Scripting
- Topic: Offset origin How?
- Replies: 8
- Views: 326
- Thu Dec 11, 2003 9:23 pm
- Forum: Scripting
- Topic: Offset origin How?
- Replies: 8
- Views: 326
- Thu Dec 11, 2003 7:57 pm
- Forum: Scripting
- Topic: Offset origin How?
- Replies: 8
- Views: 326
- Thu Dec 11, 2003 5:49 am
- Forum: Scripting
- Topic: Offset origin How?
- Replies: 8
- Views: 326
Offset origin How?
I got a Sherman tank moving, turning, stopping. The turrent rotates and fires. I even figured out how to drive it. (big deal for me :roll: ) What I would like to do is glue a tank crew to it I know when you use "glue" You glue one enity origin to another enity origin. How would you offset an origin ...